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Network architecture to support multiple site real-time video games 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/22
  • A63F-009/24
  • H04L-012/00
출원번호 US-0238477 (1994-05-05)
발명자 / 주소
  • Perlman Stephen G. (721 Tiana La. Mountain View CA 94041)
인용정보 피인용 횟수 : 378  인용 특허 : 26

초록

A system for linking a first computer to a second computer is disclosed. The system of the present invention comprises a network. A first computer is coupled to the network. A second computer is coupled to the network. A server is coupled to the network for receiving a request for direct linking fro

대표청구항

A system for directly linking a first computer, with a second computer, said system comprising: a network; said first computer coupled or previously coupled to said network; said second computer coupled or previously coupled to said network; a server coupled to said network, said server includes, a)

이 특허에 인용된 특허 (26)

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  12. Decker Dwight W. (Cupertino CA) Anwyl Gary A. (Palo Alto CA) Dankberg Mark D. (Encinitas CA) Miller Mark J. (Vista CA) Hart Stephen R. (Encinitas CA) Jaska Kristi A. (Encinitas CA), Multi-channel trellis encoder/decoder.
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  22. Hochstein Peter (2966 River Valley Dr. Troy MI 48098) Tenenbaum Jeff (6162 Wynford West Bloomfield MI 48322), Video game.
  23. Sitrick David H. (820 Burchell Ave. Highland Park IL 60035), Video game including user visual image.
  24. Sitrick David H. (820 Burchell Ave. Highland Park IL 60035), Video game network.
  25. Morris Earl D. (Albuquerque NM) Miller Rolen (Albuquerque NM) Dietz Michael J. (Peralta NM), Video gaming system with fixed pool of winning plays and global pool access.
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  170. Selgas, Thomas Drennan; Massing, Michael Brian; Gmuender, John Everett, Method of connecting a user to a network.
  171. Mighdoll, Lee S.; Leak, Bruce A.; Perlman, Stephen G.; Goldman, Phillip Y., Method of improving access to services provided by a plurality of remote service providers.
  172. Selgas, Thomas Drennan; Massing, Michael Brian; Gmuender, John Everett, Method of modifying a toolbar.
  173. Selgas, Thomas Drennan; Massing, Michael Brian; Gmuender, John Everett, Method of modifying a toolbar.
  174. Selgas, Thomas Drennan; Massing, Michael Brian; Gmuender, John Everett, Method of obtaining a network address.
  175. Delinsky, William John; Fish, Timothy James; Morency, Michael D.; Walker, David Gary, Method of processing a phone call.
  176. Mighdoll Lee S. ; Leak Bruce A. ; Perlman Stephen G. ; Goldman Phillip Y., Method of transcoding documents in a network environment using a proxy server.
  177. Mighdoll, Lee S.; Leak, Bruce A.; Perlman, Stephen G.; Goldman, Phillip Y., Method of transcoding documents in a network environment using a proxy server.
  178. Mighdoll, Lee S.; Leak, Bruce A.; Perlman, Stephen G.; Goldman, Phillip Y., Method of using electronic tickets containing privileges for improved security.
  179. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in reception in connection with games of skill played in connection with an online broadcast.
  180. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  181. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  182. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  183. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  184. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  185. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  186. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  187. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  188. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  189. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  190. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  191. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  192. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  193. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  194. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  195. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  196. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  197. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  198. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  199. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  200. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  201. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  202. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  203. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  204. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  205. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  206. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  207. Schauser, Klaus E.; Christiansen, Bernd Oliver; Von Eicken, Thorsten; Alexandrov, Albert; Saavedra, Rafael H., Methods and apparatus for sharing graphical screen data in a bandwidth-adaptive manner.
  208. Schauser, Klaus E.; Christiansen, Bernd Oliver; Von Eicken, Thorsten; Alexandrov, Albert; Saavedra, Rafael H., Methods and apparatus for synchronization of data set representations in a bandwidth-adaptive manner.
  209. Schauser, Klaus E.; Christiansen, Bernd Oliver; von Eicken, Thorsten; Alexandrov, Albert; Saavedra, Rafael H., Methods and apparatus for synchronization of data set representations in a bandwidth-adaptive manner.
  210. White Christopher M. ; Goldman Phillip Y. ; Anderson David R. ; Ohlfs Keith R. ; Leak Bruce A., Methods of scaling and displaying a server-provided image.
  211. Scallie, Laurent, Mission control system for game playing satellites on network.
  212. Singer Anthony M. ; Marks Howard M., Modified poker card game.
  213. Singer Anthony M. ; Marks Howard M., Modified poker card/tournament game and interactive network computer system for implementing same.
  214. Teare Keith ; Popp Nicolas ; Ong Bruce, Navigating network resources based on metadata.
  215. Goldberg, Sheldon F.; Antwerp, John Van, Network advertising and game playing.
  216. Morais,Dinarte R.; Chen,Ling T.; VanAntwerp,Mark D.; Multerer,Boyd C., Network architecture for secure communications between two console-based gaming systems.
  217. Perlman Stephen G., Network architecture to support real-time video games.
  218. Walker, Peter Anthony, Network enabled game controller.
  219. Goldberg Sheldon F. ; Van Antwerp John, Network gaming system.
  220. Kelly, Bryan M., Network gaming system.
  221. Kelly, Bryan M., Network gaming system.
  222. Kelly, Bryan M., Network gaming system.
  223. Grimm Steven Michael ; Rothschild Jeffrey Jackiel ; Samuel Daniel Joseph ; Wolf Michael Andrew, Network match maker.
  224. Steven Michael Grimm ; Jeffrey Jackiel Rothschild ; Daniel Joseph Samuel ; Michael Andrew Wolf, Network match maker.
  225. Grimm Stephen M. ; Rothschild Jeffrey J. ; Samuel Daniel J. ; Wolf Michael A., Network match maker matching requesters based on communication attribute between the requesters.
  226. Goldberg,Sheldon F.; Van Antwerp,John, Network system for presenting advertising.
  227. Walker, Peter Anthony, Network-enabled game controller.
  228. Rosenberg, Louis B.; Brave, Scott B.; Tan, Sian W., Networked applications including haptic feedback.
  229. Rosenberg, Louis B.; Brave, Scott B.; Tan, Sian W., Networked applications including haptic feedback.
  230. Rothschild Jeffrey Jackiel ; Kwiatowski Marc Peter ; Wolf Michael Andrew ; Grimm Stephen Michael ; Samuel Daniel Joseph ; Black Norman Robert Henry ; Wong Conrad Donald, Online gaming architecture.
  231. Willis, Daniel; Godse, Dhananjay, Peering system for gaming service providers.
  232. Panasyuk, Anatoliy; Kramer, Andre; Pedersen, Bradley Jay; Stone, David Sean; Treder, Terry, Persistent and reliable session securely traversing network components using an encapsulating protocol.
  233. Matsuda, Koichi; Hanaya, Hiroyuki, Program providing medium and shared virtual space providing apparatus and method.
  234. Louis B. Rosenberg ; Scott B. Brave, Providing interactions between simulated objects using force feedback.
  235. Serizawa,Narito; Washio,Manabu; Izuno,Hiroyuki, Race game system and method of entry.
  236. Chung, Ho Ming; Ip, Wing Kei, Real time data exchange system.
  237. Takahashi,Hidehisa; Ishikawa,Tatsuya; Namba,Kazuhiro, Recording medium storing game progress control program, game progress control device, game progress control method, game server device, and game progress control program.
  238. Roy H. Scott ; Harvey William D., Reducing latency when synchronizing access to a multi-user database over a network.
  239. Britt ; Jr. Joe F. ; McFadden Andrew T. ; Goldman Phillip Y. ; Leak Bruce A., Remote upgrade of software over a network.
  240. White, Christopher M.; Goldman, Phillip Y.; Anderson, David R.; Ohlfs, Keith R.; Leak, Bruce A., Resizing internet document for display on television screen.
  241. Lambright Patrick B. ; Gedye David M., Scalable game server architecture.
  242. Panasyuk, Anatoliy; Kramer, Andre; Pedersen, Bradley Jay, Secure traversal of network components.
  243. Morais, Dinarte R.; VanAntwerp, Mark D.; Multerer, Boyd C.; Caiafa, Daniel; Chen, Ling T.; Courage, Michael; Danieli, Damon V.; Neustadter, Eric; Wohlgemuth, Sean Christian, Security gateway for online console-based gaming.
  244. Morais,Dinarte R.; Chen,Ling T.; VanAntwerp,Mark D.; Caiafa,Daniel; Multerer,Boyd C.; Danieli,Damon V.; Wohlgemuth,Sean Christian; Neustadter,Eric; Courage,Michael, Security gateway for online console-based gaming.
  245. Perlman, Stephen G., Self-configuring, adaptive, three-dimensional, wireless network.
  246. Perlman, Stephen G., Self-configuring, adaptive, three-dimensional, wireless network.
  247. Hiroshi Okada JP; Takuya Nakayama JP; Masataka Sekiguchi JP, Semi-real time simulation type video game device.
  248. Baerlocher, Anthony J.; Iddings, Cara L.; Schneider, Richard J., Server based gaming system having multiple progressive awards.
  249. Baerlocher, Anthony J.; Iddings, Cara L.; Schneider, Richard J., Server based gaming system having multiple progressive awards.
  250. Breckner, Robert E.; Benbrahim, Jamal; Vasquez, James A.; Bansemer, Mark W.; Baerlocher, Anthony J., Server based gaming system having multiple progressive awards.
  251. Iddings, Cara L.; Dewaal, Daniel; Bullard, Bryan D.; Little, Chad; Manfredi, Vince; Schneider, Richard J., Server based gaming system having multiple progressive awards.
  252. Iddings, Cara L.; Dewaal, Daniel; Bullard, Bryan; Little, Chad; Manfredi, Vince; Schneider, Richard J., Server based gaming system having multiple progressive awards.
  253. Vasquez, James A.; Baerlocher, Anthony J.; Jones, Aaron T.; Bansemer, Mark W., Server based gaming system having multiple progressive awards.
  254. Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  255. Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  256. Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  257. Graham, Jacob; Schlottmann, Greg; Low, Michael N.; Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  258. Graham, Jacob; Schlottmann, Greg; Low, Michael N.; Baerlocher, Anthony J.; Schneider, Richard J.; Iddings, Cara L., Server based gaming system having system triggered loyalty award sequences.
  259. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  260. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  261. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  262. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  263. Iddings, Cara L.; Baerlocher, Anthony J.; Schneider, Richard J., Server based gaming system having system triggered loyalty award sequences.
  264. Danieli,Damon V., Server control of peer to peer communications.
  265. Rothschild Jeffrey Jackiel ; Samuel Daniel Joseph ; Kwiatkowski Marc Peter, Server-group messaging system for interactive applications.
  266. Pankratov, Alexandre, Server-mediated setup and maintenance of peer-to-peer client computer communications.
  267. O'Kelley, II, Patrick W.; Fowler, J. Clinton Paul; Hansen, Johan Peter; Fulton, William B.; Johnson, Jerry Alan, Setting up on-line game sessions out of a game context.
  268. O'Kelley, Patrick W.; Fowler, J. Clinton Paul; Hansen, Johan Peter; Fulton, William B.; Johnson, Jerry Alan, Setting up on-line game sessions out of a game context.
  269. Birch Larry D. ; Judy Lawrence E. ; Kuebler Harold W., Simulated baseball game.
  270. Michael S. Wiltshire ; James J. Lisenbee ; Jayant S. Karmarkar ; Timothy A. Wiltshire, Slim terminal gaming system.
  271. Wiltshire, Michael S.; Lisenbee, James J.; Karmarkar, Jayant S.; Wiltshire, Timothy A., Slim terminal gaming system.
  272. Wiltshire,Michael S.; Lisenbee,James J.; Karmarkar,Jayant S.; Wiltshire,Timothy A., Slim terminal gaming system.
  273. Shaw, David; Newson, Paul E.; O'Kelley, II, Patrick W.; Fulton, William B., Social matching of game players on-line.
  274. Joshua Michael Yelon ; Andrew Lewis Tepper, Software system for reducing the appearance of latency in a multi-user environment.
  275. Abbott James P. ; Mixter Kenneth, Sports forecasting game.
  276. Naohiro Yokoo JP; Yasuhiko Kato JP; Masakazu Hattori JP; Masahiro Fujita JP; Hiroaki Kitano JP, Storage medium, robot, information processing device and electronic pet system.
  277. Perlman, Stephen G.; van der Laan, Roger, Streaming interactive video client apparatus.
  278. Perlman, Stephen G.; van der Laan, Roger, Streaming interactive video integrated with recorded video segments.
  279. Kavalathara, Shuaib Puzhakkal; Pothuganti, Abhinay; Gowda, Akshatha Rajappa, Subscriber identity module control in a portable communication device.
  280. Lacroix, Robert A.; Rabemiarisoa, Andrianaivo; Da Costa, Henrique D.; Timone, Herve Thu; Rank, Stephen D.; Ullrich, Christopher J., Synchronization of haptic effect data in a media transport stream.
  281. Lacroix, Robert A.; Rabemiarisoa, Andrianaivo; Da Costa, Henrique D.; Timone, Herve Thu; Rank, Stephen D.; Ullrich, Christopher J., Synchronization of haptic effect data in a media transport stream.
  282. Lacroix, Robert A.; Rabemiarisoa, Andrianaivo; da Costa, Henrique D.; Timone, Herve Thu; Rank, Stephen D.; Ullrich, Christopher J., Synchronization of haptic effect data in a media transport stream.
  283. Lockton, David B., Synchronized gaming and programming.
  284. Lockton, David B., Synchronized gaming and programming.
  285. Lockton, David B., Synchronized gaming and programming.
  286. Cruz-Hernandez, Juan Manuel; Da Costa, Henrique D.; Grant, Danny A.; Lacroix, Robert A., Synchronizing haptic effects to multimedia.
  287. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for accelerated machine switching.
  288. Perlman, Stephen G.; van der Laan, Roger, System and method for compressing streaming interactive video.
  289. Perlman, Stephen G.; Laan, Roger van der, System and method for compressing video based on detected data rate of a communication channel.
  290. van der Laan, Roger; Perlman, Stephen G., System and method for compressing video based on detected intraframe motion.
  291. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for compressing video based on latency measurements and other feedback.
  292. van der Laan, Roger; Perlman, Stephen G., System and method for compressing video by allocating bits to image tiles based on detected intraframe motion or scene complexity.
  293. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for compressing video frames or portions thereof based on feedback information from a client device.
  294. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  295. Saunders, Michael W.; Carlson, Rolf E.; Miller, William D., System and method for connecting gaming devices to a network for remote play.
  296. Grant, Danny A.; Tierling, Kollin M.; Cruz-Hernandez, Juan Manuel; Goldenberg, Alex S., System and method for controlling haptic devices having multiple operational modes.
  297. Dietrich, Jr., Douglas Sim; Benitez, Nico; Cotter, Timothy, System and method for improving the graphics performance of hosted applications.
  298. Perlman, Stephen G.; van der Laan, Roger, System and method for intelligently allocating client requests to server centers.
  299. Lavanchy, Eric Robert; Zito, Anthony Frank; Lamb, Richard Edward, System and method for interactive game-play scheduled based on real-life events.
  300. Reynolds, Steve; Lemmons, Tom; Zenoni, Ian; Hassell, Joel; Huber, Tom, System and method for local meta data insertion.
  301. Newson, Paul E.; Toll, Roderick M., System and method for multi-layered network communications.
  302. Newson, Paul E.; Toll, Roderick M., System and method for multi-layered network communications.
  303. Newson, Paul E.; Toll, Roderick M., System and method for multi-layered network communications.
  304. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for multi-stream video compression.
  305. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for multi-stream video compression using multiple encoding formats.
  306. Cruz-Hernandez, Juan Manuel; Da Costa, Henrique D.; Grant, Danny A.; Lacroix, Robert A., System and method for ordering haptic effects.
  307. Cruz-Hernandez, Juan Manuel; Da Costa, Henrique D.; Grant, Danny A.; Lacroix, Robert A., System and method for ordering haptic effects.
  308. Cruz-Hernandez, Juan Manuel; Da Costa, Henrique D.; Grant, Danny A.; Lacroix, Robert A., System and method for ordering haptic effects.
  309. Cruz-Hernandez, Juan Manuel; Da Costa, Henrique D.; Grant, Danny A.; Lacroix, Robert A., System and method for ordering haptic effects.
  310. Cruz-Hernandez, Juan Manuel; Da Costa, Henrique D.; Grant, Danny A.; Lacroix, Robert A., System and method for ordering haptic effects.
  311. Peterson,Randall S. E.; White,Stephen Matthew; White,Mitch; Williams,Tryon Miles, System and method for playing a game of skill.
  312. Perlman, Stephen G.; van der Laan, Roger, System and method for protecting certain types of multimedia data transmitted over a communication channel.
  313. O'Kelley, II, Patrick W.; Lamb, Steven D.; Bortnik, Michal; Hansen, Johan Peter, System and method for providing feedback on game players and enhancing social matchmaking.
  314. Cristofalo,Michael, System and method for providing targeted programming outside of the home.
  315. Hernandez Brian S. ; Hurley Anne, System and method for remote information access.
  316. Speck, John; Perlman, Stephen G., System and method for retaining system state.
  317. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Rob; Buckley, Ian, System and method for selecting a video encoding format based on feedback data.
  318. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for selecting a video encoding format based on feedback data.
  319. O'Kelley, II, Patrick W.; Johnson, Jerry Alan; Bortnik, Michal; Chen, Ling Tony; Hansen, Johan Peter, System and method for social matching of game players on-line.
  320. Salvatore Carmello ; Richard Vesel, System and method for triggering actions at a host computer by telephone.
  321. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for utilizing forward error correction with video compression.
  322. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for video compression using feedback including data related to the successful receipt of video content.
  323. Selgas, Thomas Drennan; Massing, Michael Brian; Gmuender, John Everett, System and method of accessing a network by way of different service providers.
  324. Das, Sujoy, System and methods for a cloud based wireless personal area network service enabling context activity handoffs between devices.
  325. Das, Sujoy, System and methods for preventing interruptions due to battery drain during streaming media sessions between devices.
  326. Das, Sujoy, System and methods for preventing interruptions due to battery drain during streaming media sessions between devices.
  327. Das, Sujoy, System and methods for preventing interruptions due to battery drain during streaming media sessions between devices.
  328. Perlman, Stephen G.; van der Laan, Roger, System for acceleration of web page delivery.
  329. Perlman, Stephen G.; van der Laan, Roger, System for collaborative conferencing using streaming interactive video.
  330. Perlman, Stephen G.; van der Laan, Roger, System for combining a plurality of views of real-time streaming interactive video.
  331. Perlman, Stephen G.; van der Laan, Roger, System for combining recorded application state with application streaming interactive video output.
  332. Moshal, Martin, System for playing a game.
  333. Melton, Lydia Catherine, System for playing multiplayer games.
  334. Moshal, Martin Paul, System for playing multiplayer games.
  335. Perlman, Stephen G.; van der Laan, Roger, System for recursive recombination of streaming interactive video.
  336. Walker, Peter Anthony; Becca, Oswald Anthony, System for remote game access.
  337. Walker, Peter Anthony; Becca, Oswald Anthony, System for remote game access.
  338. Walker, Peter Anthony; Becca, Oswald Anthony, System for remote game access.
  339. Walker, Peter Anthony; Becca, Oswald Anthony, System for remote game access.
  340. Perlman, Stephen G.; van der Laan, Roger, System for reporting recorded video preceding system failures.
  341. Delinsky, William John; Fish, Timothy James; Morency, Michael D.; Walker, David Gary, System for transfering an inbound communication to one of a plurality of credit-counseling agencies.
  342. Delinsky, William John; Fish, Timothy James; Morency, Michael Dennis; Walker, David Gary, System for transferring an inbond communication to one of a plurality of credit-counseling agencies.
  343. Samuels, Allen R.; Collins, Henry, Systems and methods for allocating bandwidth by an intermediary for flow control.
  344. Panasyuk,Anatoliy; Kramer,Andre; Pedersen,Bradley Jay; Stone,David Sean; Treder,Terry, Systems and methods for continuing an operation interrupted from a reconnection between a client and server.
  345. Kamath, Sandeep; Raja, Murali; Suganthi, Josephine; Shetty, Anil; Verzunov, Sergey, Systems and methods for dynamic decentralized load balancing across multiple sites.
  346. Panasyuk, Anatoliy; Kramer, Andre; Pedersen, Bradley Jay; Stone, David Sean; Treder, Terry, Systems and methods for maintaining a client's network connection thru a change in network identifier.
  347. Panasyuk,Anatoliy; Kramer,Andre; Pedersen,Bradley Jay; Stone,David Sean; Treder,Terry, Systems and methods for maintaining a session between a client and host service.
  348. Manber, Udi; Chang, Chi Chao; Lamarca, Anthony, Systems and methods for matching participants to a conversation.
  349. Manber,Udi; Chang,Chi Chao; Lamarca,Anthony, Systems and methods for matching participants to a conversation.
  350. Thomas, Jeffrey J.; Navarro, Abraham J.; Read, Gordon K.; Zdyrko, Jr., David M., Systems and methods for simulating a particular user in an interactive computer system.
  351. Thomas, Jeffrey J.; Navarro, Abraham J.; Read, Gordon K.; Zdyrko, Jr., David M., Systems and methods for simulating a particular user in an interactive computer system.
  352. Thomas, Jeffrey J.; Navarro, Abraham J.; Read, Gordon K.; Zdyrko, Jr., David M., Systems and methods for simulating a particular user in an interactive computer system.
  353. Thomas, Jeffrey J.; Navarro, Abraham J.; Read, Gordon K.; Zdyrko, Jr., David M., Systems and methods for simulating a particular user in an interactive computer system.
  354. David F. Zucker ; Norman L. Merritt, Jr. ; Leigh Zarelli ; R. Montrose Graham ; Mark L. Kirschner ; Sarah F. Davies ; V. Maximillian Garcia ; Eric Berlin ; William B. Feehan ; Richard Mass , Systems and methods to facilitate games of skill for prizes played via a communication network.
  355. Augeri, Mark A., Tele-jam system and method for real-time musical interaction.
  356. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, Temporary decoder apparatus and method.
  357. Laan, Roger van der; Perlman, Stephen G., Tile-based system and method for compressing video.
  358. Mark H. Krueger JP; Jay D. Logue, Transcoding audio data by a proxy computer on behalf of a client computer.
  359. Krueger Mark H.,JPX ; Logue Jay D., Transcoding data in a proxy computer prior to transmitting the audio data to a client.
  360. Krueger Mark H.,JPX ; Logue Jay D., Transcoding of audio data.
  361. Perlman Stephen G. ; Yundt William H. ; Schneck Stuart, Transmitting high bandwidth network content on a low bandwidth communications channel during off peak hours.
  362. Xiao, Sihai, Trust information delivery scheme for certificate validation.
  363. Xiao, Sihai, Trust information delivery scheme for certificate validation.
  364. Xiao, Sihai, Trust information delivery scheme for certificate validation.
  365. Edelstein Matthew ; Bergman Samuel ; Rubin Donald B., Universal electronic resource denotation, request and delivery system.
  366. Nguyen, Binh T.; Stockdale, James W., Universal system mediation within gaming environments.
  367. Christopher M. White ; Mark H. Krueger JP; David R. Anderson ; Jeffrey D. Yaksick ; Joe F. Britt, Jr., User interface for controlling audio functions in a web browser.
  368. Perlman, Stephen G.; van der Laan, Roger, Video compression system and method for compensating for bandwidth limitations of a communication channel.
  369. Perlman, Stephen G.; van der Laan, Roger, Video compression system and method for reducing the effects of packet loss over a communication channel.
  370. Hochstein Peter ; Tenenbaum Jeffrey, Video game.
  371. Saxena Ashok Raj ; Wang Pong-Sheng, Video optimized media streamer user interface employing non-blocking switching to achieve isochronous data transfers.
  372. Mattaway Shane D. ; Reintjes Peter B. ; Killian David W., Virtual circuit switching architecture.
  373. Carmello, Salvatore; Vesel, Richard, Virtual dedicated connection system and method.
  374. McBride, Susan; Mitchell, Stephen, Virtual world electronic game.
  375. McBride, Susan; Mitchell, Stephen, Virtual world electronic game.
  376. Storm, Anthony; Barton, Foster; Garrood, Andrew; Bradshaw, Thomas, Wager market creation and management.
  377. Amaitis, Lee; Garrood, Andrew; Colbert, Mike; Parks, Heather; Storm, Anthony; Barton, Foster; Bradshaw, Thomas D., Wagering on event outcomes during the event.
  378. White Christopher M. ; Goldman Phillip Y. ; Anderson David R. ; Ohlfs Keith R. ; Leak Bruce A., Web browser allowing navigation between hypertext objects using remote control.
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