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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.16 no.3, 2016년, pp.117 - 126
김정수 (숭실대학교 미디어학과) , 정다니엘 (숭실대학교 스포츠IT융합학과) , 성보경 ((주)피디케이리미티드) , 전석 ((주)린소프트) , 고일주 (숭실대학교 스포츠IT융합학과)
Screen climbing is a kind of screen sports. In screen climbing, the software program is executed in a computer system and climbing is progressed by the interaction between a climber and the content of the screen. We implemented a screen climbing game with the ancient cave exploration considering the...
Jungsoo Kim, Minwoo Song, Ilju Ko, Jingo Park, "Interactive Artificial Climbing Structure for Screen Climbing", The Journal of Korean Institute of Next Generation Computing, June 2015, pp. 73-86, 2015
K. Cha, E. Lee, M. Heo et al., "Analysis of Climbing Postures and Movements in Sport Climbing for Realistic 3D Climbing Animations", 7th Asia-Pacific Congress on Sports Techonology, APCST 2015, pp. 52-57, 2015
Raine Kajastila, Perttu Hamalainen, "Augmented Climing: Interacting With Projected Graphics on a Climbing Wall", CHI 2014, Toronto, ON, Canada, pp. 1279-1284, 2014
Son Jung-Jun, Lee Man-Gyoon, Hong Kwang-Seok, "Comparison of Physical Fitness, Heart Rate and Blood Lactate Concentration during Sport Climbing between Superior Athletes and Inferior Athletes in Male High School Sports Climbing", Korean Journal of Sport Science, Vol. 19, No. 4, pp. 44-54, 2008
P. B. Watts, M. Daggett, P. Gallagher, B. Wilkins, "Metabolic Response During Sport Rock Climbing and the Effects of Active Versus Passive Recovery", Int. J. Sports Med. 2000; 21: pp. 185-190, 2000
Sang-Soo Jung, Myung-Hwan Yang, "Inductive Contents Analysis on Participation Motivation for Sports Climbing", Journal of Marine Sport Studies, Vol. 3, No. 2, pp. 25-39, 2013
In-Soo Kim, "A Casual Relationship between Self-perceptions, Social Influence, and Athletic Participation in Elementary School Children", The Korean Journal of the Elementary Physical Education, Vol. 16, No. 1, pp. 93-106, 2010
Caral Archer and Iram Siraj, "Encoraging Physical Development through Movement-Play", p.164, SAGE, 2015
Hye-Min Won, Kyung-Mi Lee, "Interactive Game Designed for Early Child using Multimedia Interface: Physical Activities", Journal of the Korea Contents Association 11(3), pp. 116-127, 2011
Euijeong Go, et al.,"A Full-body-experience Game for Child Safety Education using Kinect 3D Recognition Technology", Proc. of the 41th KIISE Winter Conference, pp. 1473-1475, 2014
GiWon Yoo, SeonJeong Yoon, "Serious Design and Implementation for Kids", Journal of Korea Game Society, Vol. 16, No. 4, pp. 19-28, 2015
Eui-Young Kim, Changhoon Park, Daegeun Kim, "A Study on Effectiveness and Preference of Tangible Fitness Game", Journal of Korea Game Society, Vol. 12, No. 1, pp. 67-77, 2012
Daniel Chung, et al., "An Implementation of Screen Climbing Game for Children", Proc. of the 42nd KIISE Winter Conference, pp. 1131-1133, 2015
Daniel Chung, Ilju Ko, "A Climber's Area Detection Method in Indoor Climbing Environment Using Depth Data", Proceeding of the 2016 Spring Conference of the KIPS, Vol. 23, No. 1, pp. 858-860, 2016
The 14th Anyang Cyber Science Festival, http://cyber.anyang.go.kr
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