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Network server and computer system for providing user status data

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/12
  • H04L-012/58
  • A63F-013/335
  • A63F-013/87
  • A63F-013/795
  • A63F-013/30
  • H04L-029/08
  • H04L-029/06
출원번호 US-0936640 (2015-11-09)
등록번호 US-9729478 (2017-08-08)
발명자 / 주소
  • Pelkey, Casey J.
  • Smith, Darren C.
출원인 / 주소
  • Nintendo Co., Ltd.
대리인 / 주소
    Nixon & Vanderhye, P.C.
인용정보 피인용 횟수 : 0  인용 특허 : 39

초록

An example network server computer includes communication circuitry configured for internet communication with electronic devices; memory configured to store friend lists for respective users and user data comprising status data for respective users; and a processor configured to control the network

대표청구항

1. A network server computer comprising: communication circuitry configured for internet communication with electronic devices;memory configured to store friend lists for respective users and user data for respective users; anda processor configured to control the network server computer to perform

이 특허에 인용된 특허 (39)

  1. Nitta Tohei (Newton MA), Animated electronic meeting place.
  2. Lipa William J. ; Berkey Howard L. ; Pendleton Derrick L., Assessing network performance without interference with normal network operations.
  3. Maehiro, Kazutoyo, Chat application for video game machine.
  4. Yair Goldfinger IL; Sefi Vigiser IL; Arieh Vardi IL; Amir Amnon IL, Communication system.
  5. Moriarty Stephen A. ; Rathmanner James C. ; Van Brunt Nicholas P., Communication, calculation, and record keeping method and apparatus for golf course.
  6. Falciglia Sal, Computer-based system and method for playing a poker-like game.
  7. Trumbull Douglas ; Behrens Marty ; Greenebaum Erich, Interactive computer-based entertainment system.
  8. John Judson Sparks, II, Interactive gaming server and online community forum.
  9. Menashe Julian (54 Copley Park London SW16 3DB GBX), Interactive, computerised gaming system with remote terminals.
  10. Harry W. Morris ; Robert G. Watkins, Managing negotiations between users of a computer network by automatically engaging in proposed activity using parameters of counterproposal of other user.
  11. Pelkey, Casey J.; Smith, Darren C., Messaging service for information processing systems.
  12. Pelkey, Casey J.; Smith, Darren C., Messaging service for video game systems.
  13. Pelkey,Casey J.; Smith,Darren C., Messaging service for video game systems with buddy list that displays game being played.
  14. Perlman Stephen G., Method and apparatus for automatically connecting devices to a local network.
  15. Gittins Christopher J.,GBX ; Harris Stephan,GBX, Method and apparatus for establishing communication.
  16. Samuel Daniel Joseph ; Wolf Michael Andrew ; Clark Donald Peregrine, Method and apparatus for match making.
  17. Swain W. Porter, Method and apparatus for on-line chatting.
  18. DeLuca Michael Joseph (Boca Raton FL), Method and apparatus for prioritizing message transmissions and alerts in a radio communication system.
  19. Christian Dreke ; James W. Edwards ; Walter K. Hazzard ; Aaron Kunze, Method and system for validating and distributing network presence information for peers of interest.
  20. Cho Tae-hee,KRX, Method for processing messages in multiuser dungeon.
  21. Wick, Andrew L., Monitoring users of a computer network.
  22. Perlman Stephen G., Network architecture to support real-time video games.
  23. Perlman Stephen G. (721 Tiana La. Mountain View CA 94041), Network architecture to support recording and playback of real-time video games.
  24. James Stanley R. ; Gillam Brandon D., Network multiplayer game.
  25. Hawkins William M. ; Tversky Oren J. ; Robins Nick ; Hester Stewart K., Networked computer game system with persistent playing objects.
  26. Podgorny Marek ; Beca Lukasz ; Cheng Gang ; Fox Geoffrey C. ; Jurga Tomasz ; Olszewski Konrad ; Sokolowski Piotr ; Walczak Krzysztof,PLX, Platform-independent collaboration backbone and framework for forming virtual communities having virtual rooms with collaborative sessions.
  27. Eck, Charles P.; Kamada, Hiroshi; Comair, Claude, Portable game machine.
  28. Schneier Bruce ; Walker Jay ; Jorasch James, Remote-auditing of computer generated outcomes and authenticated biling and access control system using cryptographic an.
  29. Ehrman Eric,ILX, Run-time environment for simulations and games.
  30. Samuel Daniel Joseph ; Kwiatkowski Marc Peter ; Rothschild Jeffrey Jackiel, Server-group messaging system for interactive applications.
  31. Tang John ; Isaacs Ellen ; Morris Trevor ; Rodriguez Thomas ; Ruberg Alan ; Levenson Rick, System and method enabling awareness of others working on similar tasks in a computer work environment.
  32. Paul Sunil, System and method for filtering unsolicited electronic mail messages using data matching and heuristic processing.
  33. Olson Kipley J. ; Cohen Andrew R., System and method for the distribution and synchronization of data and state information between clients in a distribut.
  34. Lambright Patrick B., System method and medium for sector windowing.
  35. Best Robert M. (16016 Ninth Ave. NE. Seattle WA 98155), Talking video games.
  36. Liles Christopher A. ; Vellon Manuel, Use of avatars with automatic gesturing and bounded interaction in on-line chat session.
  37. Appelman, Barry, User definable on-line co-user lists.
  38. Morris Earl D. (Albuquerque NM) Miller Rolen (Albuquerque NM) Dietz Michael J. (Peralta NM), Video gaming system with fixed pool of winning plays and global pool access.
  39. Heredia Rafael, Voice communication during a multi-player game.
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