Methods and devices are disclosed for attracting animals. A game call speaker system having a body portion, first speaker unit configured to rotate about a first axis, a second speaker unit configured to rotate about a second axis and a memory comprising one or more stored game calls is provided. Ro
Methods and devices are disclosed for attracting animals. A game call speaker system having a body portion, first speaker unit configured to rotate about a first axis, a second speaker unit configured to rotate about a second axis and a memory comprising one or more stored game calls is provided. Rotation of the first speaker unit may be independent of rotation of the second speaker unit. The first axis may be substantially parallel to the second axis. In some embodiments, the game call speaker system is configured to emit the stored game calls over a relatively wide angle (e.g., 360 degrees) relative to the body portion.
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1. A game call speaker system comprising: a body portion having a bottom portion;first and second electric motors;a first speaker unit comprising a first speaker and coupled to the first electric motor, wherein the first speaker unit is configured to rotate relative to the body portion under control
1. A game call speaker system comprising: a body portion having a bottom portion;first and second electric motors;a first speaker unit comprising a first speaker and coupled to the first electric motor, wherein the first speaker unit is configured to rotate relative to the body portion under control of the first motor over a range of motion spanning greater than 90 degrees about a first axis;a second speaker unit comprising a second speaker and coupled to the second electric motor, wherein the second speaker unit is configured to rotate relative to the body portion under control of the second motor over a range of motion spanning an angle greater than 90 degrees about a second axis, wherein rotation of the first speaker unit is independent of rotation of the second speaker unit,wherein the first axis is substantially parallel to the second axis,wherein the first and second speaker units are configured to rotate while emitting sound;a memory comprising one or more stored game calls; anda remote interface configured to wirelessly receive commands from a remote control. 2. The game call speaker system of claim 1, further comprising audio electronics configured to electrically control the first speaker unit and the second speaker unit. 3. The game call speaker system of claim 1, further comprising a control unit operably coupled to the first speaker unit and the second speaker unit, the control unit configured to respond to commands to independently rotate the first speaker unit and the second speaker unit. 4. The game call speaker system of claim 1, further comprising an interface allowing the user to enter commands for operating the game call speaker system. 5. The game call speaker system of claim 1, wherein the first speaker unit is positioned at a first end of the body portion and the second speaker unit is position at a second end of the body portion. 6. The game call speaker system of claim 1, further comprising an audio processor in communication with the memory and responsive to commands to access a selected game call from the memory and to drive at least one speaker unit to audibly output selected game call. 7. The game call speaker system of claim 1, wherein the audio processor is configured in at least one operational mode to drive the first speaker unit to audibly output a first game call accessed from the memory and to drive the second speaker unit to audibly output a second game call accessed from the memory. 8. The game call speaker system of claim 7, wherein the audio processor is configured in the at least one operational mode to drive the first speaker unit to audibly output the first game call and to drive the second speaker unit to audibly output the second game call simultaneously. 9. A game call speaker system comprising: a body portion having a bottom portion;first and second electric motors;a first speaker unit comprising a first speaker and coupled to the first electric motor, wherein the first speaker unit is configured to rotate relative to the body portion under control of the first motor over a range of motion spanning approximately 180 degrees about the first axis;a second speaker unit comprising a second speaker and coupled to the second electric motor, wherein the second speaker unit is configured to rotate relative to the body portion under control of the second motor over a range of motion spanning an angle of approximately 180 degrees about the second axis,wherein the first axis is substantially parallel to the second axis,wherein the first and second speaker units are configured to rotate while emitting sound; anda memory comprising one or more stored game calls,wherein the first and second speaker units can be selectively controlled to emit the stored game calls in substantially 360 degrees relative to the body portion. 10. The game call speaker system of claim 9, further comprising a remote interface configured to wirelessly receive commands from a remote control. 11. A game call speaker system comprising: a body portion having a bottom portion;first and second electric motors;a first speaker unit comprising a first speaker and coupled to the first electric motor, wherein the first speaker unit is configured to rotate relative to the body portion under control of the first motor over a range of motion spanning greater than 90 degrees about a first axis, wherein the first axis is a substantially vertical axis along the height of the game call speaker system;a second speaker unit comprising a second speaker and coupled to the second electric motor, wherein the second speaker unit is configured to rotate relative to the body portion under control of the second motor over a range of motion spanning an angle greater than 90 degrees about a second axis, wherein rotation of the first speaker unit is independent of rotation of the second speaker unit,wherein the first axis is substantially parallel to the second axis,wherein the first and second speaker units are configured to rotate while emitting sound; anda memory comprising one or more stored game calls. 12. The game call speaker system of claim 11, wherein the second axis is a substantially vertical axis along the height of the game call speaker system. 13. A method of using a game call speaker system comprising: with a first powered motor, rotating a first speaker unit of the game call speaker system about a first axis while emitting sounds from the first speaker unit;with a second powered motor, rotating a second speaker unit of the game call speaker system about a second axis, wherein rotation of the first speaker unit is independent of rotation of the second speaker unit; andaccessing a memory comprising one or more stored game calls;audibly outputting one of the stored game calls using the first speaker unit; andaudibly outputting one of the stored game calls using the second speaker unit,wherein the first and second speaker units are configured to rotate while emitting sound. 14. The method of claim 13, further comprising controlling the rotation of the first speaker unit and the second speaker unit with a remote control. 15. The method of claim 13, wherein said rotating the second speaker unit of the game call speaker system about the second axis comprises rotating the second speaker unit about the second axis while emitting sounds from the second speaker unit. 16. The method of claim 13, wherein said rotating the first speaker unit comprises rotating the first speaker unit such that a pointing axis of the first speaker unit swings along an angle spanning at least about 90 degrees. 17. A game call speaker system comprising: a body portion having a bottom portion;first and second electric motors;a first speaker unit comprising a first speaker and coupled to the first electric motor, wherein the first speaker unit is configured to rotate relative to the body portion under control of the first motor over a range of motion spanning greater than 90 degrees about a first axis, wherein the first axis is a substantially vertical axis along the height of the game call speaker system;a second speaker unit comprising a second speaker and coupled to the second electric motor, wherein the second speaker unit is configured to rotate relative to the body portion of motion spanning an angle greater than 90 degrees about a second axis, wherein rotation of the first speaker unit is independent of rotation of the second speaker unit,wherein the first axis is substantially parallel to the second axis; anda remote interface configured to wirelessly receive commands from a remote control.
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