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NTIS 바로가기멀티미디어학회논문지 = Journal of Korea Multimedia Society, v.12 no.4, 2009년, pp.502 - 511
강동수 (인하대학교 컴퓨터.정보공학과) , 김양욱 (홍익대학교 컴퓨터공학과) , 박준 (홍익대학교 컴퓨터공학과) , 신병석 (인하대학교 컴퓨터공학부)
In order to simulate a depth-of-field effect in real world, there have been several researches in computer graphics field. It can represent an out-of-focused scene by calculating focal plane. When a point in a 3D coordinate lies on further or nearer than focal plane, the point is presented as a blur...
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