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Game device and image displaying method which displays a game proceeding in virtual space, and computer-readable recording medium 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
출원번호 US-0150595 (1998-09-10)
우선권정보 JP-0248081 (1997-09-12)
발명자 / 주소
  • Yasuhiro Hayashida JP
  • Atsushi Ueno JP
  • Taishi Yasuda JP
출원인 / 주소
  • Kabushiki Kaisha Sega Enterprises JP
대리인 / 주소
    Keating & Bennett, LLP
인용정보 피인용 횟수 : 60  인용 특허 : 10

초록

A small screen which enables a player to easily grasp the situation of a game field as well as the positional relationship between the game objects is displayed on a game screen in a game device. A game device which displays on a monitor screen a picture of a game being proceeded in a virtual space

대표청구항

1. A game device which displays on a monitor screen a picture of a game being proceeded in a virtual space by a first object controlled by a player and a second object controlled by a computer or an opponent, comprising:a support screen forming circuit for forming in said monitor screen a small scre

이 특허에 인용된 특허 (10)

  1. Inoue Yoshihisa,JPX, Apparatus, method and recorded programmed medium for simulating driving using mirrors displayed in a game space.
  2. Wada Tetsuya,JPX ; Mizumoto Toru,JPX, Competition game apparatus.
  3. Nakamura Atsuhiko,JPX, Method and apparatus for measuring virtual time difference or virtual distance between mobile bodies, and storage mediu.
  4. Langlais Bernard (Thiais FRX) Saunier Christian (Ermont FRX), Method and device for training in the driving of vehicles.
  5. Aoki Katsuhito (Saitama JPX) Miyamaru Yukio (Tokyo JPX) Makino Makoto (Saitama JPX) Masaki Takeshi (Saitama JPX), Riding simulation system.
  6. Moncrief Rick L. (San Jose CA) Mott Stephanie J. (San Jose CA) Behensky Max L. (Hayward CA) Margolin Jed (San Jose CA), System and method for driver training with multiple driver competition.
  7. Mott Stephanie J. (Sunnyvale CA) Moncrief Rick L. (San Jose CA) Behensky Max L. (Hayward CA), System and method for recursive driver training.
  8. Pierce Mark S. (Palo Alto CA) Loper ; III Milton H. (Mountain View CA) Harper Dennis D. (Campbell CA) Akers David S. (Fremont CA) Lee Samuel (San Jose CA), Vehicle simulator including cross-network feedback.
  9. Copperman Norman S. (Palo Alto CA) Winblad Wade O. (Hayward CA), Vehicle simulator with realistic operating feedback.
  10. Bromley Eric (West Simsbury CT) Sustare Beverly D. (Wethersfield CT), Video game with interactive enlarged play action inserts.

이 특허를 인용한 특허 (60)

  1. Decker, Duane R., Beat synchronization in a game.
  2. Decker, Duane R., Beat synchronization in a game.
  3. Baerlocher,Anthony J., Computer system communicable with one or more gaming devices having a matching game.
  4. Dolloff,Jan K.; Mead,Randall D.; Hostetler,John D.; Baerlocher,Anthony J., Computer system communicable with one or more gaming devices having a matching game with multiple rounds.
  5. Ito, Jun, Computer-readable storage medium having game program stored therein, game system, and game display method.
  6. Rice, Michael Joseph Patrick, Controller for an exercise bicycle.
  7. Chang, Li-Hsien; Wang, Chi-Shian, Driving simulation device for executing a simulating game.
  8. Norimatsu,Satoshi, Game apparatus, game image preparation method and information storage medium.
  9. Hayashida,Yasuhiro; Ueno,Atsushi; Yasuda,Taishi, Game device.
  10. Okazaki, Yuichi; Atsu, Takashi, Game image display control program, game device, and recoding medium.
  11. Akahori, Eiji; Miyata, Shingo; Izuno, Toshiharu; Hotta, Takuji; Nishimura, Kentaro, Game program and game apparatus.
  12. Kitao, Takashi, Game system in which a field of view is displayed according to a specific view point position.
  13. Kitao, Takashi, Game system, computer readable storage medium storing game program and image displaying method.
  14. Fujii, Hideki; Kageyama, Daisuke; Mizuta, Masato; Yamazaki, Atsushi, Game system, game processing method, game apparatus, and computer-readable storage medium having stored therein game program.
  15. Laakso, Jeffrey P.; Kaminkow, Joseph E., Gaming device and method for enhancing the issuance or transfer of an award.
  16. Laakso, Jeffrey P.; Kaminkow, Joseph E., Gaming device and method for enhancing the issuance or transfer of an award.
  17. Randall, Dov L.; Oles, David M., Gaming device having a matching symbol game.
  18. Singer, Anthony M.; Marks, Daniel M.; Marks, Howard M., Gaming device having a plurality of wildcard symbol patterns.
  19. Singer, Anthony M.; Marks, Daniel M.; Marks, Howard M., Gaming device having a plurality of wildcard symbol patterns.
  20. Singer, Anthony M.; Marks, Daniel M.; Marks, Howard M., Gaming device having a plurality of wildcard symbol patterns.
  21. Laakso,Jeffrey P., Gaming device having a system for dynamically aligning background music with play session events.
  22. Lucchesi, Matthew; Kremer, Jason D., Gaming device having changed or generated player stimuli.
  23. Lucchesi, Matthew; Kremer, Jason D., Gaming device having changed or generated player stimuli.
  24. Lucchesi,Matthew; Kremer,Jason D., Gaming device having changed or generated player stimuli.
  25. Hecht, William L.; Landrum, Kristopher E., Gaming device having modified reel spin sounds to highlight and enhance positive player outcomes.
  26. Gilliland, John J.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple display interfaces.
  27. Gilliland, John G.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple selectable display interfaces based on player's wagers.
  28. Gilliland, John G.; Laakso, Jeffrey P.; Kaminkow, Joseph E.; Vasquez, James A., Gaming device having multiple selectable display interfaces based on player's wagers.
  29. Hecht, William L.; Landrum, Kristopher E., Gaming device having pitch-shifted sound and music.
  30. Landrum, Kristopher E.; Maya, Darren; Mierau, Marc S., Gaming device having player-selectable music.
  31. Kaminkow, Joseph E.; Jones, Aaron T., Gaming device having touch activated alternating or changing symbol.
  32. Laakso,Jeffrey P., Gaming device which dynamically modifies background music based on play session events.
  33. Kaminkow, Joseph E.; Laakso, Jeffrey P., Gaming device with award and deduction proximity-based sound effect feature.
  34. Hecht, William L.; Landrum, Kristopher E., Gaming device with sound recording changes associated with player inputs.
  35. Saunders, Brian F.; Caputo, Scott A., Gaming system and method configured to operate a game associated with a reflector symbol.
  36. Council, Shannon L.; Heenan, Paul S.; Hupp, Shawn A.; Leiker, Gilbert F.; Maya, Kimberley K.; Parrilla Pereira, Alejandro; Rud, Adam C.; Salgado, Oscar E.; Stisser, Corey E.; Strader, Shenea A.; Yi, Jae M., Gaming system and method for providing plays of multiple games.
  37. Hoffman, Benjamin C.; Parker, Christmas C.; Rodgers, Paulina, Gaming system and method providing indication of notable symbols.
  38. Hoffman, Benjamin C.; Parker, Christmas C.; Rodgers, Paulina, Gaming system and method providing indication of notable symbols.
  39. Hoffman, Benjamin C.; Parker, Christmas C.; Rodgers, Paulina, Gaming system and method providing indication of notable symbols including audible indication.
  40. Saunders, Brian F.; Caputo, Scott A., Gaming system and method that determines awards based on quantities of symbols included in one or more strings of related symbols displayed along one or more paylines.
  41. Hughes, William K.; Boese, Eric S., Gaming system, gaming device, and method for enabling a player to select volatility using game symbols.
  42. Hughes, William K.; Boese, Eric S., Gaming system, gaming device, and method for enabling a player to select volatility using game symbols.
  43. Hughes, William K.; Boese, Eric S., Gaming system, gaming device, and method for enabling a player to select volatility using game symbols.
  44. Hughes, William K.; Boese, Eric S., Gaming system, gaming device, and method for enabling a player to select volatility using game symbols.
  45. Hughes, William K.; Boese, Eric S., Gaming system, gaming device, and method for enabling a player to select volatility using game symbols.
  46. Gilliand, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  47. Gilliand, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  48. Gilliland, Sean M., Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events.
  49. Fukunaga, Shozo; Ueda, Ryo; Ueda, Satoshi; Matsuyama, Shigenobu, Match-style 3D video game device and controller therefor.
  50. M?ntyj?rvi, Jani; Paloniemi, Jari; Ronkainen, Sami; Kauppinen, Tatu; Silfverberg, Miika, Method for controlling a terminal display and a terminal.
  51. Akin, Jeremiah Joseph, Methods, systems, and apparatus for providing video communications.
  52. Akin, Jeremiah Joseph, Methods, systems, and apparatus for providing video communications.
  53. Blough,Chad, Motocross exerciser.
  54. Harashima, Shokichi; Kadota, Masakazu, Road simulation apparatus.
  55. Harashima, Shokichi; Kadota, Masakazu, Road simulation apparatus.
  56. Watanabe,Atsushi; Nagatsuka,Yoshiharu, Simulation system.
  57. Marks, Daniel M.; Marks, Howard M.; Singer, Anthony M., Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays).
  58. Marks, Daniel M.; Marks, Howard M.; Singer, Anthony M., Slot machine game having a plurality of ways for a user to obtain payouts based on selection of one or more symbols (power pays).
  59. Higgins, Kevin M.; Nelson, Dwayne R.; LeMay, Steven G.; Price, Derrick, Time synchronization of gaming machines.
  60. Nakazato, Takayoshi, Video game with sub-display for tracking target.
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