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NTIS 바로가기디지털융복합연구 = Journal of digital convergence, v.19 no.8, 2021년, pp.293 - 299
강천천 (동국대학교 영상대학원 멀티미디어학과) , 정진헌 (동국대학교 영상대학원 멀티미디어학과)
With the development of OSMU mode in the game industry, the most popular 3D mobile game 'Honour Of Kings' in China, in addition to the entertainment effects of the game itself, has paid more attention to the production of promotional animation video contents in recent years. The huge animation marke...
Gamma Data. (2021). Gamma data January reports: mobile games rose 6%, the number of new products was the highest in the same period in three years. NetEase. https://www.163.com/dy/article/G2I3QCQL051489O2.html
Icunvz. (2020). CG technology. Sougou Baike. https://baike.sogou.com/v52502631.htm?fromTitleCG%E6%8A%80%E6%9C%AF
S. Gao. (2018). Research on the application of CG technology in game design. Ming Ri Feng Shang. 2018(02). 71-71.
H. Y. Nie & W. L. Chen. (2020). Talking about the artistic expression and application of CG technology in game animation. Yi Shu Da Guan. 2020(17). 126-128.
M. Y. Sun. (2020). An Analysis of the Development of Chinese Mobile Games--Taking 'Honour Of Kings' as an example. Digital Space. 2020(10). 58-59.
J. J. Liang. (2021). The Innovative Application and Development of Animation Design Major in the New Media Era. Heilongjiang Science. 12(05). 146-147
Dianjing Y Ge. (2019). 'Honour Of Kings' player data analysis: There are fewer male players than female players, and elementary school players only account for 3%. Baidu. http://baijiahao.baidu.com/s?id1646831338245762473&wfrspider&forpc
Saralolita. (2020). Interpretation of the 'Honour Of Kings' CG animation 'Mu Biao', the main story of the King's Mainland is further promoted. Zhihu. https://zhuanlan.zhihu.com/p/334921039
Shudaonan. (2021). 'Honour Of Kings': CG 'Bu Ye Changan' showing the prosperous times of the Tang Dynasty, the next time the theme hints. Souhu. https://www.sohu.com/a/444695342_120099901
X. R. Wei & X. Li. (2019). Talking about the animation phenomenon of the game profession in the digital media era. Art Science and Technology. 32(04). 68-68
Y. Chen. (2020). Creation of visual art in film and television animation scene design. Art Education Research. 2020(20). 88-89
H. Y. Nie. (2020). The artistic expression and cultural connotation of game animation. Yi Shu Da Guan. 2020(11). 113-114.
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