In-line skate suspension for shock energy storage and recovery
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63C-001/24
A63C-017/02
출원번호
US-0329623
(1999-06-10)
발명자
/ 주소
Maurice, Daniel George
출원인 / 주소
Android Laboratories
대리인 / 주소
Bodner, Gerald T.Seemann, Robert A.
인용정보
피인용 횟수 :
1인용 특허 :
13
초록▼
A pair of shock elements mounted on the wheel bearing frame of an in-line skate and attached to a foot platform are configured so that the attachment points of the shock elements to the platform which move in a Z direction are prevented from moving in an X or Y direction from each other and from mov
A pair of shock elements mounted on the wheel bearing frame of an in-line skate and attached to a foot platform are configured so that the attachment points of the shock elements to the platform which move in a Z direction are prevented from moving in an X or Y direction from each other and from movement in a Y direction measured from a plane parallel to the plane of rotation of the wheels and from movement in a X direction from a line parallel to the axis of one of the skate wheels.
대표청구항▼
A pair of shock elements mounted on the wheel bearing frame of an in-line skate and attached to a foot platform are configured so that the attachment points of the shock elements to the platform which move in a Z direction are prevented from moving in an X or Y direction from each other and from mov
A pair of shock elements mounted on the wheel bearing frame of an in-line skate and attached to a foot platform are configured so that the attachment points of the shock elements to the platform which move in a Z direction are prevented from moving in an X or Y direction from each other and from movement in a Y direction measured from a plane parallel to the plane of rotation of the wheels and from movement in a X direction from a line parallel to the axis of one of the skate wheels. and, wherein play continues in clockwise sequence wherein each successive player must play a card following the suit led and wherein the trick is taken by the player playing the highest card value of the respective suit, unless in the sequence of play the lowest valued card is played immediately after the highest valued card in the suit, wherein the lowest valued card takes the trick under a "halo" rule, or unless the player does not have any remaining cards in the suit led, in which they must play a trump suit card, wherein the trick is taken by the player playing the highest value trump suit card, or unless the player does not have trump or cards in the suit led, in which they may play any card of the other two suits; n) repeating steps e) through k) until each player has played all the cards in their hand and all the tricks have been taken, wherein no player may lead with trump unless trump has been discarded in a previous round of play or unless trump is all that remain in the lead player's hand; o) awarding each player points based upon the accuracy of their bid from a point total of thirty-six, wherein first place is awarded twelve points, second place is awarded ten points, third place is awarded eight points, and fourth place is awarded six points, and wherein the case of tied bidding accuracy, the points for each place are added and are shared equally between or among the tied players; p) deducting lives from each player's nine lives based upon one life lost for each over trick or under trick from the number of tricks bid by the player; q) awarding the lowest finish remaining to any player losing all nine lives, wherein in case of tied losses of lives, employing a predetermined means for lowest finish tie breaking; r) totaling the point totals for each player; and s) repeating steps f) through q) until all players have established finish positions in the game wherein the first player to reach 100 points with at least one life remaining is awarded the first place finish, wherein in case of tied point totals, employing predetermined means for tie breaking. 2. The method of claim 1 wherein the means for determining whether a misdeal has occurred for face-to-face play further comprises the steps of: a) declaring a misdeal and requiring the dealer to re-deal if the dealer or a player turns a card or cards belonging to another player face up prior to the completion of the deal; b) declaring the deal to be valid, if the dealer or player turns a card or cards belonging to themselves face up prior to the completion of the deal; c) declaring a misdeal and requiring the dealer to re-deal if a card is found face up in the deck during the deal; d) declaring a misdeal and requiring the dealer to re-deal if one or more players have too few or too many cards and this circumstance is discovered prior to completion of the first trick; e) declaring a misdeal, requiring the dealer to re-deal, and deducting one life from each offending player(s)' score if one or more players have too few or too many cards and this circumstance is discovered after completion of the first trick; f) retracting any lead or play out of turn if demand is made by a player before all have played to the trick; g) letting play stand without penalty for any lead or play out of turn if all have played; h) declaring a renege for any player's failure to follow suit when able by correcting before the trick is picked up from the table and turned face down, or ceasing play immediately if the renege is established later and (i) subtracting two lives from the reneging player's score, (ii) voiding all remaining players' bids, (iii) reshuffling the deck, and (iv) re-dealing another hand by the same dealer. 3. The method of claim 2 wherein the means for lowest place finish tie breaking further comprises the steps: a) awarding the player with the most lives the higher place finish in the game relative to those other players exiting with that player on the same hand; b) awarding the player with the most halos the higher place finish in the game relative to those other players exiting with that player on the same hand with the same number of lives; c) awarding the player with the most total points the higher place finish in the game relative to those other players exiting with that player on the same hand with the same number of lives and halos, if necessary; d) awarding the player with the most first place finishes in rounds of play the higher place finish in the game relative to those other players exiting with that player with the same number of lives, halos, and total points, if necessary; and e) awarding the player with the most first place and second place finishes in rounds of play the higher place finish in the game relative to those other players exiting with that player with the same number of lives, halos, points, and first place finishes, if necessary. 4. The method of claim 3 wherein the means for first place tie breaking further comprises the steps: a) awarding the player with the most points first place as a first level tie breaker with players who reach 100 points or more with at least one life remaining on the same hand; b) awarding the player with the most lives remaining as a tie breaker with players who reach 100 points or more with at least one life remaining on the same hand with the same number of points; c) awarding the player with the most first place finishes in rounds of play first place as a tie breaker with players who reach 100 points or more with at least one life remaining on the same hand with the same number of points and lives remaining, if necessary; d) awarding the player with the most first place and second place finishes in rounds of play first place as a tie breaker with players who reach 100 points or more on the same hand with the same number of points, lives remaining, and first place finishes, if necessary; e) awarding the player with the most first place, second place, and third place finishes in rounds of play first place as a tie breaker with players who reach 100 points or more on the same hand with the same number of points, lives remaining, first place finishes, and second place finishes, if necessary; and f) awarding the player with the most first place points in rounds of play first place as a tie breaker with players who reach 100 points or more on the same hand with the same number of points, lives remaining, first place finishes, second place finishes, and third place finishes, if necessary. 5. The method of claim 4, wherein the thirteen cards in each suit are the deuce, three, four, five, six, seven, eight, nine, ten, jack, queen, king, and ace, and wherein the deuce is designated as the lowest valued card in the suit with increasing card values for each successive numbered card in this sequence leading to the ace as the highest card in the suit. 6. The method of claim 5, wherein the suits are spades, hearts, diamonds, and clubs. 7. The method of claim 6, wherein the number of players equals four. 8. The method of claim 7, wherein each player achieving a finish status becomes a positioned player within the game, wherein the gaming method for each positioned player further comprises the steps of; a) bidding the number of trump in hand; b) playing if possible, the highest card in its hand; c) following the suit lead per round under the standard rules unless a card higher than the highest suit card played to that point is not available, at which point playing the lowest card of the corresponding suit; d) playing the lowest trump card in it hand when it is void in the suit led and it is the first player to play trump; e) playing the highest trump card in its hand when it is void in the suit led and it is not the first player to play trump and it can play higher than trump played; f) playing the lowest trump card in its hand when it is void in the suit led and it is not the first player to play trump and it can not play higher than trump played; g) playing the highest non-trump and non-suit card in its hand when it is void in trump cards and void in the suit led; h) playing its highest non-trump card, and continuing until overtaken when it has the lead unless it only holds trump cards, wherein it plays the highest trump card it holds and continues until overtaken; and i) otherwise applying the same scoring rules for the positioned player as other players, but only to serve to keep the accuracy of the game in place without awarding the positioned player any additional finish status in the game. 9. The method of claim 8 using computer generated play, wherein each positioned player is replaced by a computer player. 10. The method of claim 9, further comprising the steps for computer generated play of: a) replacing any player withdrawing from play prior to a finish being determined for the player with a computer generated player; b) assigning the lowest place finish then available to the player; and c) following the play method for a positioned player for the withdrawn player. 11. The method of claim 10, further comprising the steps for computer generated cards of providing a rated gaming room and ranking the each player participating in gaming room play by: a) initially assigning each gaming room player a rating of 2500 points; b) each player contributing on percent (1%) of their respective rating points into a game point pool at the beginning of rating room game play; c) deducting each player's contributed points from the player's respective rating points total; d) awarding forty-five (45%) percent of the game point pool to the rating room game first place finisher's rating points total; e) awarding thirty (30%) percent of the game point pool to the rating room game second place finisher's rating points total; f) awarding fifteen (15%) percent of the game point pool from the rating room game third place finisher's rating points total; g) awarding ten (10%) percent of the game point pool from the rating room game third place finisher's rating points total; and h) adjusting the relative rankings of rated gaming room participants as a result of the increase or decrease in the participant's rating points total.
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