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Tiled linear host texture storage 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06F-013/00
출원번호 US-0773921 (1996-12-30)
발명자 / 주소
  • Wilde Daniel P.
  • McDonald Timothy J.
출원인 / 주소
  • Cirrus Logic, Inc.
대리인 / 주소
    Wilder
인용정보 피인용 횟수 : 50  인용 특허 : 0

초록

A process and implementing computer system for graphics applications in which polygon information, including transparency, color and other polygon characteristics, is organized, stored and transferred in terms of areas or tiled blocks of information in a matrix configuration. The polygon bytes of te

대표청구항

[ What is claimed is:] [1.] A method for organizing blocks of display-related information, said display-related information being representative of at least one characteristic of a plurality of image pixels defining an image to be presented on a screen of a display device, said display device being

이 특허를 인용한 특허 (50)

  1. Leather, Mark M., 3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components.
  2. Desormeaux David A., Architecture for a graphics processing unit using main memory.
  3. Shimizu, Dan; Shiota, Ko; Oira, Munehito; Koshima, Kazuo, Controller interface for a graphics system.
  4. Ohtani, Naoki, Drawing device.
  5. Kirk David B. ; Solanki Gopal ; Priem Curtis ; Donovan Walter ; Yeun Joe L., Graphics pipeline selectively providing multiple pixels or multiple textures.
  6. Kirk, David B.; Solanki, Gopal; Priem, Curtis; Donovan, Walter; Yeun, Joe L., Graphics pipeline selectively providing multiple pixels or multiple textures.
  7. Van Hook, Timothy J.; Fouladi, Farhad; Moore, Robert; Cheng, Howard H., Graphics pipeline token synchronization.
  8. Fouladi, Farhad; Yeung, Winnie W.; Cheng, Howard, Graphics processing system with enhanced memory controller.
  9. Fouladi, Farhad; Yeung, Winnie W.; Cheng, Howard, Graphics processing system with enhanced memory controller.
  10. Huang, Ta-lun; Lu, Chung-yen, Graphics system and method for minimizing the idle time of a host processor in the graphics system.
  11. Fouladi,Farhad; Leather,Mark M.; Moore,Robert; Cheng,Howard; Van Hook,Timothy J., Graphics system with copy out conversions between embedded frame buffer and main memory.
  12. Fouladi,Farhad; Leather,Mark M.; Moore,Robert; Cheng,Howard; Van Hook,Timothy J., Graphics system with copy out conversions between embedded frame buffer and main memory for producing a streaming video image as a texture on a displayed object image.
  13. Van Hook, Timothy; Fouladi, Farhad, Graphics system with embedded frame buffer having reconfigurable pixel formats.
  14. Van Hook,Timothy J.; Fouladi,Farhad, Graphics system with embedded frame buffer having reconfigurable pixel formats.
  15. Van Hook, Timothy J.; Fouladi, Farhad, Graphics system with embedded frame butter having reconfigurable pixel formats.
  16. Bentz Ole ; Gossett Carroll Philip ; Goudy Mark, Hashed direct-mapped texture cache.
  17. Larson Michael Kerry ; McDonald Timothy James, Host DMA through subsystem XY processing.
  18. Demers, Eric, Low cost graphics with stitching processing hardware support for skeletal animation.
  19. Chowdhuri, Bhaskar; Banga, Kanwal Preet Singh; Palazzolo, Jr., Frank; Zampieri, Ugo, Memory system for accelerating graphics operations within an electronic device.
  20. Longwell, Michael L.; Atwell, William Daune; Myers, Jeffrey Van, Memory tile for use in a tiled memory.
  21. Fouladi, Farhad; Moore, Robert, Method and apparatus for buffering graphics data in a graphics system.
  22. Fouladi,Farhad; Moore,Robert, Method and apparatus for buffering graphics data in a graphics system.
  23. Leather, Mark M.; Fouladi, Farhad, Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode.
  24. Demers,Eric; Leather,Mark M.; Segal,Mark G., Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system.
  25. Leather,Mark M., Method and apparatus for environment-mapped bump-mapping in a graphics system.
  26. Rogers Philip J., Method and apparatus for formatting a texture in a frame buffer.
  27. Leather,Mark M.; Drebin,Robert A.; Van Hook,Timothy J., Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system.
  28. Leather,Mark M.; Drebin,Robert A.; Van Hook,Timothy J., Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system.
  29. Balatsos Aris,CAX ; Aleksic Milivoje,CAX ; Caruk Gordon,CAX ; Gruber Andrew E., Method and apparatus for mapping a linear address to a tiled address.
  30. Cox Michael Brian ; Shantz Michael J., Method and apparatus for multi-level demand caching of textures in a graphics display device.
  31. Hall, Ronald W.; Barinaga, John; Cowger, Bruce, Method and apparatus for providing ink to an ink jet printing system.
  32. Hall,Ronald W.; Barinaga,John; Cowger,Bruce, Method and apparatus for providing ink to an ink jet printing system.
  33. Law,Patrick Y.; Yasumoto,Yoshitaka, Method and apparatus for providing logical combination of N alpha operations within a graphics system.
  34. Rogers Philip J. ; Wu Xiaoqing, Method and apparatus for sequencing texture updates in a video graphics system.
  35. Leather, Mark M.; Yasumoto, Yoshitaka, Method and apparatus for texture tiling in a graphics system.
  36. David L. Morgan, Method and system for dynamic texture replication on a distributed memory graphics architecture.
  37. Atwell William Daune ; Longwell Michael L. ; Myers Jeffrey Van, Method for designing a tiled memory.
  38. Chuang,Eric, Personal computer system and core logic chip applied to same.
  39. Farr,Isaac; Shivji,Shane, Printing device having a printing fluid detector.
  40. Donham, Christopher D. S.; Minkin, Alexander L., Processing high numbers of independent textures in a 3-D graphics pipeline.
  41. Drebin,Robert A.; Van Hook,Timothy J.; Law,Patrick Y.; Leather,Mark M.; Komsthoeft,Matthew, Recirculating shade tree blender for a graphics system.
  42. Drebin,Robert A.; Van Hook,Timothy J.; Law,Patrick Y.; Leather,Mark M.; Komsthoeft,Matthew, Recirculating shade tree blender for a graphics system.
  43. Hall Ronald W. ; Barinaga John ; Cowger Bruce, Replaceable pump module for receiving replaceable ink supplies to provide ink to an ink jet printing system.
  44. Baldwin, David Robert, Same tile method.
  45. Andrew Rosman, Steaming prefetching texture cache for level of detail maps in a 3D-graphics engine.
  46. Priem,Curtis; Solanki,Gopal; Kirk,David, Texture cache for a computer graphics accelerator.
  47. Solanki, Gopal; Dawallu, Kioumars Kevin, Texture caching arrangement for a computer graphics accelerator.
  48. Solanki,Gopal; Dawallu,Kioumars Kevin, Texture caching arrangement for a computer graphics accelerator.
  49. Hollis,Martin; DeLaurier,Anthony P.; Fouladi,Farhad, Variable bit field encoding.
  50. Cheng, Howard H.; Moore, Robert; Fouladi, Farhad; Van Hook, Timothy J., Vertex cache for 3D computer graphics.
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