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In-space viewpoint control device for use in information visualization system 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G09G-005/00
출원번호 US-0265581 (1999-03-10)
우선권정보 JP-0065900 (1998-03-16)
발명자 / 주소
  • Wang, Shengjin
  • Kunieda, Kazuo
출원인 / 주소
  • NEC Corporation
대리인 / 주소
    Whitham, Curtis & Christofferson, P.C.
인용정보 피인용 횟수 : 43  인용 특허 : 6

초록

In an in-space viewpoint control device, a viewpoint control means comprises a recommend vector setting means, a viewpoint information determination means, a viewing point order calculation means, a viewpoint pass generating means, and a relevant information visualization control means. The recommen

대표청구항

In an in-space viewpoint control device, a viewpoint control means comprises a recommend vector setting means, a viewpoint information determination means, a viewing point order calculation means, a viewpoint pass generating means, and a relevant information visualization control means. The recommen

이 특허에 인용된 특허 (6)

  1. Kaku Tetsuya,JPX ; Mine Yuichiro,JPX ; Ono Takashi,JPX ; Haga Norio,JPX ; Osaki Makoto,JPX ; Yamaguchi Takayuki,JPX ; Sekine Norihiro,JPX ; Yui Ryoya,JPX ; Nishikawa Saori,JPX ; Sugimoto Tetsuya,JPX , Fictitious virtual centripetal calculation and simulation system.
  2. Yamazaki Shoichi,JPX ; Tamai Shunichi,JPX ; Akisada Hirokazu,JPX, Image processing apparatus.
  3. Smith Eric L. ; Zimmerman Kurt, Method and system for assisting navigation using rendered terrain imagery.
  4. Avila Ricardo Scott ; Sobierajski Lisa Marie ; Cline Harvey Ellis ; Lorensen William Edward, Ray tracing through an ordered array.
  5. Uchiyama Shinji,JPX ; Katayama Akihiro,JPX ; Shibata Masahiro,JPX, Three dimensional virtual space generation by fusing images.
  6. Umeki Naoko,JPX ; Doi Miwako,JPX, Virtual object display apparatus and method employing viewpoint updating for realistic movement display in virtual reality.

이 특허를 인용한 특허 (43)

  1. Kryuchkov, Alexey; Breckner, Robert E.; Schlottmann, Gregory A.; Palchetti, Johnny; LeMay, Steven G., 3-D reels and 3-D wheels in a gaming machine.
  2. Kryuchkov, Alexey; Breckner, Robert E.; Schlottmann, Gregory A.; Palchetti, Johnny; LeMay, Steven G., 3-D reels and 3-D wheels in a gaming machine.
  3. LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Breckner, Robert E.; Beaulieu, Nicole M.; Schlottmann, Gregory A., 3-D reels and 3-D wheels in a gaming machine.
  4. LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Breckner, Robert E.; Beaulieu, Nicole M.; Schlottmann, Gregory A., 3-D reels and 3-D wheels in a gaming machine.
  5. Escalera, Anthony; Breckner, Robert E.; Schlottmann, Greg A.; Kryuchkov, Alexey; Antonov, Serge; LeMay, Steven G., 3-D text in a gaming machine.
  6. Schrag, John; Watanabe, Steven Takashi, 3D scene orientation indicator system with scene orientation change capability.
  7. Schrag, John; Watanabe, Steven Takashi, 3D scene orientation indicator system with scene orientation change capability.
  8. Sekine, Masahiro; Yamauchi, Yasunobu; Mihara, Isao; Higuchi, Yasukazu, Apparatus and method for outputting video images, and purchasing system.
  9. Mihara, Isao; Yamauchi, Yasunobu; Sekine, Masahiro; Higuchi, Yasukazu; Nakamura, Norihiro, Apparatus and method for presenting content.
  10. Ogawa,Yasuji; Shimiya,Kouki; Sakai,Jun, Apparatus for controlling the shift of virtual space and method and program for controlling same.
  11. Mott, David Creighton; Dhua, Arnab Sanat Kumar; Taylor, Colin Jon; Lou, Yu; Wang, Chun-Kai; Pantham, Sudeshna; Arora, Himanshu; Zhang, Xi, Augmented reality product preview.
  12. Mott, David Creighton; Dhua, Arnab Sanat Kumar; Taylor, Colin Jon; Lou, Yu; Wang, Chun-Kai; Pantham, Sudeshna; Arora, Himanshu; Zhang, Xi, Augmented reality product preview.
  13. Inomata, Atsushi, Computer program for directing line of sight.
  14. Diamond, Michael B.; White, Jonathan B., Content keys for authorizing access to content.
  15. Diamond, Michael B.; White, Jonathan B., Content server and method of providing content therefrom.
  16. Diamond, Michael B.; White, Jonathan B., Content server and method of storing content.
  17. Schlottmann, Greg A.; Gipp, David A., Displaying and using 3D graphics on multiple displays provided for gaming environments.
  18. Takeuchi, Yuichiro, Function control method using boundary definition, function control system using boundary definition, function control server using boundary definition and program.
  19. Mihara, Isao; Yamauchi, Yasunobu; Sekine, Masahiro; Higuchi, Yasukazu, Image display apparatus and computer program product.
  20. Endo, Takaaki; Katayama, Akihiro; Suzuki, Masahiro; Kotake, Daisuke, Information processing apparatus and method.
  21. Endo,Takaaki; Katayama,Akihiro; Suzuki,Masahiro; Kotake,Daisuke, Information processing apparatus and method.
  22. Naganawa, Yoshihiro, Information processing apparatus and method of controlling same.
  23. Diamond, Michael B.; White, Jonathan B., Method and system for accessing content on demand.
  24. Diamond, Michael B.; White, Jonathan B., Method and system for registering and activating content.
  25. Gould, Eric J.; Strickland, Rachel M., Method, apparatus and article of manufacture for displaying content in a multi-dimensional topic space.
  26. Resnick, Joseph; LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Wolf, Bryan D., Methods and devices for displaying multiple game elements.
  27. Okaro,Oke; Weinrib,Jeremy A., Portion of a computer screen with an icon image.
  28. Diamond, Michael B.; White, Jonathan B.; Daniell, Piers J., Secure content enabled drive digital rights management system and method.
  29. Diamond, Michael B.; White, Jonathan B.; Daniell, Piers J., Secure content enabled drive system and method.
  30. Hagelin, Hans-Ove; Ehlin, Johan, Simulation device and simulation method.
  31. Kaneshige, Tsutomu; Ajioka, Yoshitaka; Mizuki, Kiyoshi; Ebisawa, Yasushi, Storage medium storing game program and game apparatus.
  32. Kaneshige, Tsutomu; Ajioka, Yoshitaka; Mizuki, Kiyoshi; Ebisawa, Yasushi, Storage medium storing game program and game apparatus.
  33. Kaneshige, Tsutomu; Ajioka, Yoshitaka; Mizuki, Kiyoshi; Ebisawa, Yasushi, Storage medium storing game program and game apparatus.
  34. Kaneshige, Tsutomu; Ajioka, Yoshitaka; Mizuki, Kiyoshi; Ebisawa, Yasushi, Storage medium storing input processing program and input processing apparatus.
  35. Hughes,David W, System, method and computer program product for intuitive interactive navigation control in virtual environments.
  36. Brosnan, Jr., William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  37. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  38. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  39. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  40. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  41. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  42. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  43. Ohazama, Chikai J.; Delaye, Darren, User interface for selecting options.
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