최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기Games and culture, v.11 no.3, 2016년, pp.275 - 297
Liao, Sara X. T. (Department of Radio-Television-Film, University of Texas at Austin, Austin, TX, USA)
This article attempts to explore the popularization of Japanese console games in China in the past two decades, which reveals the tripartite relationship of the nation-state, transnational cultural power, and local agents.1 This study focuses on the formation and development of the console game indu...
Popular culture, globalization, and Japan Allen M. 2006
Allison, Anne. Portable monsters and commodity cuteness: Poke´mon as Japan's new global power. Postcolonial studies, vol.6, no.3, 381-395.
Modernity at large: Cultural dimension of globalization Appadurai A. 1996
The People’s Daily Bai L. 19 2013
Befu, Harumi. Globalization Theory from the Bottom Up: Japan's Contribution. Japanese studies, vol.23, no.1, 3-22.
Behrenshausen, Bryan G. The active audience, again: Player-centric game studies and the problem of binarism. New media & society, vol.15, no.6, 872-889.
Asia/Pacific as Space of Cultural Production Ching L. 198 21 1994
Consalvo, Mia. Convergence and Globalization in the Japanese Videogame Industry. Cinema journal, vol.48, no.3, 135-141.
Consalvo, Mia. There is No Magic Circle. Games and culture, vol.4, no.4, 408-417.
Cui, Xi. Discourse on Shanzhai cultural production in Chinese newspapers: authenticity and legitimacy. Chinese journal of communication, vol.5, no.4, 399-416.
PLAY! agou 60 3 2009
What Chinese want: Culture, communism, and China’s modern consumer Doctoroff T. 2012
Doing cultural studies: The story of the Sony Walkman du Gay P. 1997
History of insolvency and bankruptcy: From an international perspective Ernkvist M. 161 2008
Ernkvist, Mirko, StrU00F6;m, Patrik. Enmeshed in Games with the Government : Governmental Policies and the Development of the Chinese Online Game Industry. Games and culture, vol.3, no.1, 98-126.
Felker, Greg. The political economy of Southeast Asia's techno-glocalism. Cambridge review of international affairs, vol.22, no.3, 469-491.
2013 Chinese game industry report GPC, IDC, & CNG 2014
IUP Journal of International Relations Imtiyaz A. R. M. 18 6 1 2012
Iwabuchi, Koichi. Marketing ‘Japan’: Japanese cultural presence under a global gaze. Japanese studies, vol.18, no.2, 165-180.
Feeling Asian modernities: Transnational consumption of Japanese TV dramas Iwabuchi K. 2004
Convergence culture: Where old and new media collide Jenkins H. 2006
Award-wining student paper series Jiang Q. L. 1 2013
Kaur, Ravinder. Viewing the West through Bollywood: a celluloid Occident in the making. Contemporary South Asia, vol.11, no.2, 199-209.
Keane, Michael, Zhao, Elaine Jing. Renegades on the Frontier of Innovation: TheShanzhaiGrassroots Communities of Shenzhen in China's Creative Economy. Eurasian geography and economics, vol.53, no.2, 216-230.
Beyond assertive technonationalism: The state, market, and technology policy in South Korea Kim S. 1994
Kim, Sangkyun, Wang, Hua. From television to the film set : Korean drama Daejanggeum drives Chinese, Taiwanese, Japanese and Thai audiences to screen-tourism. The international communication gazette, vol.74, no.5, 423-442.
Envisage: A Journal Book of Chinese Media Studies-Japanese Popular Culture in Taiwan and Asia Lee T. D. 15 1 2002
Lu, Amy Shirong. The Many Faces of Internationalization in Japanese Anime. Animation an interdisciplinary journal, vol.3, no.2, 169-187.
China turned on: Television, reform, and resistance Lull J. 1991
Wai-ming, Benjamin Ng. Japanese Video Games in Singapore: History, Culture and Industry. Asian journal of social science, vol.29, no.1, 139-162.
Manga and the representation of Japanese history Ng B. W. M. 234 2013
O'Regan, Tom. From piracy to sovereignty: International video cassette recorder trends. Continuum, vol.4, no.2, 112-135.
Mass communications and American empire Schiller H. 1969
Straubhaar, Joseph D.. Beyond media imperialism: Assymetrical interdependence and cultural proximity. Critical studies in mass communication : CSMC : a publication of the Speech Communication Association, vol.8, no.1, 39-59.
Szablewicz, Marcella. The ill effects of “opium for the spirit”: a critical cultural analysis of China's Internet addiction moral panic. Chinese journal of communication, vol.3, no.4, 453-470.
The People’s Daily Xiong J. 1 2000
※ AI-Helper는 부적절한 답변을 할 수 있습니다.