$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

[미국특허] Voice communication during a multi-player game 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
  • A63F-009/24
  • G06F-017/00
  • G06F-019/00
출원번호 US-0188122 (1998-11-09)
발명자 / 주소
  • Heredia Rafael
출원인 / 주소
  • Cirrus Logic, Inc.
대리인 / 주소
    Bell
인용정보 피인용 횟수 : 252  인용 특허 : 15

초록

Real-time synchronized voice communications during a multi-player game is disclosed. A server is connected to client computers, players. Players can speak into a microphone and have their voice transmitted to all players or a select few. Digitized voice communications are transmitted along with othe

대표청구항

[ What is claimed is:] [1.]1. A video game system for providing real-time synchronized audio during a multi-player game, comprising:a plurality of game player client computers, each including a player voice input means for inputting a player voice and producing a player voice signal for that game pl

이 특허에 인용된 특허 (15) 인용/피인용 타임라인 분석

  1. Tzidon Aviv,ILX ; Polak Menachem,ILX, Airborne avionics simulator system.
  2. Sekigawa Kaoru (Kanagawa JPX), Apparatus for compensating a delay time of time code signal used in a digital audio tape recorder.
  3. Carter Andrew L. (Saratoga CA), Computer game apparatus for providing independent audio in multiple player game systems.
  4. Menashe Julian (54 Copley Park London SW16 3DB GBX), Interactive, computerised gaming system with remote terminals.
  5. Richter Andreas (Philadelphia PA) Reed ; Jr. Ogden C. (Philadelphia PA), Method and apparatus for multiple media digital communication system.
  6. Kline Richard B. (E. Walpole MA), Method for distributed voice conferencing in a fast packet network.
  7. Fennell ; Jr. W. Temple W. (Charlottesville VA) Hodes Todd (Berkeley CA) Witherell Scott (Woodbridge VA) Goebel Chris J. (Charlottesville VA) Thakkar Rajesh P. (Charlottesville VA) Schwenk Thomas (Ch, Method of managing multi-player game playing over a network.
  8. Horstmann Keats B. ; Fergeson Stephen L. ; Deckler William E., Multisite multiplayer interactive electronic entertainment system having a partially player defined universe.
  9. Perlman Stephen G., Network architecture to support real-time video games.
  10. Bakoglu Halil Burhan (Ossining NY) Chen Jeng-Chun Janet (Yorktown Heights NY) Lean Andy Geng-Chyun (Merrick NY) Maruyama Kiyoshi (Chappaqua NY) Yue Ghung-Wai (Yorktown Heights NY), Networking video games over telephone network.
  11. Barraclough Keith R. (Romsey GBX) Gay Adrian C. (Fareham GBX), Packet communication terminal having synchronized audio and cursor data.
  12. Gagin Reuven (Tel Aviv ILX) Livshitz Joseph (Rosh Ha\ain ILX) Sharon Erez (Cohav Yair ILX), Real-time multi-user game communication system using existing cable television infrastructure.
  13. Barker Bruce J. (125 Fifth Ave. ; Apt. 12D Pelham NY 10803), Remote controlled multiplayer video game.
  14. Lowe Danny D. (Calgary CAX) Lees John W. (Calgary CAX), Sound imaging apparatus for a video game system.
  15. Best Robert M. (16016 9th NE. Seattle WA 98155), TV Movies that talk back.

이 특허를 인용한 특허 (252) 인용/피인용 타임라인 분석

  1. Kammler, Keith Donald, Adaptive display system and method for a gaming machine.
  2. Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade; Perry, David, Add-on management methods.
  3. Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade; Perry, David, Add-on management systems.
  4. Norris, Elwood G.; Bolton, John Bryan, Amplification system, carrier tracking systems and related methods for use in parametric sound systems.
  5. Perlman, Stephen G., Apparatus and method for wireless video gaming.
  6. Pereira, Rui Filipe Andrade; Gault, Andrew Buchanan, Audio acceleration.
  7. Weiner, Keith; Scott, Frederick, Audio conferencing server for the internet.
  8. Pereira, Rui Filipe Andrade; Gault, Andrew Buchanan, Audio deceleration.
  9. Kulavik, Richard; Kuruba Buchannagari, Shobha Devi; Bonanno, Carmine, Automatic volume control for combined game and chat audio.
  10. Danieli, Damon V.; Heller, Noah, Banning verbal communication to and from a selected party in a game playing system.
  11. Danieli, Damon V.; Heller, Noah, Banning verbal communication to and from a selected party in a game playing system.
  12. Decker, Duane R., Beat synchronization in a game.
  13. Decker, Duane R., Beat synchronization in a game.
  14. Kipman, Alex; Perez, Kathryn Stone; Polzin, R. Stephen; Guo, William, Binding users to a gesture based system and providing feedback to the users.
  15. Maehiro, Kazutoyo, Chat application for video game machine.
  16. Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade; Perry, David; Lau, Brian K. F.; Yong, Kelvin Michael; Rickeby, Claes Christian; Breed, Ryan Hamilton; Galano, III, Eleazar T.; English, Austin, Command sentinel.
  17. Fujisaki, Iwao, Communication device.
  18. Fujisaki, Iwao, Communication device.
  19. Fujisaki, Iwao, Communication device.
  20. Fujisaki, Iwao, Communication device.
  21. Fujisaki, Iwao, Communication device.
  22. Fujisaki, Iwao, Communication device.
  23. Fujisaki, Iwao, Communication device.
  24. Fujisaki, Iwao, Communication device.
  25. Fujisaki, Iwao, Communication device.
  26. Fujisaki, Iwao, Communication device.
  27. Fujisaki, Iwao, Communication device.
  28. Fujisaki, Iwao, Communication device.
  29. Fujisaki, Iwao, Communication device.
  30. Fujisaki, Iwao, Communication device.
  31. Fujisaki, Iwao, Communication device.
  32. Fujisaki, Iwao, Communication device.
  33. Fujisaki, Iwao, Communication device.
  34. Fujisaki, Iwao, Communication device.
  35. Fujisaki, Iwao, Communication device.
  36. Fujisaki, Iwao, Communication device.
  37. Fujisaki, Iwao, Communication device.
  38. Fujisaki, Iwao, Communication device.
  39. Fujisaki, Iwao, Communication device.
  40. Fujisaki, Iwao, Communication device.
  41. Fujisaki, Iwao, Communication device.
  42. Fujisaki, Iwao, Communication device.
  43. Fujisaki, Iwao, Communication device.
  44. Fujisaki, Iwao, Communication device.
  45. Fujisaki, Iwao, Communication device.
  46. Fujisaki, Iwao, Communication device.
  47. Fujisaki, Iwao, Communication device.
  48. Fujisaki, Iwao, Communication device.
  49. Fujisaki, Iwao, Communication device.
  50. Jeremy Guy Sanders GB, Computer network telephony.
  51. Baerlocher,Anthony J., Computer system communicable with one or more gaming devices having a matching game.
  52. Dolloff,Jan K.; Mead,Randall D.; Hostetler,John D.; Baerlocher,Anthony J., Computer system communicable with one or more gaming devices having a matching game with multiple rounds.
  53. Glaser, Russell E.; Landers, Amy Lynn; Furr, Kevin L.; Del Castillo, Leonardo G.; Lum, Richard S.; Gunn, Steven R.; Guo, Wei, Controller notification system.
  54. Glaser, Russell E.; Landers, Amy Lynn; Furr, Kevin L.; Del Castillo, Leonardo G.; Lum, Richard S.; Gunn, Steven R.; Guo, Wei, Controller notification system.
  55. Muth, James M., Custom ASIC combining VoIP and security IP.
  56. Bracken, Andrew E.; Kellenberger, Kurt B.; Braymen, Christopher C., Customizing player-generated audio in electronic games.
  57. Reiss, Jordan; Donovan, Paul, Daisy-chained game audio exchange.
  58. Racz, Patrick Sandor; Hulst, Hermen-ard, Data storage and access systems.
  59. Falcon, Fernando D., Device, system and method for measurement of media consumption in digital media terminals.
  60. Pereira, Rui Filipe Andrade; Gault, Andrew Buchanan, Differentiation for achieving buffered decoding and bufferless decoding.
  61. Perry, David; Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade, Dual-mode program execution.
  62. Perry, David; Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade, Dual-mode program execution.
  63. Giaimo, Edward C.; Stipes, Matthew J.; Danieli, Damon V.; Mack, Wolfgang A.; Brooks, Thomas W., Enabling separate chat and selective enablement of microphone.
  64. Giaimo, III,Edward C.; Stipes,Matthew J.; Danieli,Damon V.; Mack,Wolfgang A.; Brooks,Thomas W., Enabling separate chat and selective enablement of microphone.
  65. Glaser, Richard E.; Landers, Amy Lynn; Furr, Kevin L.; Del Castillo, Leonardo G.; Lum, Richard S.; Gunn, Steven R.; Guo, Wei, Game console notification system.
  66. Riggs, Andrew J.; Hammond, Michael; Shek, Chan Kei, Game controller with sensitivity adjustment.
  67. Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade, Game execution environments.
  68. Lee, Jeong Hoon; You, Jeong Min; Kim, In Hwan; Son, Sung Mu, Game supply system using personal area network, a game supply method thereby, a service server, a relay method, a mobile phone and a storage means.
  69. Nomi, Mitsuhiro; Ueno, Satoshi; Noguchi, Yasuhiro, Game system.
  70. Reiss, Jordan; Donovan, Paul; Northway, David; Barry, Adam, Game system mixing player voice signals with game sound signal.
  71. Lum, Richard S.; Guo, Wei; Gordon, Gary, Gaming console wireless protocol for peripheral devices.
  72. Laakso, Jeffrey P.; Kaminkow, Joseph E., Gaming device and method for enhancing the issuance or transfer of an award.
  73. Laakso, Jeffrey P.; Kaminkow, Joseph E., Gaming device and method for enhancing the issuance or transfer of an award.
  74. Randall, Dov L.; Oles, David M., Gaming device having a matching symbol game.
  75. Singer, Anthony M.; Marks, Daniel M.; Marks, Howard M., Gaming device having a plurality of wildcard symbol patterns.
  76. Singer, Anthony M.; Marks, Daniel M.; Marks, Howard M., Gaming device having a plurality of wildcard symbol patterns.
  77. Singer, Anthony M.; Marks, Daniel M.; Marks, Howard M., Gaming device having a plurality of wildcard symbol patterns.
  78. Laakso,Jeffrey P., Gaming device having a system for dynamically aligning background music with play session events.
  79. Lucchesi, Matthew; Kremer, Jason D., Gaming device having changed or generated player stimuli.
  80. Lucchesi, Matthew; Kremer, Jason D., Gaming device having changed or generated player stimuli.
  81. Lucchesi,Matthew; Kremer,Jason D., Gaming device having changed or generated player stimuli.
  82. Hecht, William L.; Landrum, Kristopher E., Gaming device having modified reel spin sounds to highlight and enhance positive player outcomes.
  83. Gilliland, John J.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple display interfaces.
  84. Gilliland, John G.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple selectable display interfaces based on player's wagers.
  85. Gilliland, John G.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple selectable display interfaces based on player's wagers.
  86. Hecht, William L.; Landrum, Kristopher E., Gaming device having pitch-shifted sound and music.
  87. Landrum, Kristopher E.; Maya, Darren; Mierau, Marc S., Gaming device having player-selectable music.
  88. Kaminkow, Joseph E.; Jones, Aaron T., Gaming device having touch activated alternating or changing symbol.
  89. Laakso,Jeffrey P., Gaming device which dynamically modifies background music based on play session events.
  90. Kaminkow, Joseph E.; Laakso, Jeffrey P., Gaming device with award and deduction proximity-based sound effect feature.
  91. Hecht, William L.; Landrum, Kristopher E., Gaming device with sound recording changes associated with player inputs.
  92. Saunders, Brian F.; Caputo, Scott A., Gaming system and method configured to operate a game associated with a reflector symbol.
  93. Baerlocher, Anthony J., Gaming system and method having promotions based on player selected gaming environment preferences.
  94. Baerlocher, Anthony J., Gaming system and method having promotions based on player selected gaming environment preferences.
  95. Hoffman, Benjamin C.; Parker, Christmas C.; Rodgers, Paulina, Gaming system and method providing indication of notable symbols.
  96. Hoffman, Benjamin C.; Parker, Christmas C.; Rodgers, Paulina, Gaming system and method providing indication of notable symbols.
  97. Hoffman, Benjamin C.; Parker, Christmas C.; Rodgers, Paulina, Gaming system and method providing indication of notable symbols including audible indication.
  98. Saunders, Brian F.; Caputo, Scott A., Gaming system and method that determines awards based on quantities of symbols included in one or more strings of related symbols displayed along one or more paylines.
  99. D'Amico, Michael H.; Gong, Xiaoqiang D.; Baltz, Frederick Van; Osburn, Lattamore D.; Young, Tara C., Gaming system customer service techniques.
  100. D'Amico, Michael H.; Gong, Xiaoqiang D.; Van Baltz, Frederick; Osburn, Lattamore D.; Young, Tara C., Gaming system customer service techniques.
  101. Gilliand, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  102. Gilliand, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  103. Gilliland, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  104. Gottlieb, Steven M., Group portraits composed using video chat systems.
  105. Bonanno, Carmine, Headphone system for computer gaming.
  106. Reiss, Jordan; Dammermann, Kurt; LaTendresse, Joshua; Barry, Adam; Krieger, Dana; Lovelady, Brett, Headset with noise plates.
  107. Reiss, Jordan; Dammermann, Kurt; LaTendresse, Joshua; Barry, Adam; Krieger, Dana; Lovelady, Brett, Headset with noise plates.
  108. Perlman, Stephen G.; van der Laan, Roger, Hosting and broadcasting virtual events using streaming interactive video.
  109. Perlman, Stephen G.; van der Laan, Roger, Hosting and broadcasting virtual events using streaming interactive video.
  110. Ferguson, Kevin; Gronachan, Donald, Human movement measurement system.
  111. Ferguson, Kevin; Gronachan, Donald, Human movement measurement system.
  112. Gottlieb, Steven M., Image and identity validation in video chat events.
  113. Bracken, Andrew E.; Kellenberger, Kurt B.; Braymen, Christopher G., Incorporating player-generated audio in an electronic game.
  114. Bracken, Andrew E.; Kellenberger, Kurt B; Braymen, Christopher G., Incorporating player-generated audio in an electronic game.
  115. Chrysanthakopoulos,Georgios; Schmidt,Brian L., Integrating external voices.
  116. Perry, David; Pereira, Rui Filipe Andrade, Intelligent game loading.
  117. Fujisaki, Iwao, Inter-vehicle middle point maintaining implementer.
  118. McGrath, David S.; Heckenberg, Daniel; Bennett, Stephen James, Interactive spatalized audiovisual system.
  119. Cash, Duane Matthew, Interactive vehicle gaming system and method.
  120. Wolinsky, Scott, Keypad for dialing telephone numbers and displaying game moves.
  121. Norris, Elwood G.; Bolton, John; Groeli, Julian; Chen, Jin, Low profile parametric transducers and related methods.
  122. Stone-Perez, Kathryn; Margolis, Jeffrey; Finocchio, Mark J.; Keane, Brian E.; Poot, Rudy Jacobus; Latta, Stephen G., Managing virtual port associations to users in a gesture-based computing environment.
  123. Stone-Perez, Kathryn; Margolis, Jeffrey; Finocchio, Mark J.; Keane, Brian E.; Poot, Rudy Jacobus; Latta, Stephen G., Managing virtual ports.
  124. Perlman, Stephen G., Mass storage repository for a wireless network.
  125. Clowes, Joanne; Johnson, Brett, Massively multiplayer game with shared gameplay experience.
  126. Pelkey, Casey J.; Smith, Darren C., Messaging service for information processing systems.
  127. Pelkey, Casey J.; Smith, Darren C., Messaging service for video game systems.
  128. Wolinsky,Scott, Method and apparatus for identifying game players and game moves.
  129. Pruski, Kenneth P., Method and apparatus for providing user control of audio quality.
  130. Wolinsky, Scott, Method and apparatus for simulating game accessories.
  131. Yoakum, John H.; McCormack, Tony; Costello, John, Method and system for aurally positioning voice signals in a contact center environment.
  132. Yoakum, John H.; McCormack, Tony; Costello, John, Method and system for controlling audio in a collaboration environment.
  133. Yoakum, John H., Method and system for controlling audio signals in multiple concurrent conference calls.
  134. Gilboy, Christopher P; Shinners, Stephen, Method and system for enhanced audio communications in an interactive environment.
  135. Gilboy,Christopher P.; Shinners,Stephen, Method and system for enhanced audio communications in an interactive environment.
  136. Edholm, Philip; Weiner, Keith, Method and system for monitoring contact center transactions.
  137. Yoakum, John H.; Costello, John; McCormack, Tony, Method and system for replaying a portion of a multi-party audio interaction.
  138. Juric, Pero, Method for determining a network delay.
  139. Perlman, Stephen G.; van der Laan, Roger, Method for multicasting views of real-time streaming interactive video.
  140. Perlman, Stephen G.; van der Laan, Roger, Method for user session transitioning among streaming interactive video servers.
  141. Hall, Gary; Thiel, Debra; Howland, Travis; Van, Linh; Trussel, Bryan; Howard, Joshua, Method for viral invites as game and discovery mechanic.
  142. Perlman, Stephen G.; van der Laan, Roger, Method of combining linear content and interactive content compressed together as streaming interactive video.
  143. Zalewski, Gary, Methods and apparatuses for recording and utilizing an audio signature within an application.
  144. Zalewski, Gary, Methods and apparatuses for recording and utilizing an audio signature within an application.
  145. Zalewski, Gary, Methods and apparatuses for recording and utilizing an audio signature within an application.
  146. Wang,Andy; Law,Gabriel, Multi-player game employing dynamic re-sequencing.
  147. Tanskanen, Erkki, Multi-player game system.
  148. Tanskanen, Erkki, Multi-player game system.
  149. Gottlieb, Steven M., Multiparty communications and methods that utilize multiple modes of communication.
  150. Gottlieb, Steven M., Multiparty communications systems and methods that employ composite communications.
  151. Gottlieb, Steven M., Multiparty communications systems and methods that optimize communications based on mode and available bandwidth.
  152. Gottlieb, Steven M., Multiparty communications systems and methods that optimize communications based on mode and available bandwidth.
  153. Gottlieb, Steven M., Multiparty communications systems and methods that optimize communications based on mode and available bandwidth.
  154. Gottlieb, Steven M., Multiparty communications systems and methods that optimize communications based on mode and available bandwidth.
  155. Gottlieb, Steven M., Multiparty communications systems and methods that utilize multiple modes of communication.
  156. Gottlieb, Steven M., Multiparty communications systems and methods that utilize multiple modes of communication.
  157. Fujisawa, Tomonori; Satou, Shouji, Network game terminal unit.
  158. Pelkey, Casey J.; Smith, Darren C., Network server and computer system for providing access to user profiles.
  159. Pelkey, Casey J.; Smith, Darren C., Network server and computer system for providing user status data.
  160. Gottlieb, Steven M., Networks of portable electronic devices that collectively generate sound.
  161. Jetter, Robert; Gilstrom, Lars; Hutchens, Kyle, PC transceiver and method of using the same.
  162. Norris, Elwood G., Parametric signal processing systems and methods.
  163. Norris, Elwood G., Parametric transducer system and related methods.
  164. Norris, Elwood G., Parametric transducers and related methods.
  165. Norris, Elwood G., Parametric transducers and related methods.
  166. Pereira, Rui Filipe Andrade; Perry, David; Gault, Andrew Buchanan, Program mode switching.
  167. Perry, David; Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade, Qualified video delivery.
  168. Perry, David; Gault, Andrew Buchanan; Pereira, Rui Filipe Andrade, Qualified video delivery methods.
  169. Perry, David, Real-time cloud-based video watermarking systems and methods.
  170. Sueyoshi,Masahiro; Matsumoto,Masaharu; Fujita,Takeshi; Katayama,Takashi; Abe,Kazutaka; Nishio,Kosuke; Kawamura,Akihisa, Reproduction apparatus and music delivery system.
  171. Norris, Elwood G., Self-bias emitter circuit.
  172. Wood, Stephen; Norris, Elwood, Self-bias emitter circuit.
  173. Murphy, Andrew M.; Asmi, Yasser B.; Steinglass, Alice P., Silent sign-in for offline games.
  174. Murphy, Andrew M.; Asmi, Yasser B.; Steinglass, Alice P., Silent sign-in for offline games.
  175. Carpenter, Curt; Everett, Debora; Kramer, Doug; Sunday, Derek E.; Whytock, Chris, Simultaneous input across multiple applications.
  176. Carpenter, Curt; Everett, Debora; Kramer, Doug; Sunday, Derek E; Whytock, Chris, Simultaneous input across multiple applications.
  177. Marks, Daniel M.; Marks, Howard M.; Singer, Anthony M., Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays).
  178. Marks, Daniel M.; Marks, Howard M.; Singer, Anthony M., Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays).
  179. Nishizawa, Manabu; Wakimura, Takayuki; Sato, Fumiteru, Sound control method and device for expressing game presence.
  180. Perlman, Stephen G.; van der Laan, Roger, Streaming interactive video client apparatus.
  181. Perlman, Stephen G.; van der Laan, Roger, Streaming interactive video integrated with recorded video segments.
  182. R. Scott McClennon CA; Andre J. Robert CA, Synthetic stereo conferencing over LAN/WAN.
  183. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for accelerated machine switching.
  184. Perlman, Stephen G.; van der Laan, Roger, System and method for compressing streaming interactive video.
  185. Perlman, Stephen G.; Laan, Roger van der, System and method for compressing video based on detected data rate of a communication channel.
  186. van der Laan, Roger; Perlman, Stephen G., System and method for compressing video based on detected intraframe motion.
  187. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for compressing video based on latency measurements and other feedback.
  188. van der Laan, Roger; Perlman, Stephen G., System and method for compressing video by allocating bits to image tiles based on detected intraframe motion or scene complexity.
  189. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for compressing video frames or portions thereof based on feedback information from a client device.
  190. Ducheneaut, Nicolas B.; Smith, Trevor F., System and method for facilitating cognitive processing of simultaneous remote voice conversations.
  191. Dietrich, Jr., Douglas Sim; Benitez, Nico; Cotter, Timothy, System and method for improving the graphics performance of hosted applications.
  192. Perlman, Stephen G.; van der Laan, Roger, System and method for intelligently allocating client requests to server centers.
  193. Ducheneaut, Nicolas B.; Nickell, Eric S., System and method for managing a multiplicity of text messages in an online game.
  194. Newson, Paul E.; Toll, Roderick M., System and method for multi-layered network communications.
  195. Newson, Paul E.; Toll, Roderick M., System and method for multi-layered network communications.
  196. Newson, Paul E.; Toll, Roderick M., System and method for multi-layered network communications.
  197. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for multi-stream video compression.
  198. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for multi-stream video compression using multiple encoding formats.
  199. Jetter, Robert, System and method for open to closed-back headset audio compensation.
  200. Perlman, Stephen G.; van der Laan, Roger, System and method for protecting certain types of multimedia data transmitted over a communication channel.
  201. Speck, John; Perlman, Stephen G., System and method for retaining system state.
  202. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Rob; Buckley, Ian, System and method for selecting a video encoding format based on feedback data.
  203. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for selecting a video encoding format based on feedback data.
  204. Saylor,Kase J.; Ragsdale,Gary L.; Gaddy,Jimmy R.; Gray,Stephen R., System and method for simulating audio communications using a computer network.
  205. Perlman, Stephen G.; van der Laan, Roger, System and method for storing program code and data within an application hosting center.
  206. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for utilizing forward error correction with video compression.
  207. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, System and method for video compression using feedback including data related to the successful receipt of video content.
  208. Perlman, Stephen G.; van der Laan, Roger, System for acceleration of web page delivery.
  209. Lum, Richard S.; Guo, Wei; Gordon, Gary L., System for associating a wireless device to a console device.
  210. Perlman, Stephen G.; van der Laan, Roger, System for collaborative conferencing using streaming interactive video.
  211. Perlman, Stephen G.; van der Laan, Roger, System for combining a plurality of views of real-time streaming interactive video.
  212. Perlman, Stephen G.; van der Laan, Roger, System for combining recorded application state with application streaming interactive video output.
  213. Perlman, Stephen G.; van der Laan, Roger, System for recursive recombination of streaming interactive video.
  214. Perlman, Stephen G.; van der Laan, Roger, System for reporting recorded video preceding system failures.
  215. Gill, Timothy S.; Blinn, Arnold, System for synchronous and asynchronous gaming modes.
  216. Gottlieb, Steven M., Systems and methods for analyzing facial expressions within an online classroom to gauge participant attentiveness.
  217. Gottlieb, Steven M., Systems and methods for creating and publishing customizable images from within online events.
  218. Gottlieb, Steven M., Systems and methods for creating, editing and publishing recorded videos.
  219. Gottlieb, Steven M., Systems and methods for facilitating communications amongst multiple users.
  220. Gottlieb, Steven M., Systems and methods for forming group communications within an online event.
  221. Anderson, Jason M.; Tanner, Theodore C., Systems and methods for improving the signal to noise ratio for audio input in a computing system.
  222. Gottlieb, Steven M., Systems and methods for interfacing video games and user communications.
  223. Gottlieb, Steven M., Systems and methods for interfacing video games and user communications.
  224. Gottlieb, Steven M., Systems and methods for interfacing video games and user communications.
  225. Gottlieb, Steven M., Systems and methods for interfacing video games and user communications.
  226. Gottlieb, Steven M., Systems and methods for monitoring participant attentiveness within events and group assortments.
  227. Reiss, Jordan; Gilstrom, Lars; Jetter, Robert; Barry, Adam; Lovelady, Brett, Systems and methods for remotely mixing multiple audio signals.
  228. Perry, David, Systems and methods of serving game video.
  229. Perlman, Stephen G.; van der Laan, Roger; Cotter, Timothy; Furman, Scott; McCool, Robert; Buckley, Ian, Temporary decoder apparatus and method.
  230. Laan, Roger van der; Perlman, Stephen G., Tile-based system and method for compressing video.
  231. Higgins, Kevin M.; Nelson, Dwayne R.; LeMay, Steven G.; Price, Derrick, Time synchronization of gaming machines.
  232. Danieli, Damon V.; Selbie, John R.; Stipes, Matthew J.; Pennock, John P.; Bamford, Drew C., Use of online messaging to facilitate selection of participants in game play.
  233. Danieli, Damon V.; Selbie, John R.; Stipes, Matthew J.; Pennock, John P.; Bamford, Drew C., Use of online messaging to facilitate selection of participants in game play.
  234. Danieli,Damon V.; Selbie,John R.; Stipes,Matthew J.; Pennock,John P.; Bamford,Drew C., Use of online messaging to facilitate selection of participants in game play.
  235. Yee, Dawson; Perez, Kathryn Stone, User movement tracking feedback to improve tracking.
  236. Kaneko, Hiromasa; Takeuchi, Masaki, User voice mixing device, virtual space sharing system, computer control method, and information storage medium.
  237. Perlman, Stephen G.; van der Laan, Roger, Video compression system and method for compensating for bandwidth limitations of a communication channel.
  238. Perlman, Stephen G.; van der Laan, Roger, Video compression system and method for reducing the effects of packet loss over a communication channel.
  239. Naghi, Herschel; Erickson, Craig, Video game controller with integrated microphone and speaker.
  240. Gault, Andrew Buchanan; Perry, David; Pereira, Rui Filipe Andrade, Video game overlay.
  241. Gault, Andrew Buchanan; Perry, David; Pereira, Rui Filipe Andrade, Video game overlay.
  242. Gault, Andrew Buchanan; Perry, David; Pereira, Rui Filipe Andrade, Video game overlay.
  243. Smith,Darren C., Video game voice chat with amplitude-based virtual ranging.
  244. Norris, Elwood G., Video gaming system with ultrasonic speakers.
  245. McBride, Susan; Mitchell, Stephen, Virtual world electronic game.
  246. McBride, Susan; Mitchell, Stephen, Virtual world electronic game.
  247. Danieli,Damon V., Visual indication of current voice speaker.
  248. Pereira, Rui Filipe Andrade; Gault, Andrew Buchanan; Perry, David, Voice overlay.
  249. Pereira, Rui Filipe Andrade; Gault, Andrew Buchanan; Perry, David, Voice overlay.
  250. Pereira, Rui Filipe Andrade; Gault, Andrew Buchanan; Perry, David, Voice overlay.
  251. Smith, Darren C., Voice-to-text chat conversion for remote video game play.
  252. Reiss, Jordan; Gilstrom, Lars; Jetter, Robert; Barry, Adam; Lovelady, Brett, Wireless game/audio system and method.

활용도 분석정보

상세보기
다운로드
내보내기

활용도 Top5 특허

해당 특허가 속한 카테고리에서 활용도가 높은 상위 5개 콘텐츠를 보여줍니다.
더보기 버튼을 클릭하시면 더 많은 관련자료를 살펴볼 수 있습니다.

섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로