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NTIS 바로가기Journal of the convergence on culture technology : JCCT = 문화기술의 융합, v.9 no.4, 2023년, pp.681 - 686
황민경 (성결대학교 미디어소프트웨어학과) , 김정이 (성결대학교 미디어소프트웨어학과)
The study aims to develop horticulture-based VR content so that users can find rest in their chaotic daily lives. Healing contents that increase user participation, immersion, emotional stability, and creativity and concentration were implemented by using teleports, plant illustrations, inventory, N...
S.Y.Choi, S.J.Kim, N.Y.Lee, K.H.Lee, H.Y.Ko,?"Development of VR Healing Content 'NORNIR'?Using Color Therapy", Journal of the Korea?Computer Graphics Society, Vol. 26, No. 3, pp. 143-153, July 2020
N.H.Park, J.Y.Jeong, N.R.Han, J.H.Kim, "Use of?Virtual Reality Healing Content and Anxiety?Reduction: Focusing on the Using Channels for?VR Experiences and the Materials in VR?Content", Journal of Communication Research, Vol .60, No. 1, pp. 5-44, Dec 2023.
J.O.Park, "A study on expression Development?of Virtual Reality-Based Horticultural Experience?Contents: Focusing on Types of User Behaviors?and Media Characteristics", Journal of The?Korean Society of Floral Art & Design, Vol. 46, No. 3, pp. 35-52, Feb 2022.
W.J.Jang, H.K.Eum, W.Yoo, M.Chang, D.Y.?Kwon.(2017). Yellow Garden: New Media?Contents Design for Gardening. Jourmal of the?HCI Society of Korea Conference, Vol. 2017, No. 2, pp. 996-999, Feb 2017.
K.H.Choi, "A Study on Technology Trend of?VR Experience Contents", Journal of the Korea?Entertainment Industry Association, Vol. 14, No. 8, pp. 513-523, Dec 2020.
H.I.Kang, H.W.Byun, "an analysis of the?characteristics of healing games based on?Lazro's 'four fun elements', Journal of the?Korean Game Association, Vol. 18, No. 6 pp. 39-48, Dec 2018.
DOI: https://www.dt.co.kr/contents.html?article_no2018020802101860731001
J.B.Pyeon, H.E.SunWoo, Y.S.Hong, J.Y.Kim, "A?Study on the Development of a Dog Fashion?Show Program Using Metaverse," The Journal of?the Institute of Internet, Broadcasting and?Communication (JIIBC), Vol. 23, No. 1, pp. 101-107, Feb 2023.
C. Lim, "Interactive 3D VR Content Design for?Close Encounter of Social Issue," International?Journal of Advanced Culture Technology?(IJACT), Vol. 11, No. 1, pp. 270-275, Mar 2023.
K.S.Park, "A Case Study of Fashion Illustration?Using VR Technology-Focusing on iPad use case?and comparative analysis", The Journal of the?Convergence on Culture Technology (JCCT), Vol. 9, No. 1, pp. 763-770, Jan 2023.
M.G.Hwang, Y.E.Kwon, H.S.Yook, Y.E. Jeon,?J.Y.Kim, "A Study on the Analysis of User?Experience with Healing Characteristics in?Horticultural Games", IIBC 2022 Comprehensive?Academic Conference (Domestic), Nov 2022.
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