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[미국특허] Video game apparatus and image synthesizing method thereof 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
  • G09B-019/00
출원번호 US-0565584 (1995-11-30)
우선권정보 JP0329694 (1994-12-02)
발명자 / 주소
  • Aoshima Nobuyuki,JPX
  • Yamamoto Takeyasu,JPX
출원인 / 주소
  • Namco, Ltd., JPX
대리인 / 주소
    Oliff & Berridge, PLC
인용정보 피인용 횟수 : 41  인용 특허 : 17

초록

The game computing section computes and outputs advice data depending on the state of game on the display.

대표청구항

[ What is claimed is:] [1.]1. A video game apparatus comprising:a display;game operating means operated by a player;game computing means for computing a game in accordance with an operation signal from said game operating means and a predetermined game program to display a game image on said display

이 특허에 인용된 특허 (17) 인용/피인용 타임라인 분석

  1. Dell Harold R. (Menlo Park CA) Holtsman William L. (Endwell NY) Lamasney Michael V. (San Jose CA) Mortimer Charles P. L. (Binghamton NY), Aircraft simulator digital audio system.
  2. Gonzalez Carlos (Calle H 472 ; Urb. Constancia Ponce PRX 00731), Electronic educational game with responsive animation.
  3. Fisher Donald (Roslyn NY), Golf computer and golf replay device.
  4. Obata Akihiko (Mitaka NJ JPX) Adachi Motomitsu (Bedminister NJ) Kamata Hajime (Kawasaki JPX) Yano Katsutoshi (Tokyo JPX), Guidance message display timing control using time intervals.
  5. Lanier Charles D. (Grapevine TX) Wolf Richard J. (Crowley TX) Villegas Leticia (West Lafayette IN), Intelligent help system.
  6. Cerchio Gerard J. (San Jose CA), Interactive software training system.
  7. Gardner David L. (Longmont CO) Lamberti Donna M. (Watertown MA) Prager John M. (Ashland MA), Method and apparatus providing an intelligent help explanation paradigm paralleling computer user activity.
  8. Langlais Bernard (Thiais FRX) Saunier Christian (Ermont FRX), Method and device for training in the driving of vehicles.
  9. Eisen Ivan R. (Flower Mound TX) Morris Ruth A. (Dallas TX), Method for automatically adjusting help information displayed in an online interactive system.
  10. Logg G. Edward (Los Altos CA), Method for coloring a polygon on a video display.
  11. Morrison Howard J. (Deerfield IL) Breslow Jeffrey D. (Highland Park IL) Harper Rex M. (Chicago IL), Microprocessor controlled game.
  12. Moncrief Rick L. (San Jose CA) Mott Stephanie J. (San Jose CA) Behensky Max L. (Hayward CA) Margolin Jed (San Jose CA), System and method for driver training with multiple driver competition.
  13. Boman Bertho (Fort Lauderdale FL), System and method for measuring distance between two objects on a golf course.
  14. Mott Stephanie J. (Sunnyvale CA) Moncrief Rick L. (San Jose CA) Behensky Max L. (Hayward CA), System and method for recursive driver training.
  15. Glass Richard H. (Springfield VA) Smith George D. (Broadrun VA) Smith ; III Charles G. (Centreville VA) Plavnieks Andris (Fairfax VA) Tilghman William T. (Sterling VA) O\Brien Russell F. (Riverside C, Training device onboard instruction station.
  16. Pierce Mark S. (Palo Alto CA) Loper ; III Milton H. (Mountain View CA) Harper Dennis D. (Campbell CA) Akers David S. (Fremont CA) Lee Samuel (San Jose CA), Vehicle simulator including cross-network feedback.
  17. Okada Kazuo (Tokyo JPX), Video game which instructs the user how to play.

이 특허를 인용한 특허 (41) 인용/피인용 타임라인 분석

  1. Webster, Matthew; Ross, Paul; Cuss, Steve, Automatic game comparison and recommendation.
  2. Webster, Matthew; Ross, Paul; Cuss, Steve, Automatic game comparison and recommendation.
  3. Webster, Matthew; Ross, Paul; Cuss, Steve, Automatic game comparison and recommendation.
  4. Wana, John; Tumanov, Ilya; Perantatos, George; Meyers, Brian R., Automatic social graph calculation.
  5. Tumanov, Ilya; Wana, John; Perantatos, George; Meyers, Brian R.; Caldwell, Gary, Collection of intranet activity data.
  6. Ikeda, Yuto; Yamamoto, Kenichi; Kawano, Yoshiaki, Comment display-capable game system, comment display control method and storage medium.
  7. Yoshida, Shigeru; Masuda, Takuji; Kobayashi, Takanori, Driving game with assist and training modes.
  8. Kaminagayoshi,Takehiro; Shimamura,Hidekazu, Entertainment system, entertainment apparatus, recording medium, and program providing color coded display messages.
  9. Hickman, Paul L., Exercise equipment with removable digital script memory.
  10. Ashby, Darren C.; Watterson, Scott R.; Lorrigan, Kirk; Dalebout, William T., Exercise systems for simulating real world terrain.
  11. Hinami,Masahiro; Kamiko,Toshiyasu; Terada,Takaharu; Fujisawa,Yasushi, Game device.
  12. Suzuki,Yuu; Miyagushi,Hideaki, Image processing device, electronic playing device, and storage medium for tv game machine.
  13. Olson, Michael L.; Dalebout, William T., Magnetic resistance mechanism in a cable machine.
  14. Ihori, Satoshi; Fujimatsu, Shinya, Message output device, wherein the message has a life duration.
  15. Acres, John F., Method and apparatus for displaying player tracking information on an electronic gaming machine display.
  16. Acres, John F., Method and apparatus for displaying player tracking information on an electronic gaming machine display.
  17. Hickman, Paul L., Method and apparatus for remote interactive exercise and health equipment.
  18. Hickman, Paul L., Method and apparatus for remote interactive exercise and health equipment.
  19. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Methods and systems for controlling an exercise apparatus using a USB compatible portable remote device.
  20. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Methods and systems for controlling an exercise apparatus using a USB compatible portable remote device.
  21. Ashby, Darren C., Methods and systems for controlling an exercise apparatus using a portable data storage device.
  22. Hickman, Paul L.; Gough, Michael L., Mobile systems and methods for health, exercise and competition.
  23. Ashby, Darren C.; Dalebout, William T.; Watterson, Scott R., Portable physical activity sensing system.
  24. Ashby, Darren C.; Dalebout, William T.; Watterson, Scott R., Portable physical activity sensing system.
  25. Ashby, Darren, Post workout massage device.
  26. Tumanov, Ilya; Perantatos, George; Wana, John Surapunt; Meyers, Brian R., Presentation of information describing user activities with regard to resources.
  27. York, James R. J.; Pagulayan, Randy J.; Fields, Tim V., Squad command interface for console-based video game.
  28. York, James R. J.; Pagulayan, Randy J.; Fields, Tim V., Squad command interface for console-based video game.
  29. Fields, Timothy V.; York, James R. J., Squad vs. squad video game.
  30. Brammer, Chase, System and method for controlling an exercise device.
  31. Ashby, Darren C.; Watterson, Scott R.; Lorrigan, Kirk; Dalebout, William T., System and method for selective adjustment of exercise apparatus.
  32. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., System and methods for controlling the operation of one or more exercise devices and providing motivational programming.
  33. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Systems for interaction with exercise device.
  34. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Systems for interaction with exercise device.
  35. Watterson, Scott R.; Dalebout, William T.; Ashby, Darren C., Systems for interaction with exercise device.
  36. Ashby, Darren C.; Watterson, Scott R.; Lorrigan, Kirk; Dalebout, William T., Systems, methods, and devices for simulating real world terrain on an exercise device.
  37. Ashby, Darren C.; Watterson, Scott R.; Lorrigan, Kirk; Dalebout, William T., Systems, methods, and devices for simulating real world terrain on an exercise device.
  38. Alexeev, Alexey; Drozd, Stepan, Touch control with dynamic zones and displayed elements.
  39. Borodovsky, Vitaliy; Bobrovnichiy, Dmitriy, User control of objects and status conditions.
  40. Michelstein, Jennifer P.; Helin, Jonas; Alexieff, Mark R., Using game play elements to motivate learning.
  41. Aoshima, Nobuyuki; Yamamoto, Takeyasu, Video game apparatus and image synthesizing method thereof.

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