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Experimentation and optimization service 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06F-017/20
  • A63F-013/67
  • A63F-013/35
  • A63F-013/79
  • A63F-013/798
  • A63F-013/537
  • A63F-013/30
출원번호 US-0601807 (2015-01-21)
등록번호 US-9737815 (2017-08-22)
발명자 / 주소
  • Dhawan, Anshul
  • Gauthier, Michael
  • Tabay, Oliver Attila
  • Zakrzewski, Jeffrey
출원인 / 주소
  • Zynga Inc.
대리인 / 주소
    Schwegman Lundberg & Woessner, P.A.
인용정보 피인용 횟수 : 2  인용 특허 : 29

초록

A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game mod

대표청구항

1. A computer-implemented method, comprising: creating, at a server computing device, at least one optimal game model based on game-related data of a plurality of players, each optimal game model corresponding to a particular player segment in the plurality of players;generating, at the server compu

이 특허에 인용된 특허 (29)

  1. Begis Glenn, Adaptive gaming behavior based on player profiling.
  2. Morrison, Travis; Janakiraman, Chandra; Crowder, Brian, Adaptive task assignment for online games that uses player profiles.
  3. Morrison, Travis; Janakiraman, Chandra; Crowder, Brian, Adaptive task assignment for online games that uses player profiles.
  4. Hattori, Ryuichi; Kodera, Osamu; Yokota, Katsumi, Apparatus and method for controlling clearing in a falling object game with a sequence bar.
  5. Mraovic, Dusan, Computer game and procedure of aligning objects in a field and applications of the procedure.
  6. Hiromichi Tanaka JP, Control method, apparatus and carrier wave for difficulty in a video game.
  7. Liverance Howard L., Game apparatus having incentive producing means.
  8. Liverance Howard L. (Ann Arbor MI), Game apparatus having incentive producing means.
  9. Nakata,Masayasu; Yamashita,Yutaka; Okamoto,Hiroshi, Game system, puzzle game program, and storage medium having program stored therein.
  10. Richard W. Poole, Gaming device displaying an exhibition for replacing video reels.
  11. Poole, Richard W.; Kaminkow, Joseph E., Gaming device with multi-purpose reels.
  12. Takemoto Takatoshi (Tokyo JPX) Kawashima Kazunari (Tokyo JPX), Gaming system controlling termination of playing and degree of playing difficulty.
  13. Runte Robert Ralph (Palatine IL) Mau Theodore A. (Chicago IL), Handicapping circuit for electronic games.
  14. Nakano,Takao; Yoshihara,Kazuki, Match game program.
  15. Shepherd Ian K.,AUX, Methods and apparatus relating to the formulation and trading of risk management contracts.
  16. LeTourneau, Tim; Chialtas, Alexi; Traverso, Joe; Chen, Hao, Methods and systems for generating tailored game challenges.
  17. LeTourneau, Tim; Chialtas, Alexi; Traverso, Joseph; Chen, Hao; O'Loughlin Irwin, Naoise; Baity, Sean, Methods and systems for generating tailored game challenges.
  18. Ross, Jr., D. Delano; Ross, Daniel D.; Michaels, Joseph R.; May, William R.; Anderson, Richard A., Methods of expanding commercial opportunities for internet websites through coordinated offsite marketing.
  19. Fertitta ; III Frank ; Sartini Blake ; Andrew Marshall ; Westdorp Thomas, Multi-property player tracking system.
  20. Allen, Jeffrey L.; Stankovic, Danijel; Werneke, John R., Providing and controlling embeddable gaming content.
  21. Miyagawa, Yoshiyuki, Recording medium having programs to display frames stored therein, game display method for executing frame-by-frame display, and game displaying apparatus.
  22. Muir,Robert Linley; Fong,Colin; Bryant,Natalie, Reel strip interaction.
  23. Nicastro, Neil D., Skill mapping method and apparatus.
  24. Cartwright,Shawn D., System and methods for obtaining advantages and transacting the same in a computer gaming environment.
  25. Arnone, Miles; Cire, Frank; Meyerhofer, Eric; Ross, Caitlyn, Systems and methods for regulated hybrid gaming.
  26. Bickford, Jeanne P.; Habitz, Peter A.; Iyengar, Vikram; Worth, Brian A.; Xiong, Jinjun, Systems and methods for single cell product path delay analysis.
  27. Pendleton, Rand; Milnes, Kenneth A.; White, Marvin S., Three dimensional virtual rendering of a live event.
  28. Gasper Elon J. ; Abbott Thomas M. ; Gilmore John G., User-adaptable computer chess system.
  29. Okada Kazuo (Tokyo JPX), Video game apparatus with automatic skill level adjustment.

이 특허를 인용한 특허 (2)

  1. Vock, Curtis A.; Amsbury, Burl W.; Jonjak, Paul; Larkin, Adrian F.; Youngs, Perry, Personal items network, and associated methods.
  2. Lai, Peter Pao; Bai, Sora; Baack, David; Lee, Katherine, Systems and methods for indicating positions of selected symbols in a target sequence.
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