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연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

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한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
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그 이후에는
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연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

Scoring based upon goals achieved and subjective elements 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06F-155/00
출원번호 US-0877700 (2001-06-08)
발명자 / 주소
  • Chudley, Martyn Richard
  • Chudley, Sarah C.
  • Snape, Philip
출원인 / 주소
  • Microsoft Corporation
대리인 / 주소
    Anderson, Ronald M.
인용정보 피인용 횟수 : 59  인용 특허 : 8

초록

A scoring method and system for determining points in a game. Goal-based points are determined as a function of a player achieving a goal set by the player that is not predefined by the game and are used to determine the player's status in the game, such as whether the player advances to a next leve

대표청구항

A scoring method and system for determining points in a game. Goal-based points are determined as a function of a player achieving a goal set by the player that is not predefined by the game and are used to determine the player's status in the game, such as whether the player advances to a next leve

이 특허에 인용된 특허 (8)

  1. Olsen ; James R. ; Forth ; Charles R., Bridge game scoring and display computer.
  2. Munson, Gerald L.; Daniels, Jr., Edward P.; Mallozzi, Joseph D., Computer game teaching method and system.
  3. Pressman ; Gerald L. ; Wilk ; Louis, Concealed pattern detection game.
  4. Brown Stephen J., Multi-player video game for health education.
  5. Aaron Hightower, System and method of vehicle competition with enhanced ghosting features.
  6. Matsui, Masanori; Fujiwara, Hideyuki, Video game apparatus, character-behavior-instructing method in video game, and machine-readable-recording medium recording character-behavior-instructing program.
  7. Yamamoto Daisuke,JPX, Video game apparatus, prediction guide displaying method in video game, and computer readable recording medium recording therein a prediction guide display program.
  8. Shigeru Miyamoto JP; Yasunari Nishida JP; Takumi Kawagoe JP; Satoshi Nishiumi JP, Video game system and method with enhanced three-dimensional character and background control due to environmental conditions.

이 특허를 인용한 특허 (59)

  1. DeLaet, Michael C.; Oshima, Robert, Automation of in-game purchases.
  2. Dalebout, William T.; Cutler, Gordon, Controls for an exercise device.
  3. McLellan, Sam; Pieron, Luc; Schultz, Stephanie, Customized chance-based items.
  4. McLellan, Sam; Pieron, Luc; Schultz, Stephanie, Customized chance-based items.
  5. McLellan, Sam; Pieron, Luc; Schultz, Stephanie, Customized change-based items.
  6. Yu, Christopher; Akpan, Inyang; McNeill, David; Chyou, Wynne; Lee, Kevin, Double or nothing virtual containers.
  7. Yu, Christopher; Akpan, Inyang; McNeill, David; Chyou, Wynne; Lee, Kevin, Double or nothing virtual containers.
  8. Schultz, Stephanie K.; Caldarone, Michael C., Event-based currency.
  9. Schultz, Stephanie K.; Caldarone, Michael C., Event-based currency.
  10. Kim, John; Chanthasiriphan, Kevin; Lee, Kevin, Facilitating an event across multiple online games.
  11. Kim, John; Chanthasiriphan, Kevin; Lee, Kevin, Facilitating an event across multiple online games.
  12. Chanthasiriphan, Kevin; Kim, John; Lee, Kevin, Facilitating content access across online games.
  13. Palmer, David M.; Low, Michael N., Gaming device and method of operating a gaming device including player controlled targeting.
  14. Ouchi, Satoru, Image generation system, program and information storage medium.
  15. Caldarone, Michael C.; Schultz, Stephanie, Incentivized task completion using chance-based awards.
  16. Ancier, Leland J., Inducing desired behavior with automatic application of points.
  17. Chu, Yuexin; Genco, Alex; Lee, Jason; Henrick, Clive; Curtis, Matthew; Smalley, Kellen Christopher; Caldarone, Michael C., Interface-based game-space contest generation.
  18. Chu, Yuexin; Genco, Alex; Lee, Jason; Henrick, Clive; Curtis, Matthew; Smalley, Kellen Christopher; Caldarone, Michael C., Interface-based game-space contest generation.
  19. Chu, Yuexin; Genco, Alex; Lee, Jason; Henrick, Clive; Curtis, Matthew; Smalley, Kellen Christopher; Caldarone, Michael C., Interface-based game-space contest generation.
  20. Olson, Michael L.; Dalebout, William T., Magnetic resistance mechanism in a cable machine.
  21. Yu, Christopher; Tsao, Bryan; Kim, John; Chanthasiriphan, Kevin; Chyou, Wynne, Method and system for facilitating chance-based payment for items in a game.
  22. Yu, Christopher; Tsao, Bryan; Kim, John; Chanthasiriphan, Kevin; Chyou, Wynne, Method and system for facilitating chance-based payment for items in a game.
  23. Wen, Say-Ling; Mai, Hua-Feng; Ho, David, Method and system for implementing a multi-way game.
  24. Dollens, Joseph R., Method and system for managing non-game tasks with a game.
  25. Schultz, Stephanie K.; Caldarone, Michael C.; Go, Ken, Method and system for providing an event space associated with a primary virtual space.
  26. Schultz, Stephanie K.; Caldarone, Michael C.; Go, Ken, Method and system for providing an event space associated with a primary virtual space.
  27. Kim, John; Glover, Peter; Jodway, Jay; Ambrosini, Jay, Method and system for temporarily incentivizing user participation in a game space.
  28. Kim, John; Glover, Peter; Jodway, Jay; Ambrosini, Jay, Method and system for temporarily incentivizing user participation in a game space.
  29. McLellan, Sam; Pieron, Luc; Swift, Dylan; Schultz, Stephanie, Mystery boxes that adjust due to past spending behavior.
  30. McLellan, Sam; Pieron, Luc; Swift, Dylan; Schultz, Stephanie, Mystery boxes that adjust due to past spending behavior.
  31. Pieron, Luc; Rull, Henry; Simmons, Kevin; McLellan, Sam, Placeholder items that can be exchanged for an item of value based on user performance.
  32. Pieron, Luc; Rull, Henry; Simmons, Kevin; McLellan, Sam, Placeholder items that can be exchanged for an item of value based on user performance.
  33. Pieron, Luc; Rull, Henry; Simmons, Kevin; McLellan, Sam, Placeholder items that can be exchanged for an item of value based on user performance.
  34. Pieron, Luc; Rull, Henry; Simmons, Kevin; McLellan, Sam, Placeholder items that can be exchanged for an item of value based on user performance.
  35. Ashby, Darren, Post workout massage device.
  36. Pieron, Luc; Rull, Henry; Simmons, Kevin; McLellan, Sam, Providing event rewards to players in an online game.
  37. Curtis, Matthew; Koh, James; Smalley, Kellen Christopher; Caldarone, Michael C., Providing leaderboard based upon in-game events.
  38. Curtis, Matthew; Koh, James; Smalley, Kellen Christopher; Caldarone, Michael C., Providing leaderboard based upon in-game events.
  39. Curtis, Matthew; Koh, James; Smalley, Kellen Christopher; Caldarone, Michael C., Providing leaderboard based upon in-game events.
  40. Kim, John; Chanthasiriphan, Kevin; Lee, Kevin, Providing virtual containers across online games.
  41. McLellan, Sam; Pieron, Luc; Schultz, Stephanie, Purchasable tournament multipliers.
  42. McLellan, Sam; Pieron, Luc; Schultz, Stephanie, Purchasable tournament multipliers.
  43. Baba, Kenji, Recording medium storing game process control program, game process control program, game process control method, and video game device.
  44. Desanti, Brian; Ernst, Tim; Hawk, Travis; Mendoza, Rick; Im, Peter, System and method for a multi-prize mystery box that dynamically changes probabilities to ensure payout value.
  45. Brammer, Chase, System and method for controlling an exercise device.
  46. Desanti, Brian; Ernst, Tim; Hawk, Travis; Kawahata, Keith, System and method for granting in-game bonuses to a user.
  47. Pieron, Luc; Baxter, Thomas; Rull, Henry, System and method for granting in-game bonuses to a user.
  48. Kim, John; Tsao, Bryan; Akpan, Inyang; Chanthasiriphan, Kevin; Wei, Albert; McNeill, David, System and method for providing a currency multiplier item in an online game with a value based on a user's assets.
  49. Kim, John; Tsao, Bryan; Akpan, Inyang; Chanthasiriphan, Kevin; Wei, Albert; McNeill, David, System and method for providing a currency multiplier item in an online game with a value based on a user's assets.
  50. Kawaguchi, Brent Jason; Lee, Hannah Won; Im, Peter, System and method for providing a quest from a probability item bundle in an online game.
  51. Kawaguchi, Brent Jason; Lee, Hannah Won; Im, Peter, System and method for providing a quest from a probability item bundle in an online game.
  52. Pieron, Luc; Baxter, Thomas; Rull, Henry; McLellan, Sam; Schultz, Stephanie, System and method for providing awards to players of a game.
  53. Pieron, Luc; Baxter, Thomas; Rull, Henry; McLellan, Sam; Schultz, Stephanie, System and method for providing awards to players of a game.
  54. Pieron, Luc, System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user.
  55. Pieron, Luc; Yoo, Byung Gon; Baxter, Thomas; Swift, Dylan, System and method for providing limited-time events to users in an online game.
  56. Pieron, Luc; Yoo, Byung Gon; Baxter, Thomas; Swift, Dylan, System and method for providing limited-time events to users in an online game.
  57. Tsao, Bryan; Kim, John; McNeill, David; Wei, Albert; Yu, Christopher; Chanthasiriphan, Kevin, System and method for providing virtual items to users of a virtual space.
  58. Yamauchi, Madoka; Kashiwagi, Katsuma; Hiruo, Kazuhiro, Video game device, technique setting method in video game, and computer readable recording medium storing technique setting program.
  59. Watterson, Scott R., Weight platform treadmill.
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