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NTIS 바로가기Systems, Applications and Technology Conference (LISAT), 2017 IEEE Long Island, 2017 May, 2017년, pp.1 - 6
Tsatsis, Christopher G. (Pace University, United States of America) , Rice, Katherine E. (Pace University, United States of America) , Protopopova, Vera (Pace University, United States of America) , Ramos, Darius (Pace University, United States of America) , Jadav, Jigar (Pace University, United States of America) , Coppola, Jean F. (Pace University, United States of America) , Broderick, Meg (Pace University, United States of America) , Putrino, David (Burke Medical Research Institute, United States of America)
Virtual reality (VR) is being explored as a method of gamification rehabilitation for stroke patients, specifically in lateropulsion patients. VR or Augmented Reality (AR) provides realistic 3-dimensional environments combined with real-time movements. The user is able to concentrate on the scenery ...
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