최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
DataON 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Edison 바로가기다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
---|---|
국제특허분류(IPC7판) |
|
출원번호 | US-0387580 (1999-08-31) |
발명자 / 주소 |
|
출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 | 피인용 횟수 : 455 인용 특허 : 112 |
A system, method and article of manufacture are provided for assigning a view to an activity. Notification is received that a startup event of an activity has occurred. A reference to a first instance of an object created by the startup event of the activity is also received. A view to launch is det
A system, method and article of manufacture are provided for assigning a view to an activity. Notification is received that a startup event of an activity has occurred. A reference to a first instance of an object created by the startup event of the activity is also received. A view to launch is determined in response to the receipt of the notification and the reference. The view is based on predetermined criteria. The view is associated with the activity and displayed.
A system, method and article of manufacture are provided for assigning a view to an activity. Notification is received that a startup event of an activity has occurred. A reference to a first instance of an object created by the startup event of the activity is also received. A view to launch is det
A system, method and article of manufacture are provided for assigning a view to an activity. Notification is received that a startup event of an activity has occurred. A reference to a first instance of an object created by the startup event of the activity is also received. A view to launch is determined in response to the receipt of the notification and the reference. The view is based on predetermined criteria. The view is associated with the activity and displayed. dering said next block of scene data. 10. The method of claim 1, wherein steps (c) and (g) are each performed by a plurality of processors. 11. The method of claim 10, wherein step (j) comprises the step of context switching. 12. The method of claim 11, wherein the step of context switching comprises the steps of: A) halting rendering of a block of scene data; B) saving the context of said block of scene data; C) loading the context of a next block of scene data; and D) rendering said next block of scene data. 13. The method of claim 1, wherein steps (e) and (f) are performed approximately contemporaneously with step (c) and (g). 14. A system for sending scene data, comprising: at least one processor; a first memory module and a second memory module; a geometry engine; and means for rendering first scene data and second scene data; wherein said at least one processor further comprises: means for generating said first scene data and said second scene data; means for writing said first scene data to said first memory module; means for providing instructions to the geometry engine to read from a specified set of memory addresses; means for writing second scene data to said second memory module; and means for providing instructions to the geometry engine to read from a second set of memory addresses; and wherein the geometry engine further comprises: means for receiving said instructions from said at least one processor; means for reading said first scene data from said memory module; and means for reading said second scene data from said second memory module. 15. The system of claim 14, wherein said scene data comprises pointers to additional scene data stored elsewhere in said memory module. 16. The system of claim 14, wherein said geometry engine comprises means for performing context switching, to control rendering of said scene data read by said geometry engine. 17. A computer program product comprising a computer usable medium having computer readable program code means embodied in said medium for causing an application program to execute on a computer that writes scene data to one of a plurality of intermediate buffers in system memory and instructs a geometry engine to read the scene data from the intermediate buffer, said computer readable program code means comprising: a) first computer readable program code means for causing the computer to write first scene data for a frame to a first intermediate buffer in system memory; b) second computer readable program code means for causing the computer to instruct the geometry engine to read the first scene data for said frame from said first intermediate buffer; c) third computer readable program code means for causing the computer to render the first scene data; d) fourth computer readable program code means for causing the computer to write second scene data for a frame to a second intermediate buffer in system memory; e) fifth computer readable program code means for causing the computer to instruct the geometry engine to read the second scene data for said frame from said second intermediate buffer; and f) sixth computer readable program code means for causing the computer to render the second scene data. 18. A method of sending computer graphics scene data to a geometry engine via a processor in a computer system, comprising the steps of: generating first scene data using the processor; writing the first scene data to a first intermediate buffer in a system memory; reading the first scene data from the first intermediate buffer using the geometry engine; rendering the first scene data using the geometry engine and simultaneously generating second scene data using the processor; writting the second scene data to a second intermediate buffer in the system memory; reading the second scene data from the second intermediate buffer using the geometry engine; and rendering the second scene data using the geometry engine. 19. Th e method according to claim 18, wherein the first scene data comprises a plurality of blocks, wherein each block comprises an associated application context. 20. The method according to claim 19, wherein the first scene data comprises a plurality of application contexts. 21. The method according to claim 20, wherein the step of rendering the first scene data comprises the steps of: rendering a first block of the first scene data according to the application context of the first block of the first scene data; halting the rendering of the first block of the first scene data; saving the application context of the first block of the first scene data; loading the application context of a second block of the first scene data; and rendering the second block of the first scene data according to the application context of the second block of the first scene data. 22. The method according to claim 18, further comprising the step of setting a flag, via the geometry engine, to indicate to the processor a readiness of the geometry engine to read the second scene data. 23. A system for sending computer graphics scene data to a geometry engine via a processor, comprising: a system memory comprising a first intermediate buffer and second intermediate buffer; a processor in communication with the system memory, which is adapted to generate first scene data and to transmit the first scene data to the first intermediate buffer, and to generate second scene data and to transmit the second scene data to the second intermediate buffer; and a geometry engine comprising a first module in a graphics hardware suite and in communication with the processor and the system memory, which is adapted to read and render the first scene data from the first intermediate buffer independent of, and simultaneous with, the processor generating second scene data, and is further adapted to read and render the second scene data from the second intermediate buffer. 24. The system of claim 23, wherein the first scene data comprises a plurality of blocks and each block comprises an associated application context. 25. The system of claim 24, wherein the geometry engine is further adapted to render a first block of the first scene data according to the application context of the first block of the first scene data, halt the rendering of the first block of the first scene data and save the application context of the first block of the first scene data, load the application context of a second block of the first scene data, and render the second block of the first scene data according to the application context of the second block of the first scene data. 26. The system of claim 23, wherein the geometry engine is further adapted to set a flag for indicating to the processor a readiness to read the second scene data. 27. A computer-readable medium having computer-executable instructions for performing a method of sending computer graphics scene data to a geometry engine via a processor in a computer system, the method comprising the steps of: generating first scene data using the prosessor; writting the first scene data to a first intermediate buffer in a system memory; reading the first scene data from the first intermediate buffer using the geometry engine; rendering the first scene data using the geometry engine and simultaneously generating second scene data using the processor; writting the second scene data to a second intermediate buffer in the system memory; reading the second scene data from the second intermediate buffer using the geometry engine; and rendering the second scene data using the geomety engine. 28. The computer-readable medium according to claim 27, wherein the first scene data comprises a plurality of blocks, wherein each block comprises an associated application context. 29. The computer-readable medium according to claim 28, wherein the first scene data comprises a plurality of application contexts. 30. The computer-readabl
Copyright KISTI. All Rights Reserved.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.