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NTIS 바로가기컴퓨터그래픽스학회논문지 = Journal of the Korea Computer Graphics Society, v.29 no.3, 2023년, pp.21 - 31
임재호 ((주)엔진비주얼웨이브) , 장민정 ((주)엔진비주얼웨이브) , 전상욱 ((주)엔진비주얼웨이브) , 이수빈 ((주)엔진비주얼웨이브) , 박민수 ((주)엔진비주얼웨이브) , 김유진 ((주)엔진비주얼웨이브)
In this paper, we introduce a case study of cinematography using digital human in virtual production. This case study deals with the system overview of virtual production using LEDs and an efficient filming pipeline using digital human. Unlike virtual production using LEDs, which mainly project the ...
V. Helzle, S. Spielmann, and J. Trottnow, "Green screens, green pixels and green shooting," in ACM SIGGRAPH 2022 Talks, ser. SIGGRAPH '22. New York, NY, USA: Association for Computing Machinery, 2022. .?
C. Payne and F. L. Giardiello, ""openvpcal": An open source in-camera visual effects calibration framework," in ACM SIGGRAPH 2022 Talks, ser. SIGGRAPH '22. New York, NY, USA: Association for Computing Machinery, 2022.?
D. Ring, K. T. Haug, P. Verga, D. Stump, N. Redmond, D. Caffrey, and P. Canning, ""comandante'': Braving the waves with near real-time virtual production workflows," in ACM SIGGRAPH 2022 Talks, ser. SIGGRAPH '22. New York, NY, USA: Association for Computing Machinery, 2022.?
J. Song, "Digital double creation with unreal metahuman and facial scan," 한국컴퓨터그래픽스학회 학술대회, pp. 105-106, 2022.?
J. N. Minjung Jang, Sunjin Jung, "Speech animation synthesis based on a korean co-articulation model," 한국컴퓨터그래픽스학회논문지, vol. 26, no. 3, pp. 49-59, 2020
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