$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

[국내논문] 메타버스 상호작용 기술 동향 및 발전 전망
Metaverse Interaction Technology Trends and Development Prospects

전자통신동향분석 = Electronics and telecommunications trends, v.39 no.2, 2024년, pp.12 - 23  

백성민 (실감상호작용연구실) ,  이용호 (실감상호작용연구실) ,  김주영 (콘텐츠융합연구실) ,  박상헌 (콘텐츠융합연구실) ,  길연희 (실감상호작용연구실)

Abstract AI-Helper 아이콘AI-Helper

The Metaverse industry is developing rapidly, and related technologies are being actively improved. Tools such as controllers, keyboards, and mouses are used to interact in the Metaverse, but they are not natural and intuitive interfaces to resemble real-world interactions. Immersive interaction in ...

주제어

참고문헌 (69)

  1. MIT Technology Review, "Meta is desperately trying to make the metaverse happen," 2022. 10. 11.? 

  2. A. Winkler, J. Won, and Y. Ye, "QuestSim: Human motion tracking from sparse sensors with simulated avatars," in Proc. SA, (Daegu Rep. of Korea), Nov. 2022, pp. 1-8.? 

  3. S. Lee, "QuestEnvSim: Environment-aware simulated motion tracking from sparse sensors," in Proc. SIGGRAPH, (Los Angeles, CA, USA), Jul. 2023, pp. 1-9.? 

  4. https://www.noitom.com/? 

  5. https://www.movella.com/products/motion-capture? 

  6. A. Toshev et al., "Deeppose: Human pose estimation via deep neural networks," in Proc. CVPR, (Columbus, OH, USA), June 2014.? 

  7. G. Pavlakos et al., "Coarse-to-fine volumetric prediction for single-image 3d human pose," arXiv preprint, CoRR, 2017, arXiv: 1611.07828.? 

  8. S. Wei et al., "Convolutional pose machines," in Proc. CVPR, (Las Vegas, NV, USA), June 2016.? 

  9. K. He et al., "Mask r-cnn," in Proc. ICCV, (Venice, Italy), Oct. 2017.? 

  10. K. Sun et al., "Deep high-resolution representation learning for human pose estimation," in Proc. CVPR, (Long Beach, CA, USA), June 2019.? 

  11. Z. Cao et al., "Realtime multi-person 2d pose estimation using part affinity fields," in Proc. CVPR, (Honolulu, Hi, USA), Jul. 2017.? 

  12. A. Newell, Z. Huang, and J. Deng, "Associative embedding: End-to-end learning for joint detection and grouping," arXiv preprint, CoRR, 2017, arXiv: 1611.05424.? 

  13. V. Belagiannis et al., "3D pictorial structures revisited: Multiple human pose estimation," IEEE Trans. Pattern Anal. Mach. Intell., vol. 38, no. 10, 2016, pp. 1929-1942.? 

  14. V. Belagianniset et al., "Multiple human pose estimation with temporally consistent 3D pictorial structures," in Computer Vision-ECCV 2014 Workshops, vol. 8925, Springer, 2014, pp. 742-754.? 

  15. T. Cootes et al., "Active shape models-their training and application," Comput. Vis. Image Underst., vol. 61, no. 1, 1995, pp. 38-59.? 

  16. S.X. Ju et al., "Cardboard people: A parameterized model of articulated image motion," in Proc. Int. Conf. Automatic Face Gesture Recognition, (Killington, VT, USA), Oct. 1996, pp. 38-44.? 

  17. M. Loper et al., "SMPL: A skinned multi-person linear model," ACM Trans. Graph., vol. 34, no. 6, 2015, pp. 1-16.? 

  18. D. Anguelov et al., "SCAPE: Shape completion and animation of people," ACM Trans. Graph., vol. 24, no. 3, 2005, pp. 408-416.? 

  19. H. Joo, T. Simon, and Y. Sheikh, "Total capture: A 3d deformation model for tracking faces, hands, and bodies," in Proc. CVPR, (Salt Lake City, UT, USA), June 2018, pp. 8320-8329.? 

  20. 연구개발특구진흥재단, "유망시장 Issue Report 햅틱 기술," 2021. 7.? 

  21. S. Jeong et al., "Pattern design of a liquid metal based wearable heater for constant heat generation under biaxial strain," iScience, vol. 26, no. 7, 2023.? 

  22. H. Kim and J. Bae, "Analysis of electrical resistance changes in liquid metal printed wires under strain for stretchable electronics," Smart Mater. Struct., vol. 30, no. 9, 2021, article no. 095004.? 

  23. www.bhaptics.com? 

  24. https://haptx.com/? 

  25. M. Kim et al., "SpinOcchio: Understanding haptic-visual congruency of skin-slip in vr with a dynamic grip controller," in Proc. ACM CHI, (New Orleans. LA. USA), Apr. 2022, pp. 1-14.? 

  26. R. Kovacs et al., "Haptic PIVOT: On-demand handhelds in VR," in Proc, UIST, (Minneapolis, MN, USA), Oct. 2020.? 

  27. www.playstation.com? 

  28. http://first-vr.com/? 

  29. S. Oh et al., "Easy-to-wear auxetic SMA knot-architecture for spatiotemporal and multimodal haptic feedbacks," Adv. Mater., vol. 35, no. 47, 2023.? 

  30. https://owogame.com/? 

  31. https://www.actronika.com/? 

  32. https://teslasuit.io/? 

  33. T. Yang et al., "Recent advances and opportunities of active materials for haptic technologies in virtual and augmented reality," Adv. Funct. Mater., vol. 31, no. 39, 2021, pp. 1-30.? 

  34. A. Singhal and L.A. Jones, "Perceptual interactions in thermo-tactile displays," in Proc. IEEE WHC, (Munich, Germany), Jul. 2017.? 

  35. Y. Zhang et al., "Force-aware interface via electro-myography for natural VR/AR interaction," ACM Trans. Graph., vol. 41, no. 6, 2022, pp. 1-18.? 

  36. https://hpi.de/? 

  37. P. Ekman, "Basic emotions," in Handbook of Cognition and Emotion, Wiley, 1999, pp. 45-60.? 

  38. J.A. Russell, "A circumplex model of affect," J. Pers. Soc. Psychol., vol. 39, no. 6, 1980.? 

  39. K. Olszewski et al., "High-fidelity facial and speech animation for VR HMDs," ACM Trans. Graph., vol. 35, no. 6, 2016, pp. 1-14.? 

  40. Road to VR, HTC Announces Face-tracker for Vive Pro and Vive Tracker 3.0, Mar. 10, 2021, https://www.roadtovr.com/htc-vive-facial-tracker-3-0-announcement-release-date-price/? 

  41. MIXED Reality News, Meta Quest Pro: What the new eye and face tracking can do, Oct 25, 2022, https://mixed-news.com/en/meta-quest-pro-what-the-new-eye-and-face-tracking-can-do/? 

  42. UploadVR, Quest Pro Now Has Tongue Tracking, Dec 18, 2023, https://www.uploadvr.com/quest-pro-tongue-tracking/? 

  43. Meta, Pixel Codec Avatars, Jun. 19, 2021, https://research.facebook.com/publications/pixel-codec-avatars/? 

  44. M. Horvat et al., "Assessing emotional responses induced in virtual reality using a consumer EEG headset: A preliminary report," in Proc. MIPRO, (Opatija, Croatia), May 2018, pp. 1006-1010.? 

  45. N.S. Suhaimi, J. Mountstephens, and J. Teo, "A dataset for emotion recognition using virtual reality and EEG (DER-VREEG): Emotional state classification using low-cost wearable VR-EEG headsets," Big Data Cognit. Comput., vol. 6, no. 1, 2022.? 

  46. M. Yu et al., "EEG-based emotion recognition in an immersive virtual reality environment: From local activity to brain network features," Biomed. Signal Process. Control, vol. 72, 2022, article no. 103349.? 

  47. K. Gupta et al., "Affectivelyvr: Towards vr personalized emotion recognition," in Proc. ACM VRST, (Virtual), Nov. 2020, pp. 1-3.? 

  48. Q. Wu et al., "Emotion classification on eye tracking and electroencephalograph fused signals employing deep gradient neural networks," Appl. Soft Comput., vol. 110, 2021, article no. 107752.? 

  49. J.Z. Lim et al., "Emotion recognition using eye-tracking: Taxonomy, review and current challenges," Sensors, vol. 20, no. 8, 2020.? 

  50. VREED: Virtual Reality Emotion Recognition Dataset Using Eye Tracking & Physiological Measures.? 

  51. N. Hube, K. Vidackovic, and M. Sedlmair, "Using expressive avatars to increase emotion recognition: A pilot study," in Proc. CHI EA, (New Orleans, LA, USA), Apr., pp. 1-7.? 

  52. A. Valente et al., "Empathic AuRea: Exploring the effects of an augmented reality cue for emotional sharing across three face-to-face tasks," in Proc. VR, (Christchurch, New Zealand), Mar. 2022, pp. 158-166.? 

  53. M. Salminen et al., "Evoking physiological synchrony and empathy using social vr with biofeedback," IEEE Trans. Affect. Comput., vol. 13, no. 2, 2019, pp. 746-755.? 

  54. S. Lee et al., "Understanding and designing avatar biosignal visualizations for social virtual reality entertainment," in Proc. CHI, (New Orleans, LA, USA), Apr. 2022, pp. 1-15.? 

  55. K. Gupta et al., "VRdoGraphy: An empathic VR photography experience," in Proc. VRW, (Shanghai, China), Mar. 2023, pp. 1013-1014.? 

  56. Y.S. Pai et al., "The empathic metaverse: An assistive bioresponsive platform for emotional experience sharing," arXiv preprint, CoRR, 2023, arXiv: 2311.16610.? 

  57. T. Rinnert et al., "How can one share a user's activity during VR synchronous augmentative cooperation?," Multimodal Technologies and Interaction, vol. 7, no. 2, 2023.? 

  58. T.M. Michaels et al., "Cognitive empathy contributes to poor social functioning in schizophrenia: Evidence from a new self-report measure of cognitive and affective empathy," Psychiatry Res., vol. 220, no. 3, 2014, pp. 803-810.? 

  59. S.H. Konrath et al., "Changes in dispositional empathy in American college students over time: A meta-analysis," Pers. Soc. Psychol. Rev., vol. 15, no. 2, 2011, pp. 180-198.? 

  60. C. Milk, "How virtual reality can create the ultimate empathy machine," TED Talk, vol. 22, 2015.? 

  61. K.E. Stavroulia et al., "The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation," Comput. Edu., vol. 197, 2023, article no. 104739.? 

  62. M. Tassinari et al., "Investigating the influence of intergroup contact in virtual reality on empathy: An exploratory study using AltspaceVR," Front. Psychol., vol. 12, 2022, article no. 815497.? 

  63. M.H. Davis, "Measuring individual differences in empathy: Evidence for a multidimensional approach," J. Pers. Soc. Psychol., vol. 44, no. 1, 1983.? 

  64. E. Parra Vargas et al., "Virtual reality stimulation and organizational neuroscience for the assessment of empathy," Front. Psychol., vol. 13, 2022, article no. 993162.? 

  65. 애플 뉴스룸, "Apple, 최초의 공간 컴퓨터 Apple Vision Pro 발표," 2023. 6. 5.? 

  66. W. Xu et al., "Mo2Cap2: Real-time mobile 3D motion capture with a cap-mounted fisheye camera," arXiv preprint, CoRR, 2019, arXiv: 1803.05959.? 

  67. J. Wang et al., "Estimating egocentric 3D human pose in global space," in Proc. IEEE/CVF ICCV, (Virtual), Oct. 2021, pp. 11500-11509.? 

  68. J. Wang et al., "Scene-aware egocentric 3D human pose estimation," arXiv preprint, CoRR, 2023, arXiv: 2212.11684.? 

  69. V. Mollyn et al., "IMUPoser: Full-body pose estimation using IMUs in phones, watches, and earbuds," in Proc. CHI, (Hamburg Germany), Apr. 2023, pp. 1-12. 

섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로