Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the
Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.
대표청구항▼
1. A method for verifying an advertising impression in a virtual three-dimensional environment, the method comprising: identifying that a portion of the virtual three-dimensional environment is tagged as an advertisement area;providing a stream of an advertisement to the tagged advertisement area, w
1. A method for verifying an advertising impression in a virtual three-dimensional environment, the method comprising: identifying that a portion of the virtual three-dimensional environment is tagged as an advertisement area;providing a stream of an advertisement to the tagged advertisement area, wherein the advertisement is streamed in real-time;rendering the stream of advertisement in accordance with one or more graphic rendering techniques specific to the identified portion of the virtual three-dimensional environment;executing instructions stored in memory, wherein execution of the instructions by a processor: identifies that a character is within a predetermined distance from the advertisement within the tagged advertisement area, andidentifies that a line-of-sight of the character is oriented toward the advertisement, wherein the identified line-of-sight is confirmed to be unobstructed; andupdating advertising impression information stored in memory regarding the advertisement streamed in real-time, wherein an advertising impression is based on the identification of the character within the predetermined distance from the advertisement and having the line-of-sight oriented towards the advertisement, wherein the stream of the advertisement is replaced with a stream of a new advertisement based on the updated advertising impression. 2. The method of claim 1, wherein the advertisement is associated with a predetermined time period. 3. The method of claim 2, further comprising updating the advertisement with new ad copy, wherein a subsequent stream of the advertisement includes the new ad copy. 4. The method of claim 1, further comprising selecting the advertisement to be streamed based on a geographic location of a user associated with the character. 5. The method of claim 1, wherein a user device associated with the character is one of a game console, a desktop computer, or a portable device. 6. The method of claim 1, further comprising determining a price to be charged to an advertiser based on a number of advertising impressions associated with the streamed advertisement. 7. The method of claim 6, further comprising determining a number of unique users associated with the advertising impressions, wherein the price is further based on the number of unique users. 8. The method of claim 1, wherein the tagged advertisement area is a virtual object selected from a group comprising a virtual billboard, a virtual poster, a virtual kiosk, a virtual bus, a virtual flyer, a virtual television, an online newspaper, an online magazine, and an online blog. 9. The method of claim 1, further comprising providing content associated with another three-dimensional environment via download, wherein the advertisement is included in the download. 10. A system for verifying an advertising impression in a three-dimensional environment of a network game, the system comprising: memory that stores a plurality of advertisements; anda processor that executes instructions stored in memory, wherein execution of the instructions by the processor: identifies that a portion of the virtual three-dimensional environment is tagged as an advertisement area, andrenders a stream of advertisement in accordance with one or more graphic rendering techniques specific to the identified portion of the virtual three-dimensional environment; anda communication interface that provides the stream of an advertisement from the plurality of advertisements to the tagged advertisement area, wherein the advertisement is streamed in real-time, and wherein the stream of advertisement is provided to the tagged advertisement area when a character has been detected in an area that is a pre-determined distance away from the tagged advertisement area;wherein further execution of instructions by the processor: identifies that a character is within a predetermined distance from the advertisement within the tagged advertisement area, andidentifies that a line-of-sight of the character is oriented toward the advertisement, wherein the identified line-of-sight is confirmed to be unobstructed, wherein memory updates stored advertising impression information regarding the advertisement streamed in real-time, wherein an advertising impression is based on the identification of the character within the predetermined distance from the advertisement and having the line-of-sight oriented towards the advertisement, wherein the stream of the advertisement is replaced with a stream of a new advertisement based on the updated advertising impression. 11. The system of claim 10, wherein the advertisement is associated with a predetermined time period. 12. The system of claim 11, wherein the advertisement is updated with new ad copy, and wherein a subsequent stream of the advertisement includes the new ad copy. 13. The system of claim 10, wherein further execution of instructions by the processor selects the advertisement to be streamed based on a geographic location of a user associated with the character. 14. The system of claim 10, wherein a user device associated with the character is one of a game console, a desktop computer, or a portable device. 15. The system of claim 10, further comprising determining a price to be charged to an advertiser based on a number of advertising impressions associated with the streamed advertisement. 16. The system of claim 15, wherein further execution of instructions by the processor determines a number of unique users associated with the advertising impressions, wherein the price is further based on the number of unique users. 17. The system of claim 10, wherein the tagged advertisement area is a virtual object selected from a group comprising a virtual billboard, a virtual poster, a virtual kiosk, a virtual bus, a virtual flyer, a virtual television, an online newspaper, an online magazine, and an online blog. 18. The system of claim 10, further comprising providing content associated with another three-dimensional environment via download, wherein the advertisement is included in the download. 19. A non-transitory computer-readable storage medium, having embodied thereon a program executable by a processor to perform a method for verifying an advertising impression in a virtual three-dimensional environment, the method comprising: identifying that a portion of the virtual three-dimensional environment is tagged as an advertisement area;providing a stream of an advertisement to the tagged advertisement area, wherein the advertisement is streamed in real-time;rendering the stream of advertisement in accordance with one or more graphic rendering techniques specific to the identified portion of the virtual three-dimensional environment;identifying that a character is within a predetermined distance from the advertisement, andidentifying that a line-of-sight of the character is oriented toward the advertisement, wherein the identified line-of-sight is confirmed to be unobstructed; andupdating advertising impression information stored in memory regarding the advertisement streamed in real-time, wherein an advertising impression is based on the identification of the character within the predetermined distance from the advertisement and having the line-of-sight oriented towards the advertisement, wherein the stream of the advertisement is replaced with a stream of a new advertisement based on the updated advertising impression. 20. The method of claim 1, wherein a graphic rendering technique includes dynamic rendering of the advertisement when the character is detected a pre-determined distance away from the virtual three-dimensional environment.
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