최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0246003 (2016-08-24) |
등록번호 | US-9852574 (2017-12-26) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 0 인용 특허 : 367 |
In various embodiments, the present disclosure generally relates to gaming systems and methods which utilize a symbol matrix or symbol field in conjunction with a movable symbol display window to randomly select different subsets of symbols from the symbol matrix and provide different awards to play
In various embodiments, the present disclosure generally relates to gaming systems and methods which utilize a symbol matrix or symbol field in conjunction with a movable symbol display window to randomly select different subsets of symbols from the symbol matrix and provide different awards to players based on such selected symbol subsets.
1. A gaming system comprising: at least one display device;at least one input device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one di
1. A gaming system comprising: at least one display device;at least one input device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to: (a) for a first play of a game: (i) display a symbol matrix including a first plurality of symbols at a plurality of symbol display positions, wherein at least two of said first plurality of symbols are persistently displayed over a plurality of plays of the game,(ii) randomly determine a plurality of symbols of the first plurality of symbols to analyze,(iii) determine if the randomly determined plurality of symbols of the first plurality of symbols form any winning symbol combinations, and(iv) if the randomly determined plurality of symbols of the first plurality of symbols form at least one winning symbol combination, display an award for each formed winning symbol combination, and(b) for a second, subsequent play of the game: (i) display the symbol matrix including a second plurality of symbols at the plurality of symbol display positions, wherein the second plurality of symbols includes the at least two persistently displayed symbols from said first plurality of symbols,(ii) randomly determine a plurality of symbols of the second plurality of symbols to analyze,(iii) determine if the randomly determined plurality of symbols of the second plurality of symbols form any winning symbol combinations, and(iv) if the randomly determined plurality of symbols of the second plurality of symbols form at least one winning symbol combination, display an award for each formed winning symbol combination. 2. The gaming system of claim 1, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to display a symbol display window associated with the symbol matrix, the symbol display window including a plurality of symbol display window positions, wherein a quantity of the symbol display window positions of the symbol display window is less than a quantity of the symbol display positions of the symbol matrix. 3. The gaming system of claim 2, wherein when executed by the at least one processor for the first play of the game, the plurality of instructions cause the at least one processor to randomly determine the plurality of symbols of the first plurality of symbols to analyze based on randomly determining a location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with one of the symbol display positions of the symbol matrix. 4. The gaming system of claim 2, wherein when executed by the at least one processor for the second, subsequent play of the game, the plurality of instructions cause the at least one processor to randomly determine the plurality of symbols of the second plurality of symbols to analyze based on randomly determining a location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with one of the symbol display positions of the symbol matrix. 5. The gaming system of claim 1, wherein each of said first plurality of symbols are persistently displayed over the plurality of plays of the game. 6. The gaming system of claim 1, which includes a housing, and a plurality of input devices supported by the housing, said plurality of input devices including (i) an acceptor, and (ii) a cashout device, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to operate with the plurality of input devices to: if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, and if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. 7. A gaming system comprising: at least one display device;at least one input device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to: (a) for a first play of a skill game: (i) display a symbol matrix including a first plurality of symbols at a plurality of symbol display positions, wherein at least two of said first plurality of symbols are persistently displayed over a plurality of plays of the game,(ii) determine a plurality of symbols of the first plurality of symbols to analyze, wherein said determination is based, at least in part, on at least one skill input made by a player in association with the first play of the skill game,(iii) determine if the determined plurality of symbols of the first plurality of symbols form any winning symbol combinations, and(iv) if the determined plurality of symbols of the first plurality of symbols form at least one winning symbol combination, display an award for each formed winning symbol combination, and(b) for a second, subsequent play of the skill game: (i) display the symbol matrix including a second plurality of symbols at the plurality of symbol display positions, wherein the second plurality of symbols includes the at least two persistently displayed symbols from said first plurality of symbols,(ii) determine a plurality of symbols of the second plurality of symbols to analyze, wherein said determination is based, at least in part, on at least one skill input made by the player in association with the second play of the skill game,(iii) determine if the determined plurality of symbols of the second plurality of symbols form any winning symbol combinations, and(iv) if the determined plurality of symbols of the second plurality of symbols form at least one winning symbol combination, display an award for each formed winning symbol combination. 8. The gaming system of claim 7, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to display a symbol display window associated with the symbol matrix, the symbol display window including a plurality of symbol display window positions, wherein a quantity of the symbol display window positions of the symbol display window is less than a quantity of the symbol display positions of the symbol matrix. 9. The gaming system of claim 8, wherein when executed by the at least one processor for the first play of the skill game, the plurality of instructions cause the at least one processor to determine the plurality of symbols of the first plurality of symbols to analyze based on determining a location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with one of the symbol display positions of the symbol matrix, wherein the determined location of the symbol display window is based, at least in part, on the at least one skill input made by the player in association with the first play of the skill game. 10. The gaming system of claim 8, wherein when executed by the at least one processor for the second, subsequent play of the skill game, the plurality of instructions cause the at least one processor to determine the plurality of symbols of the second plurality of symbols to analyze based on determining a location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with one of the symbol display positions of the symbol matrix, wherein the determined location of the symbol display window is based, at least in part, on the at least one skill input made by the player in association with the second play of the skill game. 11. The gaming system of claim 7, wherein each of said first plurality of symbols are persistently displayed over the plurality of plays of the game. 12. The gaming system of claim 7, which includes a housing, and a plurality of input devices supported by the housing, said plurality of input devices including (i) an acceptor, and (ii) a cashout device, wherein when executed by the at least one processor, the plurality of instructions cause the at least one processor to operate with the plurality of input devices to: if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, and if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. 13. A method of operating a gaming system, said method comprising: (a) for a first play of a game: (i) causing at least one display device to display a symbol matrix including a first plurality of symbols at a plurality of symbol display positions, wherein at least two of said first plurality of symbols are persistently displayed over a plurality of plays of the game,(ii) causing at least one processor to execute a plurality of instructions to randomly determine a plurality of symbols of the first plurality of symbols to analyze,(iii) causing the at least one processor to execute the plurality of instructions to determine if the randomly determined plurality of symbols of the first plurality of symbols form any winning symbol combinations, and(iv) if the randomly determined plurality of symbols of the first plurality of symbols form at least one winning symbol combination, causing the at least one display device to display an award for each formed winning symbol combination, and(b) for a second, subsequent play of the game: (i) causing the at least one display device to display the symbol matrix including a second plurality of symbols at the plurality of symbol display positions, wherein the second plurality of symbols includes the at least two persistently displayed symbols from said first plurality of symbols,(ii) causing the at least one processor to execute the plurality of instructions to randomly determine a plurality of symbols of the second plurality of symbols to analyze,(iii) causing the at least one processor to execute the plurality of instructions to determine if the randomly determined plurality of symbols of the second plurality of symbols form any winning symbol combinations, and(iv) if the randomly determined plurality of symbols of the second plurality of symbols form at least one winning symbol combination, causing the at least one display device to display an award for each formed winning symbol combination. 14. The method of claim 13, which includes causing the at least one display device to display a symbol display window associated with the symbol matrix, the symbol display window including a plurality of symbol display window positions, wherein a quantity of the symbol display window positions of the symbol display window is less than a quantity of the symbol display positions of the symbol matrix. 15. The method of claim 14, which includes, for the first play of the game, causing the at least one processor to execute the plurality of instructions to randomly determine the plurality of symbols of the first plurality of symbols to analyze based on randomly determining a location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with one of the symbol display positions of the symbol matrix. 16. The method of claim 14, which includes, for the second, subsequent play of the game, causing the at least one processor to execute the plurality of instructions to randomly determine the plurality of symbols of the second plurality of symbols to analyze based on randomly determining a location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with one of the symbol display positions of the symbol matrix. 17. The method of claim 13, wherein each of said first plurality of symbols are persistently displayed over the plurality of plays of the game. 18. The method of claim 13, wherein any determined awards cause an increase of a credit balance which is increasable via an acceptor of a physical item associated with a monetary value, and decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance. 19. A method of operating a gaming system, said method comprising: (a) for a first play of a skill game: (i) causing at least one display device to display a symbol matrix including a first plurality of symbols at a plurality of symbol display positions, wherein at least two of said first plurality of symbols are persistently displayed over a plurality of plays of the game,(ii) causing at least one processor to execute a plurality of instructions to determine a plurality of symbols of the first plurality of symbols to analyze, wherein said determination is based, at least in part, on at least one skill input made by a player in association with the first play of the skill game,(iii) causing the at least one processor to execute the plurality of instructions to determine if the determined plurality of symbols of the first plurality of symbols form any winning symbol combinations, and(iv) if the determined plurality of symbols of the first plurality of symbols form at least one winning symbol combination, causing the at least one display device to display an award for each formed winning symbol combination, and(b) for a second, subsequent play of the skill game: (i) causing the at least one display device to display the symbol matrix including a second plurality of symbols at the plurality of symbol display positions, wherein the second plurality of symbols includes the at least two persistently displayed symbols from said first plurality of symbols,(ii) causing the at least one processor to execute the plurality of instructions to determine a plurality of symbols of the second plurality of symbols to analyze, wherein said determination is based, at least in part, on at least one skill input made by the player in association with the second play of the skill game,(iii) causing the at least one processor to execute the plurality of instructions to determine if the determined plurality of symbols of the second plurality of symbols form any winning symbol combinations, and(iv) if the determined plurality of symbols of the second plurality of symbols form at least one winning symbol combination, causing the at least one display device to display an award for each formed winning symbol combination. 20. The method of claim 19, which includes causing the at least one display device to display a symbol display window associated with the symbol matrix, the symbol display window including a plurality of symbol display window positions, wherein a quantity of the symbol display window positions of the symbol display window is less than a quantity of the symbol display positions of the symbol matrix. 21. The method of claim 20, which includes, for the first play of the skill game, causing the at least one processor to execute the plurality of instructions to determine the plurality of symbols of the first plurality of symbols to analyze based on determining a location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with one of the symbol display positions of the symbol matrix, wherein the determined location of the symbol display window is based, at least in part, on the at least one skill input made by the player in association with the first play of the skill game. 22. The method of claim 20, which includes, for the second, subsequent play of the skill game, causing the at least one processor to execute the plurality of instructions to determine the plurality of symbols of the second plurality of symbols to analyze based on determining a location of the symbol display window relative to the symbol matrix such that each symbol display window position of the symbol display window corresponds with one of the symbol display positions of the symbol matrix, wherein the determined location of the symbol display window is based, at least in part, on the at least one skill input made by the player in association with the second play of the skill game. 23. The method of claim 19, wherein each of said first plurality of symbols are persistently displayed over the plurality of plays of the game. 24. The method of claim 19, wherein any determined awards cause an increase of a credit balance which is increasable via an acceptor of a physical item associated with a monetary value, and decreasable via a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance.
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