Gaming system, gaming device, and method for providing a game in which players position selectors within a field of selections based on values masked by the selections
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-009/24
A63F-013/00
G06F-017/00
G06F-019/00
G07F-017/32
출원번호
US-0616511
(2009-11-11)
등록번호
US-9495826
(2016-11-15)
발명자
/ 주소
Nicely, Mark C.
Caputo, Scott A.
출원인 / 주소
IGT
대리인 / 주소
Neal, Gerber & Eisenberg LLP
인용정보
피인용 횟수 :
0인용 특허 :
178
초록▼
A gaming system displays a plurality of spaced-apart selections each associated with a masked award. One or more selectors are each associated with one or more players, and are visible to each player. The selectors are moveable amongst the spaced-apart selections based on a plurality of player input
A gaming system displays a plurality of spaced-apart selections each associated with a masked award. One or more selectors are each associated with one or more players, and are visible to each player. The selectors are moveable amongst the spaced-apart selections based on a plurality of player inputs. For a play of the game, the players provide inputs to move the selectors amongst the spaced-apart selections. During such movement, the gaming system temporarily reveals the award associated with any spaced-apart selection in the vicinity of any selector to at least one player, such as the player whose selector is near the selection. After the play of the game has ended (e.g., based on an amount of elapsed time), the gaming system provides awards to the players based on the ending positions of the one or more selectors with respect to the plurality of spaced-apart selections.
대표청구항▼
1. A gaming system comprising: a housing;at least one display device supported by the housing;a plurality of input devices supported by the housing, the plurality of input devices including an acceptor;at least one processor; andat least one memory device which stores a plurality of instructions, wh
1. A gaming system comprising: a housing;at least one display device supported by the housing;a plurality of input devices supported by the housing, the plurality of input devices including an acceptor;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to:(a) if a physical item associated with a monetary value is received via the acceptor, establish a credit balance based at least in part on the monetary value associated with the received and identified physical item;(b) display a plurality of spaced-apart selections in a predefined field to a player, each spaced-apart selection associated with one of a plurality of masked values;(c) display at least two selectors in the predefined field, a first selector associated with said player;(d) for a play of a game: (i) until a game expiration event occurs for said play of the game, the occurrence of the game expiration event being independent of a position of the first selector within the predefined field: (A) enable said player to provide one or more inputs each indicative of a desired movement of the first selector,(B) for each received input indicative of the desired movement, display the first selector as moving according to the received input indicative of the desired movement,(C) if the first selector has a designated spatial relationship with any one of the selections during any displayed moving, temporarily reveal the masked value associated with said spatially related selection according to a predefined rule without providing any award associated with the temporarily revealed masked value, wherein the masked value associated with at least one of the selections can be temporarily revealed more than once before the game expiration event occurs for said play of the game, and(D) display an indication of a position of a second selector within the predefined field to the player without displaying any indication of any masked value of any selection in the designated spatial relationship with the second selector, and(ii) when the game expiration event occurs: (A) determine if the first selector has the designated spatial relationship with any of the selections, and(B) if the first selector has the designated spatial relationship with any one of the selections, cause an award to be provided to the player, said award based on the value associated with that spatially related selection, the credit balance being increasable by the award; and(e) if an actuation of a cashout button is received, initiate a payout associated with the credit balance. 2. The gaming system of claim 1, wherein the game expiration event occurs after an expiration of a designated period of time following a start of the play of the game. 3. The gaming system of claim 1, wherein the game expiration event occurs based after a designated quantity of inputs are received from the player during the play of the game. 4. The gaming system of claim 1, wherein each input indicative of the desired movement includes an input indicative of a desired position of the first selector in the predefined field. 5. The gaming system of claim 1, wherein each input indicative of the desired movement is an input indicative of a desired direction of movement of the first selector within the predefined field. 6. The gaming system of claim 1, wherein the designated spatial relationship exists for any selector that is within a designated distance of any selection. 7. The gaming system of claim 6, wherein the designated spatial relationship exists for any selector if that selector is displayed as overlapping a designated portion of any one of the selections. 8. The gaming system of claim 1, wherein the instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to cause the first selector associated with the player to move according to a first speed of movement during a first portion of the play of the game and according to a second speed of movement during a second portion of the play of the game. 9. The gaming system of claim 8, wherein the first speed of movement is based on at least one selected from the group consisting of: a wager on the play of the game, an award won during a play of a primary game preceding the play of the game, and information about the player stored in a player tracking system. 10. The gaming system of claim 8, wherein the second speed of movement is based on at least one selected from the group consisting of: a wager on the play of the game, an award won during a play of a primary game preceding the play of the game, and information about the player stored in a player tracking system. 11. The gaming system of claim 1, wherein the instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to temporarily reveal the masked value associated with said spatially related selection by displaying the masked value to the player while the first selector is in the designated spatial relationship with the selection. 12. The gaming system of claim 1, wherein the instructions, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device to temporarily reveal the masked value associated with said spatially related selection by displaying the masked value to the player for a designated period of time. 13. The gaming system of claim 1, wherein the second selector is associated with an opponent. 14. The gaming system of claim 13, wherein the predefined rule includes temporarily revealing the masked value associated with the spatially related selection to the player and not the opponent. 15. The gaming system of claim 1, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with at least one of the plurality of input devices to receive each input indicative of the desired movement over a network. 16. The gaming system of claim 15, wherein the network is an internet. 17. A gaming system comprising: a housing;at least one display device supported by the housing;a plurality of input devices supported by the housing, the plurality of input devices including an acceptor;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to:(a) if a physical item associated with a monetary value is received via the acceptor, establish a credit balance based at least in part on the monetary value associated with the received and identified physical item;(b) display a plurality of spaced-apart selections in a predefined field to a player, each spaced-apart selection associated with one of a plurality of masked values;(c) display a selector associated with the player in the predefined field;(d) for a play of a game: (i) until a game expiration event occurs for said play of the game, the occurrence of the game expiration event being independent of a position of the first selector within the predefined field: (A) enable said player to provide one or more inputs each indicative of a desired movement of the selector,(B) for each received input indicative of the desired movement, display the selector as moving according to the received input indicative of the desired movement,(C) if the selector has a designated spatial relationship with any one of the selections during the displayed moving, temporarily reveal the masked value associated with said spatially related selection according to a predefined rule without providing any award associated with the temporarily revealed masked value, wherein the masked value associated with at least one of the selections can be temporarily revealed more than once before the game expiration event occurs for said play of the game, and(D) display an indication of when said game expiration event will occur, and(ii) when the game expiration event occurs: (A) determine if the selector has the designated spatial relationship with any of the selections, and(B) if the selector has the designated spatial relationship with any one of the selections, cause an award to be provided to the player, said award based on the value associated with that spatially related selection, the credit balance being increasable by said award; and(e) if an actuation of a cashout button is received, initiate a payout associated with the credit balance. 18. The gaming system of claim 17, wherein the indication of when the game expiration event will occur includes at least one selected from the group consisting of: an indication of an amount of time, an indication of a quantity of inputs indicative of the desired movement of the selector, and an indication of a quantity indicative of an amount of displayed moving of the selector. 19. The gaming system of claim 17, wherein the award is a first award and at least one of the plurality of selections is associated with at least one collectible, and wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to provide a second award to the player based on whether the selection having the designated spatial relationship with the selector is associated with the at least one collectible. 20. The gaming system of claim 17, wherein the plurality of instructions, when executed by the at least one processor, cause the at least one processor to operate with at least one of the plurality of input devices to receive each input indicative of the desired movement of the selector over a network. 21. The gaming system of claim 20, wherein the network is an internet.
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