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User Experience in 2D Interface Interaction of a Metaverse Exhibition
메타버스 전시의 2D 인터페이스 인터랙션에 따른 사용자 경험 연구 원문보기

디지털콘텐츠학회 논문지 = Journal of Digital Contents Society, v.24 no.9, 2023년, pp.1937 - 1944  

Chung, Seung Jin

초록이 없습니다.

참고문헌 (32)

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  3. Chung, Seung Jin, Kim, Soyeon. Analysis of user experience of virtual exhibitions. 기초조형학연구 : 한국기초조형학회 연구논문집, vol.21, no.3, 329-340.

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  10. 황효현, 최유미. 몰입형 가상현실 의료 술기 콘텐츠의 인터페이스 사용성에 따른 어포던스 하위 평가 요소에 관한 연구. 한국콘텐츠학회논문지 = The Journal of the Korea Contents Association, vol.22, no.6, 307-318.

  11. J. S. Moon, H. Kim, and H. J. Lee, “A Study on the User Interface (UI) Implementation in Virtual Reality(VR) Head Mount Display (HMD),” in Proceeding of HCI Korea 2020, Hongcheon, pp. 203-208, August 2020. 

  12. S. Yu, A Comparative Study of Interactive Interface of Virtual Environment Board Game Contents: Focusing on Controller and Gesture Interface, Master’s thesis, Gachon University, Sungnam, February 2022. 

  13. 장효진, 장선희. 가상현실 안전교육 콘텐츠의 인터랙션 디자인 연구. 한국콘텐츠학회논문지 = The Journal of the Korea Contents Association, vol.21, no.9, 75-87.

  14. Bowman, Doug A., Kruijff, Ernst, LaViola Jr., Joseph J., Poupyrev, Ivan. An Introduction to 3-D User Interface Design. Presence : teleoperators and virtual environments, vol.10, no.1, 96-108.

  15. Kang, Ji young, Choi, Sang-Il. Study on the Expanded Interface in Immersive Virtual Reality Content. 디지털콘텐츠학회 논문지 = Journal of Digital Contents Society, vol.21, no.9, 1599-1606.

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  17. Park, Yerang, Chin, Seongah. Gesture Interaction to synthesize Bubble Arts for Virtual Reality. 영상문화콘텐츠연구 = Journal of image and cultural contents, vol.18, 345-362.

  18. 10.1007/978-3-319-68213-6_19 M. Hassenzahl, The Thing and I: Understanding the Relationship between User and Product, in Funology 2: From Usability to Enjoyment, 2nd ed. Cham, Switzerland: Springer, pp. 301-313, 2018. 

  19. Pan, Zhigeng, Cheok, Adrian David, Yang, Hongwei, Zhu, Jiejie, Shi, Jiaoying. Virtual reality and mixed reality for virtual learning environments. Computers & graphics, vol.30, no.1, 20-28.

  20. Trunfio, Mariapina, Lucia, Maria Della, Campana, Salvatore, Magnelli, Adele. Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction. Journal of heritage tourism, vol.17, no.1, 1-19.

  21. Park, Sieun, Kim, Jusub. Converting 2-D Artworks into 2.5-D Content for More Immersive HMD VR Exhibition Experience. 디지털콘텐츠학회 논문지 = Journal of Digital Contents Society, vol.21, no.4, 653-661.

  22. Baradaran Rahimi, Farzan, Boyd, Jeffrey E., Eiserman, Jennifer R., Levy, Richard M., Kim, Beaumie. Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space. Virtualreality : the journal of the Virtual Reality Society, vol.26, no.4, 1471-1488.

  23. E. B. N. Sanders and P. J. Stappers, Convivial Toolbox: Generative Research for the Front End of Design, London, UK: Laurence King Publishing, 2012. 

  24. Shehade, Maria, Stylianou-Lambert, Theopisti. Virtual Reality in Museums: Exploring the Experiences of Museum Professionals. Applied sciences, vol.10, no.11, 4031-.

  25. Park, Ji-Su, Park, So-Jeong, Park, So-Eun, Shin, Ji-Hye, Rhee, Bo-A. A Study on User Experience of the Metaverse Exhibition: Focusing on Prayer for Life Metaverse. 韓國컴퓨터情報學會論文誌 = Journal of the Korea Society of Computer and Information, vol.27, no.11, 89-98.

  26. Song, Ji Sung, Lee, Min Ji. A Study on the Usability Evaluation of Online Exhibitions Incorporating VR Technology -Focusing on UX Design Elements According to User Experience-. 한국디자인문화학회지 Journal of the Korean society of design culture, vol.28, no.1, 213-223.

  27. Chung, Seung Jin, Jo, Hyun-jae, Lee, Hyunju. A Comparison of Behaviours and Responses towards Different Social VR Environments in Initial Social Interaction. Archives of design research, vol.35, no.3, 53-67.

  28. J. W. Creswell, Qualitative Inquiry and Research Design: Choosing among Five Traditions, Thousand Oaks, CA: Sage Publications, 1998. 

  29. 10.1145/169059.169166 

  30. 10.1145/572020.572033 

  31. van den Haak, Maaike, De Jong, Menno, Jan Schellens, Peter. Retrospective vs. concurrent think-aloud protocols: testing the usability of an online library catalogue. Behaviour & information technology, vol.22, no.5, 339-351.

  32. 10.1037/13620-004 V. Braun and V. Clarke, Thematic Analysis, in APA Handbook of Research Methods in Psychology, Vol. 2. Research Designs: Quantitative, Qualitative, Neuropsychological, and Biological, Northeast, Washington D.C.: American Psychological Association, pp. 57-71, 2012. 

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