최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기Spatial cognition and computation, v.1 no.3, 1999년, pp.291 - 321
Thompson, William B. (Department of Computer Science, University of Utah, U.S.A.) , Valiquette, Carolyn M. (Department of Computer Science, University of Utah, U.S.A.) , Bennett, Bonnie H. (Graduate Programs in Software, University of St. Thomas, St. Paul, MN, U.S.A.) , Sutherland, Karen T. (Department of Computer Science, Augsburg College, Minneapolis, MN, U.S.A.)
Map-based navigation in outdoor terrain lacking man-made structures or other highly distinctive landmarks can produce severe localization problems. This paper presents an approach to navigation which implements high level geometric reasoning and matching strategies based on those used by skilled human navigators. This approach, which is demonstrated on a real example involving imagery of mountainous terrain obtained with a video camera and USGS map data, is designed to avoid many of the pitfalls occurring when an attempt is made to navigate by modeling the environment mathematically. It exploits feature attributes which cannot be easily expressed quantitatively but are central to the successful human navigation process.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.