최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기International journal of cyber behavior, psychology, and learning, v.2 no.4, 2012년, pp.17 - 33
Thacker, Scott , Griffiths, Mark D.
초록이 없습니다.
Adrian, A.. Beyond griefing: Virtual crime. Computer law & security review : the international journal of technology law and practice, vol.26, no.6, 640-648.
Anderson, Craig A., Bushman, Brad J.. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature. Psychological science : a journal of the American Psychological Society, vol.12, no.5, 353-359.
Anderson, Craig A., Shibuya, Akiko, Ihori, Nobuko, Swing, Edward L., Bushman, Brad J., Sakamoto, Akira, Rothstein, Hannah R., Saleem, Muniba. Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.. Psychological bulletin, vol.136, no.2, 151-173.
Edutainment tools for initial education of type-1 diabetes mellitus: Initial diabetes education with fun. N.Aoki 2004 855 Medinfo 11
Baranowski, Tom, Baranowski, Janice, Cullen, Karen W, Marsh, Tara, Islam, Noemi, Zakeri, Issa, Honess-Morreale, Lauren, deMoor, Carl. Squire’s Quest! : Dietary outcome evaluation of a multimedia game. American journal of preventive medicine, vol.24, no.1, 52-61.
Measures of self-esteem J.Blascovich 1993 115 Measures of personality and social psychological attitudes
Bosacki, Sandra, Dane, Andrew, Marini, Zopito. Peer relationships and internalizing problems in adolescents: mediating role of self-esteem. Emotional and behavioural difficulties : the journal of the Association of Workers for Children with Emotional and Behavioural Difficulties, vol.12, no.4, 261-282.
Braun, Virginia, Clarke, Victoria. Using thematic analysis in psychology. Qualitative research in psychology, vol.3, no.2, 77-101.
Chappell, Darren, Eatough, Virginia, Davies, Mark N. O., Griffiths, Mark. EverQuest-It’s Just a Computer Game Right? An Interpretative Phenomenological Analysis of Online Gaming Addiction. International journal of mental health and addiction, vol.4, no.3, 205-216.
Cole, Helena, Griffiths, Mark D.. Social Interactions in Massively Multiplayer Online Role-Playing Gamers. Cyberpsychology & behavior : the impact of the internet, multimedia and virtual reality on behavior and society, vol.10, no.4, 575-583.
Identity and deception in the virtual community J. S.Donath 1999 29 Communities in cyberspace
The political computer: Democracy, CMC, and Habermas C.Ess 1996 197 Philosophical perspectives on computer-mediated communication
Festinger, Leon. A Theory of Social Comparison Processes. Human relations, vol.7, no.2, 117-140.
Griffiths, Mark. Violent video games and aggression : A review of the literature. Aggression and violent behavior, vol.4, no.2, 203-212.
Griffiths, Mark D.. The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence. International journal of mental health and addiction, vol.8, no.1, 119-125.
Griffiths, Mark D., Davies, Mark N.O., Chappell, Darren. Breaking the Stereotype: The Case of Online Gaming. Cyberpsychology & behavior : the impact of the internet, multimedia and virtual reality on behavior and society, vol.6, no.1, 81-91.
Griffiths, Mark D., Hunt, Nigel. Dependence on Computer Games by Adolescents. Psychological reports, vol.82, no.2, 475-480.
Grüsser, S.M., Thalemann, R., Griffiths, M.D.. Excessive Computer Game Playing: Evidence for Addiction and Aggression?. Cyberpsychology & behavior : the impact of the internet, multimedia and virtual reality on behavior and society, vol.10, no.2, 290-292.
N.Hayes 2000 Doing psychological research: Gathering and analyzing data
Herring, Susan, Job-Sluder, Kirk, Scheckler, Rebecca, Barab, Sasha. Searching for Safety Online: Managing "Trolling" in a Feminist Forum. The information society, vol.18, no.5, 371-384.
Hussain, Zaheer, Griffiths, Mark D.. Gender Swapping and Socializing in Cyberspace: An Exploratory Study. Cyberpsychology & behavior : the impact of the internet, multimedia and virtual reality on behavior and society, vol.11, no.1, 47-53.
Jackson, Linda A., Zhao, Yong, Witt, Edward A., Fitzgerald, Hiram E., von Eye, Alexander, Harold, Rena. Self-Concept, Self-Esteem, Gender, Race, and Information Technology Use. Cyberpsychology & behavior : the impact of the internet, multimedia and virtual reality on behavior and society, vol.12, no.4, 437-440.
Joinson, Adam N.. Self-Esteem, Interpersonal Risk, and Preference for E-Mail to Face-To-Face Communication. Cyberpsychology & behavior : the impact of the internet, multimedia and virtual reality on behavior and society, vol.7, no.4, 472-478.
Mann, Michal (Michelle), Hosman, Clemens M. H., Schaalma, Herman P., de Vries, Nanne K.. Self-esteem in a broad-spectrum approach for mental health promotion. Health education research, vol.19, no.4, 357-372.
McKenna, Katelyn Y. A., Bargh, John A.. Coming out in the age of the Internet: Identity "demarginalization" through virtual group participation.. Journal of personality and social psychology, vol.75, no.3, 681-694.
Morrissey, L. (2010). Trolling is an art: Towards a schematic classification of intention in internet trolling. Griffith Working Papers in Pragmatics and Intercultural Communications, 3(2), 75-82.
Ravaja, Niklas, Turpeinen, Marko, Saari, Timo, Puttonen, Sampsa, Keltikangas-Järvinen, Liisa. The psychophysiology of James Bond: Phasic emotional responses to violent video game events.. Emotion, vol.8, no.1, 114-120.
Shachaf, Pnina, Hara, Noriko. Beyond vandalism: Wikipedia trolls. Journal of information science, vol.36, no.3, 357-370.
Suler, John R.. Identity Management in Cyberspace. Journal of applied psychoanalytic studies, vol.4, no.4, 455-459.
Suler, John. The Online Disinhibition Effect. Cyberpsychology & behavior : the impact of the internet, multimedia and virtual reality on behavior and society, vol.7, no.3, 321-326.
Suls, Jerry, Martin, René, Wheeler, Ladd. Social Comparison: Why, With Whom, and With What Effect?. Current directions in psychological science : a journal of the American Psychological Society, vol.11, no.5, 159-163.
Taylor, Shelley E., Lerner, Jennifer S., Sherman, David K., Sage, Rebecca M., McDowell, Nina K.. Portrait of the self-enhancer: Well adjusted and well liked or maladjusted and friendless?. Journal of personality and social psychology, vol.84, no.1, 165-176.
Troll. (2010). In Oxford Dictionaries Online. Retrieved February 23, 2012, from http://oxforddictionaries.com/definition/troll--2
Evaluation of microcomputer nutritional teaching games in 1,876 children at school. M. C.Turnin 2001 459 Diabetes & Metabolism 27
Wang, F., Veugelers, P. J.. Self-esteem and cognitive development in the era of the childhood obesity epidemic. Obesity reviews : an official journal of the International Association for the Study of Obesity, vol.9, no.6, 615-623.
Widyanto, Laura, Griffiths, Mark. An Empirical Study of Problematic Internet Use and Self-Esteem :. International journal of cyber behavior, psychology, and learning, vol.1, no.1, 13-24.
N. E.Willard 2007 Cyberbullying and cyberthreats: Responding to the challenge of online social cruelty, threats, and distress
Wood, Richard T. A., Griffiths, Mark D.. Time Loss Whilst Playing Video Games: Is there a Relationship to Addictive Behaviours?. International journal of mental health and addiction, vol.5, no.2, 141-149.
Wood, Richard T.A., Griffiths, Mark D., Parke, Adrian. Experiences of Time Loss among Videogame Players: An Empirical Study. Cyberpsychology & behavior : the impact of the internet, multimedia and virtual reality on behavior and society, vol.10, no.1, 38-44.
*원문 PDF 파일 및 링크정보가 존재하지 않을 경우 KISTI DDS 시스템에서 제공하는 원문복사서비스를 사용할 수 있습니다.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.