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[해외논문] A Shader-Based Ray Tracing Engine 원문보기

Applied sciences, v.11 no.7, 2021년, pp.3264 -   

Park, Sukjun (KOG Inc., Daegu 41937, Korea) ,  Baek, Nakhoon (School of Computer Science and Engineering, Kyungpook National University, Daegu 41566, Korea)

Abstract AI-Helper 아이콘AI-Helper

Recently, ray tracing techniques have been highly adopted to produce high quality images and animations. In this paper, we present our design and implementation of a real-time ray-traced rendering engine. We achieved real-time capability for triangle primitives, based on the ray tracing techniques o...

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