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Method and system for an object architecture for a multi-user game lobby and game session 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
출원번호 US-0832430 (1997-04-02)
발명자 / 주소
  • Cuomo, Gennaro A.
  • Nguyen, Binh Q.
  • Redpath, Richard J.
  • Singhal, Sandeep Kishan
출원인 / 주소
  • International Business Machines Corporation
대리인 / 주소
    Myers Bigel Sibley & Sajovec, P.A.
인용정보 피인용 횟수 : 68  인용 특허 : 5

초록

A game lobby allows users to open a game with their name at a central place so that others may see and join that game. The user can set the criteria for starting this game, such as the number of players or start time, whichever comes first. This paradigm enables a platform-independent object model w

대표청구항

1. A method of providing a network interface in a data processing system to connect multiple users for a multi-user game, comprising the steps of: using a LobbySession object to encapsulate access to a Lobby Server; using said LobbySession object to retrieve a list of available games registered

이 특허에 인용된 특허 (5)

  1. Lockton David B. (Atherton CA), Game of skill or chance playable by several participants remote from each other in conjunction with a common event.
  2. Perlman Stephen G. (721 Tiana La. Mountain View CA 94041), Network architecture to support multiple site real-time video games.
  3. Perlman Stephen G. (721 Tiana La. Mountain View CA 94041), Network architecture to support recording and playback of real-time video games.
  4. Kikuchi Misao (Kawasaki JPX) Imasono Kunimasa (Kawasaki JPX) Kitagawa Yasushi (Kawasaki JPX) Noma Kenji (Kawasaki JPX) Tahara Tadayuki (Kawasaki JPX) Saito Yoshinori (Sendai JPX) Hayasaka Hisayoshi (, Network service system and communication unit for game machine and game machine capable of using said network service sy.
  5. Grimm Stephen M. ; Rothschild Jeffrey J. ; Samuel Daniel J. ; Wolf Michael A., Object-oriented method for matching clients together with servers according to attributes included in join request.

이 특허를 인용한 특허 (68)

  1. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  2. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  3. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  4. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  5. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  6. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  7. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  8. Lind, Clifton E.; Lind, Jefferson C., Apparatus and method for mapping multiple bingo game results to a common display.
  9. Lind, Clifton E.; Lind, Jefferson C., Apparatus and method for mapping multiple bingo game results to a common display.
  10. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising.
  11. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  12. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  13. Dhupelia, Shekhar V.; Datta, Glen Van; Fernandes, Brian; Kato, Eiko Erika; McCarroll, William, Balancing distribution of participants in a gaming environment.
  14. Dhupelia, Shekhar V.; Van Datta, Glen; Fernandes, Brian; Kato, Eiko Erika; McCarroll, William, Communication across multiple game applications.
  15. Dhupelia, Shekhar V.; Van Datta, Glen; Fernandes, Brian; Kato, Eiko Erika; McCarroll, William, Creating an interactive gaming environment.
  16. Yamana,Yutaka; Kaya,Takafumi; Setsumasa,Akio; Takeda,Junichi; Takahashi,Yasuhiro, Data processing method.
  17. Corson, Greg, Delivery of digital content.
  18. Gibbs, Simon J., Digital television broadcast architecture for massively multi-user application.
  19. Fernandez, Dennis S.; Hu, Irene Y., Digital television with subscriber conference overlay.
  20. Fernandez, Dennis Sunga; Hu, Irene Y., Digital television with subscriber conference overlay.
  21. Fernandez, Dennis; Hu, Irene, Digital television with subscriber conference overlay.
  22. Fernandez,Dennis S.; Hu,Irene Y., Digital television with subscriber conference overlay.
  23. Fernandez,Dennis S.; Hu,Irene Y., Digital television with subscriber conference overlay.
  24. Styles, Andrew G.; Phillips, Christian G., Direction-conscious information sharing.
  25. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  26. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  27. Multerer, Boyd C.; Anderson, Darren L.; VanAntwerp, Mark D.; Morais, Dinarte R.; Newson, Paul E.; Koikawa, Mitsuo, Discovery and distribution of game session information.
  28. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  29. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  30. van Datta, Glen; Zalewski, Gary, Establishing an impression area.
  31. Kirmse, Chris; Gottlieb, Brian, Game server for use in connection with a messenger server.
  32. van Datta, Glen; Zalewski, Gary, Identifying obstructions in an impression area.
  33. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  34. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  35. Suzuki, Keiichiro; Nishidate, Masaomi, Information processing device and information processing method.
  36. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  37. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  38. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  39. Chatani, Masayuki; Van Datta, Glen, Managing participants in an online session.
  40. Chatani, Masayuki; Van Datta, Glen, Managing participants in an online session.
  41. Dhupelia, Shekhar V.; Van Datta, Glen; Fernandes, Brian; Kato, Eiko Erika; McCarroll, William, Managing users in a multi-user network game environment.
  42. Chiaramonte, Michael R.; Esfahany, Kouros H.; Narayanan, Karthik V., Managing virtual machines based on business priority.
  43. Chiaramonte, Michael R.; Esfahany, Kouros H.; Narayanan, Karthik V., Managing virtual machines based on business priorty.
  44. Esfahany, Kouros H.; Chiaramonte, Michael R.; Narayanan, Karthik, Method and apparatus for dynamic CPU resource management.
  45. Esfahany, Kouros H.; Chiaramonte, Michael R.; Narayanan, Karthik, Method and apparatus for dynamic memory resource management.
  46. Lind, Clifton E.; O'Connor, Brendan M.; Loebig, Gary L.; Willard, Rodney L.; Malhotra, Naveen; Keane, Martin A.; Enzminger, Joseph R.; Lind, Jefferson C.; Graves, Gordon T., Method and system for conducting multiple concurrent bingo games.
  47. Lind, Clifton E.; O'Connor, Brendan M.; Loebig, Gary L.; Willard, Rodney L.; Malhotra, Naveen; Keane, Martin A.; Enzminger, Joseph R.; Lind, Jefferson C.; Graves, Gordon T., Method, system, and program product for conducting multiple concurrent bingo games.
  48. Lind, Clifton E.; O'Connor, Brendan M.; Loebig, Gary L.; Willyard, Rodney L.; Malhotra, Naveen; Keane, Martin A.; Enzminger, Joseph R.; Lind, Jefferson C.; Graves, Gordon T., Method, system, and program product for conducting multiple concurrent bingo games.
  49. Shepherd, Dale, Methods for coordinating a distributed game in a gaming environment.
  50. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  51. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  52. Esfahany, Kouros H.; Farooqi, Rahbar A.; Paradkar, Amit A., Object-based virtual infrastructure management.
  53. van Datta, Glen; Wagner, Steven; Zalewski, Gary M., Population of an advertisement reference list.
  54. Esfahany,Kouros H.; Boyle,William E., Providing a unified user interface for managing a plurality of heterogeneous computing environments.
  55. Jacob, Mark Lester; Roy, Ronald Joseph; Harris, Adam Pierce, Seamless host migration based on NAT type.
  56. Jacob, Mark Lester; Roy, Ronald Joseph; Harris, Adam Pierce, Seamless host migration based on NAT type.
  57. Miura, Victor O. S.; Sargaison, Stewart, Simplified run-time program translation for emulating complex processor pipelines.
  58. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  59. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  60. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  61. Esfahany, Kouros H., System and method for managing object based clusters.
  62. Oreizy, Peyman; Kumar, Arvind; Schofield, Mark Thomas; Moore, Kevin R.; Blagsvedt, Sean Olin, Systems and methods for multiparty session invite.
  63. Jacob, Mark Lester; Roy, Ronald Joseph; Harris, Adam Pierce, Systems and methods for seamless host migration.
  64. Jacob, Mark Lester; Roy, Ronald Joseph; Harris, Adam Pierce, Systems and methods for seamless host migration.
  65. Jacob, Mark Lester; Roy, Ronald Joseph; Harris, Adam Pierce, Systems and methods for seamless host migration.
  66. Jacob, Mark Lester; Roy, Ronald Joseph; Harris, Adam Pierce, Systems and methods for seamless host migration.
  67. Shepherd, Dale, Systems for coordinating a distributed game in a gaming environment.
  68. Anderson, Robert A.; Bleisch, Paul L.; Hargreaves, Shawn L.; Klucher, Michael T.; Nalewabau, Josefa M. G.; Tayrien, Eli J., Transporting and processing foreign data.
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