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Method of displaying message in an interactive computer process during the times of heightened user interest 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
출원번호 US-0955678 (2001-09-19)
발명자 / 주소
  • Bates, Joseph
  • Loyall, A. Bryan
  • Piselli, Paolo M.
  • Weyhrauch, Peter W.
  • Wood, Stanton E.
출원인 / 주소
  • Zoesis, Inc.
대리인 / 주소
    Fish & Richardson P.C.
인용정보 피인용 횟수 : 44  인용 특허 : 16

초록

A data processing system and method for executing a process for interacting with at least one user and displaying messages to the user at times of heightened user interest.

대표청구항

A data processing system and method for executing a process for interacting with at least one user and displaying messages to the user at times of heightened user interest. g at an initial proximity with each other, the legs being expandable in opposite directions upon inserting the expanding member

이 특허에 인용된 특허 (16)

  1. Horstmann Cay, Advertising-subsidized and advertising-enabled software.
  2. Glazman Martin A. ; Suchocki Edward J., Amusement game including video displays not related to the game.
  3. Ebisawa Kan,JPX, Apparatus and method for executing a game program having advertisements therein.
  4. Gabbard Chuck E. ; Chaffins Bruce R. ; Howerton ; III Everett B., Background advertising system.
  5. Greef Arthur Reginald ; Shumacher John F. ; Hrelic Darko, Customer centric virtual shopping experience with actors agents and persona.
  6. Michael D. Kotzin ; Howard J. Thomas GB, Exploiting a broadcast system to enhance a wireless gaming experience.
  7. Ishihara Manabu,JPX ; Mukaida Kazuyuki,JPX ; Abe Teruhito,JPX, Game device and screen display method thereof.
  8. Walker Jay S. ; Van Luchene Andrew S. ; Jorasch James A. ; Alderucci Dean, Method and apparatus for administering a reward program.
  9. Wilson Andrew T. ; Hannah Eric C., Method and apparatus for using digital televisions as remote personal computer displays.
  10. Petrecca Anthony ; Kollar Michael ; Whitney Robin, Method and system for advertising on personal computers.
  11. Heckel William, Method for advertising over a computer network utilizing virtual environments of games.
  12. Goldberg Sheldon F. ; Antwerp John Van, Network gaming system.
  13. David Cook ; Terry D. Hester, Personal digital content system.
  14. Roy J. Rosser, Set top device for targeted electronic insertion of indicia into video.
  15. Jay S. Walker ; Andrew P. Golden ; Magdalena Mik ; Timothy A. Palmer ; Nandu A. Talwalkar ; Keith Bemer, System to provide game play for products.
  16. Bandera Daniel Quinto ; Bregman Mark F. ; Gopal Ajei S. ; Singhal Sandeep, Systems, methods and computer program products for providing time and location specific advertising via the internet.

이 특허를 인용한 특허 (44)

  1. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  2. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  3. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  4. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  5. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  6. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  7. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  8. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising.
  9. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  10. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  11. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  12. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  13. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  14. Neogi, Raja, Dynamic insertion of personalized content in online game scenes.
  15. van Datta, Glen; Zalewski, Gary, Establishing an impression area.
  16. van Datta, Glen; Zalewski, Gary, Identifying obstructions in an impression area.
  17. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  18. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  19. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  20. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  21. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  22. Iuppa,Nicholas V.; Gordon,Andrew S., Method and apparatus for advanced leadership training simulation and gaming applications.
  23. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  24. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  25. Chu, Viva, Online game advertising system.
  26. Chu, Viva, Online game advertising system.
  27. van Datta, Glen; Wagner, Steven; Zalewski, Gary M., Population of an advertisement reference list.
  28. Funge, John; Musick, Ron; Dobson, Daniel; Duffy, Nigel; McNally, Michael; Tu, Xiaoyuan; Wright, Ian; Yen, Wei; Cabral, Brian, Query controlled behavior models as components of intelligent agents.
  29. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  30. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  31. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  32. Xu, Ziqiang, System and method for providing promotions to users during idle time.
  33. Chyou, Wynne; Kim, John; Tsao, Bryan; Chanthasiriphan, Kevin; Yu, Chris, System and method for providing speed-up quest offers to users during idle time.
  34. Chyou, Wynne; Kim, John; Tsao, Bryan; Chanthasiriphan, Kevin; Yu, Chris, System and method for providing speed-up quest offers to users during idle time.
  35. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  36. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  37. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  38. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  39. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  40. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  41. Hussman, Jonathan Ira; Snoddy, Jon Hayes; Race, John Andrew; Rider, Mark, System, method and handheld controller for multi-player gaming.
  42. Snoddy, Jon Hayes; Hussman, Jonathan Ira; Bueche, Charles L.; Rider, Mark, System, method and handheld controller for multi-player gaming.
  43. Topkins, Benjamin; Zheng, Gaoqi; Nambiar, Devin, Systems and methods for incentivizing user log-in to a user account associated with an online game.
  44. Topkins, Benjamin; Zheng, Gaoqi; Nambiar, Devin, Systems and methods for incentivizing user log-in to a user account associated with an online game.
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