$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Aggressor shoot-back simulation 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • F41G-003/26
출원번호 US-0788066 (1991-11-05)
발명자 / 주소
  • Marshall Albert H. (9154 Bay Point Dr. Orlando FL 32819) Wolff Ronald S. (3806 Parapet Dr. Cocoa FL 32926) Purvis Edward J. (4421-A San Pedro Square Winter Park FL 32792) McCormack Robert T. (645 But
인용정보 피인용 횟수 : 32  인용 특허 : 0

초록

The apparatus is an interactive, scenario based simulator for training a weapons team in close encounter combat. Employed is a large screen projection system, a plurality of trainee positions, and means to remove aggressor images when neutralized by the team, to provide an apparent threat to the tra

대표청구항

Apparatus to selectively irradiate a plurality of predetermined areas occupied by a live subject who is free-to-move around within said areas to simulate an aggressor shoot-back, wherein the areas are irradiated in coordination with a sensory cue detectable by the subject, comprising: an arena of pr

이 특허를 인용한 특허 (32)

  1. Sitrick, David H.; Fancher, James A., Anti-piracy protection system and methodology.
  2. McAlpin Jim L. (P.O. Drawer D Tupelo MS 38802) Wilson Lyndon G. (2069 Verona Caney Rd. Lewisburg TN 37091), Apparatus for target practice.
  3. White,Thompkins W., Automated projectile delivery system.
  4. Thompson Clyde H., Computer system for trapshooting competitions.
  5. Gerber Peter,CHX, Continuous wave laser battlefield simulation system.
  6. Yoshida Hiroyuki,JPX ; Nagashima Takeshi,JPX, Coordinates detecting device, method for same and game device.
  7. Herald Gordon L. (Bel Air MD), Detecting target imaged on a large screen via non-visible light.
  8. Muehle Eric G. ; Treat ; Jr. Erwin C., Electronically controlled weapons range with return fire.
  9. Muehle Eric G. ; Treat ; Jr. Irwin C., Electronically controlled weapons range with return fire.
  10. Page, David Wayne, Enhancement of aimpoint in simulated training systems.
  11. Page,David Wayne, Enhancement of aimpoint in simulated training systems.
  12. Augustin, Jr., Casimero; Kelly, Patrick; Lee, Yat Lam; May, Timothy; Muench, Jeffrey; Ness, Jason; Chan, Yuk On; Owen, Christopher; Polk, III, Louis; Summers, Caleb; Withers, Stephen N., Gun video game controller with scope.
  13. Augustin, Jr., Casimero; Kelly, Patrick; Lee, Yat Lam; May, Timothy; Muench, Jeffrey; Ness, Jason; Chan, Yuk On; Owen, Christopher; Polk, III, Louis; Summers, Caleb; Withers, Stephen N., Gun video game controller with scope.
  14. Dusenberry, Thomas; Kaplan, Joel; Rowntree, Mark; Miffitt, Donald C.; Richardson, Stephen S.; Pell, Yeasah G., In-theatre interactive entertainment system.
  15. Bradshaw Michael S. ; Beets Allen D. ; Corkery ; III Albert G. ; Hickman Christopher B., Integrated target system.
  16. Mark Rider CA; Tony Lacavera CA; Gianni Creta CA, Large screen gaming system and facility therefor.
  17. Rider Mark,CAX ; Lacavera Tony,CAX ; Creta Gianni,CAX, Motion picture theater interactive gaming system.
  18. Page, David, Perspective tracking system.
  19. Decker, Jr., Robert Hubert, Proxy target system.
  20. Konkle, Tim, System and method for providing interactive content for multiple networked users in a shared venue.
  21. Konkle, Tim, System and method for providing interactive content for multiple networked users in a shared venue using short messaging service communication.
  22. Sampson, Stephen R.; Ripingill, Jr., Allen E., System and method for training in military operations in urban terrain.
  23. Sitrick, David H.; Fancher, James A., System and methodology for validating compliance of anti-piracy security and reporting thereupon.
  24. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  25. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  26. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  27. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  28. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  29. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  30. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  31. Snoddy, Jon Hayes; Hussman, Jonathan Ira; Bueche, Charles L.; Rider, Mark, System, method and handheld controller for multi-player gaming.
  32. Rourk, Christopher J., Weapon detection and elimination system.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로