A game call may include a mouth piece and a plurality of passages coupled to the mouthpiece. There is a difference between the passages. The game call is operable to generate sound that resembles or simulates the vocal sound of an animal.
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1. A game call comprising: a single mouthpiece defining an input opening and a single input passage extending from the input opening in a forward direction;a vibrational member supported by the single mouthpiece, at least part of the vibrational member being located rearward of the input opening, th
1. A game call comprising: a single mouthpiece defining an input opening and a single input passage extending from the input opening in a forward direction;a vibrational member supported by the single mouthpiece, at least part of the vibrational member being located rearward of the input opening, the at least part of the vibrational member configured to move between a plurality of positions relative to the single mouthpiece during operation of the game call, the vibrational member comprising a characteristic associated with an animal vocal sound; anda body coupled to the single mouthpiece, the body comprising: a tubular portion fluidly connected to the single input passage;a plurality of branches fluidly connected to the tubular portion, each of the branches defining: a branch inlet configured to receive a portion of air from the tubular portion,a branch outlet located forward of the branch inlet; anda branch passage extending between the branch inlet and the branch outlet,wherein the branch outlets vary by a difference associated with the animal vocal sound, the difference being selected from the group consisting of a diameter difference and a shape difference,wherein the branch passages are configured to cause different airflow resistances,wherein the game call is configured so that, after the air is directed into the single mouthpiece: (a) the air travels through the single input passage; and(b) the portions of the air travel into the branch passages and out of the branch outlets resulting in a sound output,wherein the sound output resembles the animal vocal sound due, at least in part, to the characteristic of the vibrational member and the different airflow resistances. 2. The game call of claim 1, wherein the difference comprises the shape difference. 3. The game call of claim 1, wherein the difference comprises the diameter difference. 4. The game call of claim 1, wherein: the characteristic of the vibrational member is selected from the group consisting of shape of the vibrational member and size of the vibrational member; andthe animal vocal sound is associated with an actual animal vocal sound of one type of animal instead of actual animal vocal sounds of other types of animals. 5. The game call of claim 1, wherein: the vibrational member comprises a reed;the body is rigid;the difference comprises the diameter difference and the shape difference; andeach of the branches is configured to be fluidly connected to an extension branch. 6. The game call of claim 1, wherein the single mouthpiece and the body are elements of a single, monolithic unit. 7. The game call of claim 1, comprising a plug positioned at least partially within the input opening, wherein the single input passage extends at least partially under the vibrational member and at least partially under the plug. 8. A game call comprising: a mouthpiece defining a mouthpiece opening and a mouthpiece passage extending from the mouthpiece opening in a downstream direction;a vibrational element moveably supported by the mouthpiece, the vibrational element being at least partially located upstream of the mouthpiece opening, the vibrational element comprising a characteristic associated with at least a first one of a plurality of different vocal characteristics of an animal; anda body coupled to the mouthpiece, the body defining: (a) a first body inlet fluidly connected to the mouthpiece passage;(b) a first body passage extending from the first body inlet;(c) a first body outlet located downstream from the first body inlet, wherein the first body passage is associated with: (i) at least a second one of the vocal characteristics of the animal; and (ii) a first airflow resistance;(d) a second body inlet fluidly connected to the mouthpiece passage;(e) a second body passage extending from the second body inlet; and(f) a second body outlet located downstream from the second body inlet, wherein the second body passage is associated with: (i) at least a third one of the vocal characteristics of the animal; and (ii) a second airflow resistance which is different from the first airflow resistance,wherein the first and second body passages vary by a difference selected from the group consisting of: (a) a diameter difference located at a distance from the mouthpiece opening, the distance being identical for each one of the first and second body passages; and (b) a shape difference,wherein the game call is structured so that, after air is directed into the mouthpiece: (a) the air travels through the mouthpiece passage and into the first and second body passages resulting in a sound output, and(b) the sound output simulates a vocal sound of the animal,wherein the simulation is based, at least in part, on the different first and second airflow resistances. 9. The game call of claim 8, wherein: the mouthpiece is a single mouthpiece of the game call; andthe mouthpiece passage is a single mouthpiece passage of the game call. 10. The game call of claim 8, wherein the vocal characteristics are associated with different anatomical portions of the animal, the anatomical portions comprising a throat of the animal, a mouth of the animal and a nasal passage of the animal. 11. The game call of claim 9, wherein the difference comprises the shape difference. 12. The game call of claim 9, wherein: the vibrational element comprises a flexible member configured to move back and forth between a plurality of positions relative to a portion of the single mouthpiece;the flexible member is configured to vibrate in response to air pressure, to generate a first sound having a first frequency;the first body passage is configured so that, when under air pressure, the first body passage generates a second sound having a second frequency;the second body passage is configured so that, when under air pressure, the second body passage generates a third sound having a third frequency; andwherein the sound output is based, at least in part, on the first, the second and the third frequencies. 13. The game call of claim 8, wherein the vibrational element is selected from the group consisting of a sound generator, a vibration mechanism, a reed, a diaphragm, a flexible member, and a vibrational member. 14. The game call of claim 8, wherein: the vibrational element comprises a reed;the body is rigid;the difference comprises the diameter difference and the shape difference; andeach of the first and second body passages is configured to be fluidly connected to an extension passage. 15. The game call of claim 8, wherein the mouthpiece and the body are elements of a single, monolithic unit. 16. The game call of claim 8, comprising a plug positioned at least partially within the mouthpiece opening, wherein the mouthpiece passage extends at least partially under the vibrational element and at least partially under the plug. 17. A game call device comprising: a single mouthpiece defining an input opening and a single input passage extending from the input opening in a forward direction;a sound generator moveably coupled to the mouthpiece, the sound generator being at least partially located rearward of the input opening, the sound generator being associated with a first sound frequency; anda body fluidly coupled to the single mouthpiece to provide a sealed, airflow communication between the single input passage and the body, the body defining: (a) a first body passage associated with: (i) a second sound frequency; and(ii) a first airflow resistance;(b) a second body passage associated with: (i) a third sound frequency which is different from the second sound frequency; and(ii) a second airflow resistance which is different from the first airflow resistance,wherein the first and second body passages differ in a characteristic selected from the group consisting of: (a) a diameter characteristic located at a distance from the input opening, the distance being identical for each one of the first and second body passages; and (b) a shape characteristic,wherein the game call device is configured to produce a sound output which depends, at least in part, on the first, the second and the third sound frequencies as well as the first and second airflow resistances. 18. The game call device of claim 17, wherein the sound generator comprises a flexible member configured to vibrate in response to air pressure. 19. The game call device of claim 18, wherein the characteristic comprises the diameter characteristic. 20. The game call device of claim 18, wherein the first, second and third frequencies are associated with different anatomical characteristics of an animal. 21. The game call device of claim 18, wherein the sound generator is configured to generate a mouthpiece sound based on air pressure input by a user, wherein the first and second body passages are configured to modify the mouthpiece sound to produce the sound output so as to simulate an animal sound. 22. The game call device of claim 18, wherein the sound generator is selected from the group consisting of a vibration mechanism, a reed, a diaphragm, a flexible member, and a vibrational member. 23. The game call device of claim 18, wherein the characteristic comprises the diameter characteristic and the shape characteristic. 24. The game call device of claim 17, wherein the single mouthpiece and the body are unitary. 25. The game call device of claim 17, which comprises: (a) a first extension pipe fluidly coupled to a first end of the first body passage; and (b) a second extension pipe fluidly coupled to a second end of the second body passage. 26. The game call device of claim 25, wherein the first and second extension pipes are configured to direct different air flow paths, wherein the air flow paths collectively transmit the sound output. 27. The game call device of claim 17, wherein: the sound generator comprises a reed;the body is rigid;the characteristic comprises the diameter characteristic and the shape characteristic; andeach of the first and second body passages is configured to be fluidly connected to an extension passage. 28. The game call device of claim 17, comprising a plug positioned at least partially within the input opening, wherein the single input passage extends at least partially under the sound generator and at least partially under the plug. 29. A game call device comprising: a single mouthpiece tube defining a mouthpiece opening and a single mouthpiece channel extending from the mouthpiece opening in a downstream direction;a reed supported by the single mouthpiece tube, the reed being at least partially located upstream of the mouthpiece opening;a main tube coupled to the single mouthpiece tube, the main tube defining a main tube opening and a main channel extending downstream from the main tube opening, the main channel being fluidly connected to the single mouthpiece channel; anda plurality of distributary tubes coupled to the main tube, each of the distributary tubes defining: (a) an input opening;(b) an output opening located downstream from the input opening; and(c) a distributary channel extending between the input and output openings, the distributary channel being fluidly connected to the main channel,wherein the distributary channels vary by a difference selected from the group consisting of: (a) a first difference in diameter located at a first distance from the mouthpiece opening, the first distance being identical for each one of the distributary channels;(b) a second difference in size located at a second distance from the mouthpiece opening, the second distance being identical for each one of the distributary channels; and(c) a third difference in shape,wherein the distributary channels are associated with different airflow resistances caused by the difference,wherein the game call device is configured to generate a game call sound based, at least in part, on the different airflow resistances. 30. The game call device of claim 29, wherein: the fluid connection of the main channel to the single mouthpiece channel provides a sealed airflow communication between the single mouthpiece channel and the main channel; andthe difference comprises at least the first difference and the third difference. 31. The game call device of claim 29, comprising a plurality of extension tubes, wherein each of the extension tubes: (a) is coupled to one of the distributary tubes;(b) defines an extension channel fluidly connected to one of the distributary channels,wherein each of the extension channels differs from each of the distributary channels by at least one dimension. 32. The game call device of claim 29, wherein the main tube is rigid, and each of the distributary tubes is rigid. 33. The game call device of claim 29, comprising a plug positioned at least partially within the mouthpiece opening, wherein the single mouthpiece channel extends at least partially under the reed and at least partially under the plug.
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