$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Method of and apparatus for computer-aided generation of variations of a sequence of symbols, such as a musical piece, a 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63H-005/00
  • G10H-001/26
  • G10H-005/00
출원번호 US-0254681 (1994-06-06)
발명자 / 주소
  • Dabby Diana (550 Memorial Dr.
  • #14D Cambridge MA 02139)
인용정보 피인용 횟수 : 62  인용 특허 : 0

초록

A procedure for generating different variations of a sequence of symbols, such as a musical piece, based on the properties of a chaotic system-most notably, sensitive dependence on the initial condition-is described and demonstrated. This method preferably uses a fourth order Runge-Kutta implementat

대표청구항

A method of producing variations of an original musical composition, constituted of a sequence of successive musical pitches p occuring one after another in such original piece and including, where desired, one or more chord events, said method comprising, generating in a computer a reference chaoti

이 특허를 인용한 특허 (62)

  1. Cremer,Markus; Gruhne,Matthias; Rohden,Jan; Uhle,Christian, Apparatus and method for generating an encoded rhythmic pattern.
  2. Cremer,Markus; Gruhne,Matthias; Rohden,Jan; Uhle,Christian, Apparatus and method for generating an encoded rhythmic pattern.
  3. Takahashi Makoto,JPX ; Ito Yoshihisa,JPX, Arrangement apparatus by modification of music data.
  4. Pachet,Fran챌ois, Automatic music continuation method and device.
  5. Decker, Duane R., Beat synchronization in a game.
  6. Decker, Duane R., Beat synchronization in a game.
  7. Smus, Boris; Getreuer, Pascal Tom, Communicating data with audible harmonies.
  8. Smus, Boris; Getreuer, Pascal Tom, Communicating data with audible harmonies.
  9. Baerlocher,Anthony J., Computer system communicable with one or more gaming devices having a matching game.
  10. Dolloff,Jan K.; Mead,Randall D.; Hostetler,John D.; Baerlocher,Anthony J., Computer system communicable with one or more gaming devices having a matching game with multiple rounds.
  11. Minamitaka Junichi,JPX, Evolution-based music composer.
  12. Laakso, Jeffrey P.; Kaminkow, Joseph E., Gaming device and method for enhancing the issuance or transfer of an award.
  13. Laakso, Jeffrey P.; Kaminkow, Joseph E., Gaming device and method for enhancing the issuance or transfer of an award.
  14. Randall, Dov L.; Oles, David M., Gaming device having a matching symbol game.
  15. Singer, Anthony M.; Marks, Daniel M.; Marks, Howard M., Gaming device having a plurality of wildcard symbol patterns.
  16. Singer, Anthony M.; Marks, Daniel M.; Marks, Howard M., Gaming device having a plurality of wildcard symbol patterns.
  17. Singer, Anthony M.; Marks, Daniel M.; Marks, Howard M., Gaming device having a plurality of wildcard symbol patterns.
  18. Laakso,Jeffrey P., Gaming device having a system for dynamically aligning background music with play session events.
  19. Lucchesi, Matthew; Kremer, Jason D., Gaming device having changed or generated player stimuli.
  20. Lucchesi, Matthew; Kremer, Jason D., Gaming device having changed or generated player stimuli.
  21. Lucchesi,Matthew; Kremer,Jason D., Gaming device having changed or generated player stimuli.
  22. Hecht, William L.; Landrum, Kristopher E., Gaming device having modified reel spin sounds to highlight and enhance positive player outcomes.
  23. Gilliland, John J.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple display interfaces.
  24. Gilliland, John G.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple selectable display interfaces based on player's wagers.
  25. Gilliland, John G.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple selectable display interfaces based on player's wagers.
  26. Hecht, William L.; Landrum, Kristopher E., Gaming device having pitch-shifted sound and music.
  27. Landrum, Kristopher E.; Maya, Darren; Mierau, Marc S., Gaming device having player-selectable music.
  28. Kaminkow, Joseph E.; Jones, Aaron T., Gaming device having touch activated alternating or changing symbol.
  29. Laakso,Jeffrey P., Gaming device which dynamically modifies background music based on play session events.
  30. Hecht, William L.; Landrum, Kristopher E., Gaming device with sound recording changes associated with player inputs.
  31. Saunders, Brian F.; Caputo, Scott A., Gaming system and method configured to operate a game associated with a reflector symbol.
  32. Baerlocher, Anthony J., Gaming system and method having promotions based on player selected gaming environment preferences.
  33. Baerlocher, Anthony J., Gaming system and method having promotions based on player selected gaming environment preferences.
  34. Hoffman, Benjamin C.; Parker, Christmas C.; Rodgers, Paulina, Gaming system and method providing indication of notable symbols.
  35. Hoffman, Benjamin C.; Parker, Christmas C.; Rodgers, Paulina, Gaming system and method providing indication of notable symbols.
  36. Hoffman, Benjamin C.; Parker, Christmas C.; Rodgers, Paulina, Gaming system and method providing indication of notable symbols including audible indication.
  37. Saunders, Brian F.; Caputo, Scott A., Gaming system and method that determines awards based on quantities of symbols included in one or more strings of related symbols displayed along one or more paylines.
  38. Gilliand, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  39. Gilliand, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  40. Gilliland, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  41. Ludwig, Lester F., Interactive multi-channel data sonification to accompany data visualization with partitioned timbre spaces using modulation of timbre as sonification information carriers.
  42. Ludwig, Lester F., Joint and coordinated visual-sonic metaphors for interactive multi-channel data sonification to accompany data visualization.
  43. Short,Kevin M., Method and apparatus for chaotic opportunistic lossless compression of data.
  44. Short Kevin M. ; Hussey Dan ; Johnson Kimo, Method and apparatus for compressed chaotic music synthesis.
  45. Dabby, Diana, Method and apparatus for computer-aided variation of music and other sequences, including variation by chaotic mapping.
  46. Dabby, Diana, Method and apparatus for computer-aided variation of music and other sequences, including variation by chaotic mapping.
  47. Short,Kevin M., Method and apparatus for remote digital key generation.
  48. Short,Kevin M., Method and apparatus for remote digital key generation.
  49. Short,Kevin M., Method and apparatus for the compression and decompression of audio files using a chaotic system.
  50. Short,Kevin M., Method and apparatus for the compression and decompression of image files using a chaotic system.
  51. Ludwig, Lester F., Multi-channel data sonification employing data-modulated sound timbre classes.
  52. Ludwig, Lester F., Multi-channel data sonification system with partitioned timbre spaces and modulation techniques.
  53. Kurzweil, Raymond; Keklak, John A., Poet personalities.
  54. Kurzweil, Raymond; Keklak, John A., Poet personalities.
  55. Beckerdite, John; Pedicini, Christopher, Self-heating device for warming of biological samples.
  56. Marks, Daniel M.; Marks, Howard M.; Singer, Anthony M., Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays).
  57. Marks, Daniel M.; Marks, Howard M.; Singer, Anthony M., Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays).
  58. Childs, Jr., Edward P.; Perkins, James C.; Brooks, John Graham, System and method for musical sonification of data.
  59. Childs, Jr.,Edward P.; Perkins,James C.; Brooks,John Graham, System and method for musical sonification of data.
  60. Childs, Jr.,Edward P.; Perkins,James C.; Brooks,John Graham, System and method for musical sonification of data.
  61. Childs,Edward P.; Tomic,Stefan, System and method for musical sonification of data parameters in a data stream.
  62. Higgins, Kevin M.; Nelson, Dwayne R.; LeMay, Steven G.; Price, Derrick, Time synchronization of gaming machines.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로