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Electronic game device 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/22
출원번호 US-0312602 (1999-05-17)
우선권정보 JP0135636 (1998-05-18)
발명자 / 주소
  • Osaki Makoto,JPX
  • Fujimura Takashi,JPX
  • Nishimura Naotake,JPX
  • Koiwa Koki,JPX
  • Manabe Ringo,JPX
  • Tsuji Yukio,JPX
출원인 / 주소
  • Kabushiki Kaisha Sega Enterprises, JPX
대리인 / 주소
    Finnegan, Henderson, Farabow, Garrett & Dunner, L.L.P.
인용정보 피인용 횟수 : 94  인용 특허 : 5

초록

An electronic game device comprises a game implementing module (30) for implementing a game; a storing module (36) for storing game results for each player; a calculating module (34) for (i) reading out a game result of the player stored in the storing module, (ii) adding the game result achieved in

대표청구항

[ What is claimed is:] [1.] An electronic game device comprising:clock function means for realizing a clock function;time period specifying means for specifying a time period consisting of a plurality of predetermined unit time periods by means of said clock function means;game result storing means

이 특허에 인용된 특허 (5)

  1. Slye Damon H. (Eugene OR) Bowman Paul R. (Eugene OR) Hutton Lincoln (Eugene OR), Computer simulation playback method and simulation.
  2. Sato Seiichi (Tokyo JPX), Game system.
  3. Okada Satoru (Kyoto JPX) Nishizawa Kenji (Kyoto JPX), Memory cartridge and game apparatus using the same.
  4. Thacher Kerry E. (333 Kennedy Street Winnipeg CAX) Sumka Gary H. (333 Kennedy Street Oakville CAX) Barakat Mohamed A. (333 Kennedy Street Winnipeg CAX) Hancharyk John S. (333 Kennedy Street Winnipeg , Tournament data system with game score communication between remote player terminal and central computer.
  5. Endo Masanobu (Tokyo JPX), Video game machine for business use.

이 특허를 인용한 특허 (94)

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  6. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
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  8. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  9. Bortnik, Michal; Arthur, Erik John; Macauley, James David; Chen, Ling Tony; Asmi, Yasser B.; Lamb, Steven D.; Helm, James N., Application interface for tracking player identity.
  10. Audet, Mathieu, Array of documents with past, present and future portions thereof.
  11. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising.
  12. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
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  14. Moore, Rodney K.; Hecht, Allen R.; Riley, Thomas P., COMPUTER GAME DISPLAY SYSTEM AND PROCESSES, IN ELECTRONICALLY-CONTROLLED MULTI-PARTICIPANT GAME CONTESTS, FOR AGGREGATING AND COMPOSING A COMMON DISPLAY AND FOR INCORPORATING VIRTUAL PARTICIPANTS IN .
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  16. Abdo Malki, Credit card security method and credit card.
  17. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
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  19. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  20. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  21. Audet, Mathieu, Displays of user select icons with an axes-based multimedia interface.
  22. Audet, Mathieu, Documents discrimination system and method thereof.
  23. van Datta, Glen; Zalewski, Gary, Establishing an impression area.
  24. Audet, Mathieu; Cassistat, Francois, Expandable and collapsible arrays of aligned documents.
  25. Audet, Mathieu; Cassistat, Francois, Expandable and collapsible arrays of documents.
  26. Bortnik, Michal; Curley, Vincent H.; Jen, James His-Kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
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  30. Bortnik, Michal; Curley, Vincent H.; Jen, James Hsi-Kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
  31. Bortnik, Michal; Curley, Vincent H.; Jen, James Hsi-kai; Macauley, James David; Chen, Ling Tony; Lamb, Steven D., Game achievements system.
  32. Wolf, Bryan D.; Singer, Adam; Popovich, Alexander; Filipour, Cameron A., Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill.
  33. Wolf, Bryan D.; Singer, Adam; Popovich, Alexander; Filipour, Cameron A., Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill.
  34. Wolf, Bryan D.; Singer, Adam; Popovich, Alexander; Filipour, Cameron A., Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill.
  35. Audet, Mathieu, Graphical multidimensional file management system and method.
  36. Genyo Takeda JP; Shuhei Kato JP; Satoshi Nishiumi JP, High performance/low cost video game system with multi-functional peripheral processing subsystem.
  37. van Datta, Glen; Zalewski, Gary, Identifying obstructions in an impression area.
  38. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  39. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  40. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  41. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  42. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
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  44. Audet, Mathieu; Cassistat, Francois, Method and apparatus for displaying data element axes.
  45. Audet, Mathieu, Method and apparatus for identifying user-selectable elements having a commonality thereof.
  46. Jen,James; Novak,Chris; Chudley,Martyn; Worswick,David, Method and apparatus for retrieving recorded races for use in a game.
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  48. Audet, Mathieu, Method and system for managing music files.
  49. Audet, Mathieu, Method and system for managing musical files.
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  51. Audet, Mathieu, Method and tool for classifying documents to allow a multi-dimensional graphical representation.
  52. Kalson, Amy B.; Koo, Chang Hoh; Dispenza, Dana J.; Dutilly, Derek T., Method for using images to generate gameplay content.
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  68. Audet, Mathieu, Multimedia interface.
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  84. Shigeru Miyamoto JP; Yasunari Nishida JP; Takumi Kawagoe JP; Yoshiaki Koizumi JP, Three-dimensional image processing apparatus with enhanced automatic and user point of view control.
  85. Audet, Mathieu, Timescale for presenting information.
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  88. Bortnik, Michal; Malabuyo, Paolo V.; Gunn, Steven Ryan; Macauley, James David; O'Kelley, II, Patrick W., User interface for viewing aggregated game, system and personal information.
  89. Bortnik, Michal; Henson, Scott; O'Kelley, II, Patrick W.; Hansen, Johan Peter; Chen, Ling Tony; Johnson, Jerry A., User-centric method of aggregating information sources to reinforce digital identity.
  90. Nishiumi,Satoshi; Koshima,Kazuo; Ohta,Keizo, Video game system.
  91. Miyamoto Shigeru,JPX ; Nishida Yasunari,JPX ; Kawagoe Takumi,JPX ; Nishiumi Satoshi,JPX, Video game system and method with enhanced three-dimensional character and background control.
  92. Nishiumi, Satoshi; Koshima, Kazuo; Nonaka, Nobuyuki, Video game system providing physical sensation.
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