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Three-dimensional sound system 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • H04S-005/00
출원번호 US-0554728 (1995-11-07)
우선권정보 JP-0309854 (1994-11-18)
발명자 / 주소
  • Mukojima Masahiro,JPX
  • Yamaoka Shigemitsu,JPX
출원인 / 주소
  • Yamaha Corporation, JPX
대리인 / 주소
    Graham & James LLP
인용정보 피인용 횟수 : 50  인용 특허 : 0

초록

An object incorporated in image data is formed with a plurality of polygons. An object table defines each polygon by means of coordinates at an apex in a view coordinate system and the sound generated from the polygon. The sound source processor unit controls sound to be generated from each polygon

대표청구항

[ What is claimed is:] [1.] A three-dimensional sound system for localizing a sound source at a predetermined position with an object constituted by at least one polygon as a virtual sound source, said object being incorporated in computer image data, the system comprising:a host system for generati

이 특허를 인용한 특허 (50)

  1. Padula Thomas J., Acoustic perspective in a virtual three-dimensional environment.
  2. Kaji,Toshiyuki; Yamamoto,Naomi; Nakane,Toshihiro, Audio signal processing device.
  3. Kubota,Kazunobu, Audio signal processing method and audio signal processing apparatus.
  4. Coles,Alistair Neil; Wilcock,Lawrence, Audio system.
  5. Goossens, Thomas; Metrot, Sebastien, Automatic rendering of 3D sound.
  6. Araki, Shigeru; Inoue, Hideto; Uehara, Kazuhiko, Background sound switching apparatus, background-sound switching method, readable recording medium with recording background-sound switching program, and video game apparatus.
  7. Araki, Shigeru; Inoue, Hideto; Uehara, Kazuhiko, Background-sound control system for a video game apparatus.
  8. Okabe, Teruo; Yagi, Hiroshi, Device for synchronizing audio and video outputs in computerized games.
  9. Ikariko, Masahiro, Fighting video game machine.
  10. Kousaki Tatsuya,JPX, Game device, image sound processing device and recording medium.
  11. Yoshinori Kawamoto JP, Game machine audio device and information recording medium.
  12. Miyamoto, Toshiyuki, Game machine, game machine control method, information recording medium, and program.
  13. Noda, Satoru, Gaming machine capable of positionally changing sound image.
  14. Noda, Satoru, Gaming machine having speakers outputting different sound at different positions and display generating display effect.
  15. Van Hook, Timothy J.; Cheng, Howard H.; DeLaurier, Anthony P.; Gossett, Carroll P.; Moore, Robert J.; Shepard, Stephen J.; Anderson, Harold S.; Princen, John; Doughty, Jeffrey C.; Pooley, Nathan F.; , High performance low cost video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing.
  16. Kojima,Hideo, Image processing method, video game apparatus and storage medium.
  17. Miyoshi, Eisuke, Image processor and image processing method.
  18. Seligmann, Doree Duncan; John, Ajita; Sammon, Michael J., Immersive 3D sound space for searching audio.
  19. Huard, Godot; Fortier, Philippe, Influencing virtual actors in an interactive environment.
  20. Kawamura,Masafumi, Method and apparatus for generating sounds in a video game.
  21. Cho, Yong-choon; Kim, Sun-min, Method and apparatus for reproducing three-dimensional sound.
  22. Cho, Yong-choon; Kim, Sun-min, Method and apparatus for reproducing three-dimensional sound.
  23. Jang, Dae Young; Seo, Jeong Il; Lee, Tae Jin; Kang, Kyeong Ok; Kim, Jin Woong; Ahn, Chie Teuk, Object-based three-dimensional audio system and method of controlling the same.
  24. Urabe, Hirofumi; Mizutome, Atsushi, Playback apparatus for playing back hierarchically-encoded video image data, method for controlling the playback apparatus, and storage medium.
  25. Mason, Andrew James, Producing a soundtrack for moving picture sequences.
  26. Seligmann, Doree Duncan; John, Ajita; Sammon, Michael J.; Skiba, David, Security surveillance via three-dimensional audio space presentation.
  27. Seligmann, Doree Duncan; John, Ajita; Sammon, Michael J.; Skiba, David, Social media processing with three-dimensional audio.
  28. Shigeru Miyamoto JP; Yoichi Yamada JP; Eiji Onozuka JP; Koji Kondo JP; Yoji Inagaki JP; Tsuyoshi Kihara JP, Sound generating device and video game device using the same.
  29. Nakamura,Shunsuke, Sound generating method.
  30. Shimizu Hideaki,JPX, Sound generator synchronized with image display.
  31. Acero, Alejandro; Altschuler, Steven J.; Wu, Lani Fang, Sound source separation using convolutional mixing and a priori sound source knowledge.
  32. Acero,Alejandro; Altschuler,Steven J.; Wu,Lani Fang, Sound source separation using convolutional mixing and a priori sound source knowledge.
  33. Metcalf, Randall B., Sound system and method for capturing and reproducing sounds originating from a plurality of sound sources.
  34. Metcalf, Randall B., Sound system and method for capturing and reproducing sounds originating from a plurality of sound sources.
  35. Metcalf,Randall B., Sound system and method for capturing and reproducing sounds originating from a plurality of sound sources.
  36. Metcalf, Randall B., Sound system and method for creating a sound event based on a modeled sound field.
  37. Metcalf, Randall B., Sound system and method for creating a sound event based on a modeled sound field.
  38. Metcalf,Randall B., Sound system and method for creating a sound event based on a modeled sound field.
  39. Slezak, Mark R., Spacialization of audio with visual cues.
  40. Ducheneaut, Nicolas B.; Smith, Trevor F., System and method for facilitating cognitive processing of simultaneous remote voice conversations.
  41. Metcalf, Randall B., System and method for generating sound events.
  42. Metcalf, Randall B., System and method for integral transference of acoustical events.
  43. Metcalf,Randall B., System and method for integral transference of acoustical events.
  44. Ducheneaut, Nicolas B.; Nickell, Eric S., System and method for managing a multiplicity of text messages in an online game.
  45. Seligmann, Doree Duncan; John, Ajita; Sammon, Michael J.; Skiba, David, Three-dimensional generalized space.
  46. Lin, Yun-Ting; Yan, Yong, Three-dimensional sound creation assisted by visual information.
  47. Chabanne, Christophe; Robinson, Charles Q., Upmixing object based audio.
  48. Okubo, Satoru; Araki, Shigeru, Video game apparatus, background sound output setting method in video game, and computer-readable recording medium storing background sound output setting program.
  49. Timothy J. Van Hook ; Howard H. Cheng ; Anthony P. DeLaurier ; Carroll P. Gossett ; Robert J. Moore ; Stephen J. Shepard ; Harold S. Anderson ; John Princen ; Jeffrey C. Doughty ; Nathan F. , Video game system and coprocessor for video game system.
  50. Van Hook Timothy J. ; Cheng Howard H. ; DeLaurier Anthony P. ; Gossett Carroll P. ; Moore Robert J. ; Shepard Stephen J. ; Anderson Harold S. ; Princen John ; Doughty Jeffrey C. ; Pooley Nathan F. ; , Video game system with coprocessor providing high speed efficient 3D graphics and digital audio signal processing.
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