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Game machine, game processing method and information storage medium 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
  • A63F-009/24
  • G06F-017/00
  • G06F-019/00
출원번호 US-0931863 (2001-08-20)
우선권정보 JP-0262552 (2000-08-31)
발명자 / 주소
  • Nobe, Kazuhiko
  • Niide, Shinichiro
출원인 / 주소
  • Konami Corporation, KCE Tokyo, Inc.
대리인 / 주소
    Sughrue Mion, PLLC
인용정보 피인용 횟수 : 35  인용 특허 : 10

초록

To increase a feeling of competitiveness between players of a music-oriented game. Based on evaluation of performance of the first and second players on their steps, the number of times step guidance is presented is varied. Specifically, while reference arrows 46, 48 are displayed, a plurality of ti

대표청구항

1. A game machine for providing each of a first player and a second player with a game allowing a player to enjoy operation of the game using a controller according to game music, comprising:timing acquisition means for acquiring game operation timing at which each of the first player and the second

이 특허에 인용된 특허 (10)

  1. Morrison Howard J. (Deerfield IL), Adaptive microcomputer controlled game.
  2. Su Li-ping (405 Avonwood La. Wayne PA 19087), Computerized exercise game machine.
  3. Suzuki Toshifumi,JPX ; Okita Katsunori,JPX ; Takahashi Kazuya,JPX ; Takeda Toru,JPX, Dance game apparatus and step-on base for dance game.
  4. Takai Gunzo,JPX, Dance training device.
  5. Stambolic Zarko (Oak Park IL) Smith Shari L. (Chicago IL) Mercurio Frank (Wallingford CT) Morrison Howard J. (Riverwoods IL), Hand-held electronic game devices.
  6. Morrison Howard J. (Deerfield IL) Baer Ralph H. (Manchester NH), Microcomputer controlled game.
  7. Morrison Howard J. (Deerfield IL) Breslow Jeffrey D. (Highland Park IL) Harper Rex M. (Chicago IL), Microprocessor controlled game.
  8. Yuichiro Sagawa JP; Kiyoshi Mizuki JP; Hideki Hashimoto JP, Music action game machine, performance operation instructing system for music action game and storage device readable by computer.
  9. Ota Izumi,JPX, Video dance game apparatus and program storage device readable by the apparatus.
  10. Hector Roger D. (Saratoga CA) Bushnell Nolan K. (Woodside CA) Delman Howard (San Jose CA) Rotberg Edward (Los Altos CA) Kinsting Jon (San Jose CA), Video exercise or game floor controller with position indicating foot pads.

이 특허를 인용한 특허 (35)

  1. Applewhite, Douglas Robert; Foster, Christopher Joseph; Stoddard, Joshua Forrest; Dubrofsky, Sylvain, Biasing a musical performance input to a part.
  2. Dalebout, William T.; Cutler, Gordon, Controls for an exercise device.
  3. Challinor, Ryan; Boch, Matthew C., Dance competition game.
  4. Flury, Marc A.; Crooker, Kasson D.; Boch, Matthew C.; Egozy, Eran B.; Tate, Dean N.; Goldstein, Seth; Adams, Isaac; Carriuolo, Adam, Dance game and tutorial.
  5. Stoddard, Joshua Forrest; Foster, Christopher Joseph; Dubrofsky, Sylvain, Displaying song lyrics and vocal cues.
  6. Rothschild,Omri; Raviv,Roni; Merino,Darrell M., Electronic sequence matching game and method of game play using same.
  7. Yamazaki, Yukihiro; Ishikawa, Hirotaka; Kasahara, Shinichi, Game device, game control method, and information storage medium.
  8. Yamazaki, Yukihiro; Ishikawa, Hirotaka; Kasahara, Shinichi, Game machine, game control method, and information storage medium.
  9. Weber, Mark, Interactive sports training device.
  10. Olson, Michael L.; Dalebout, William T., Magnetic resistance mechanism in a cable machine.
  11. Chiu, Bernard; Izen, Mark; Webster, Stephen Paul; Davis, Jack Daniel; Small, Craig; Mittelstadt, Wendy Lynn, Methods and apparatus for stringed controllers and/or instruments.
  12. Chiu, Bernard; Izen, Mark; Webster, Stephen Paul; Davis, Jack Daniel; Small, Craig; Mittelstadt, Wendy Lynn; Viani, Gabriel J., Methods and apparatus for stringed controllers and/or instruments.
  13. Adams, Isaac; Boch, Matthew C.; Flury, Marc A., Movement based recognition and evaluation.
  14. Ueshima, Hiromu; Ohashi, Masaki, Music game with strike sounds changing in quality in the progress of music and entertainment music system.
  15. Ashby, Darren, Post workout massage device.
  16. Ramos, Aurelio R., Preventing subtractive track separation.
  17. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Adams, Isaac; Carriuolo, Adam; Glinert, Eitan, Prompting a player of a dance game.
  18. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Carriuolo, Adam; Adams, Isaac; Glinert, Eitan, Prompting a player of a dance game.
  19. Schmidt, Daniel A.; LoPiccolo, Gregory B.; Egozy, Eran, Providing realistic interaction to a player of a music-based video game.
  20. Applewhite, Douglas R.; Bennett, Bryn; Dubrofsky, Sylvain; Monsalvatge, Michael; Schmidt, Daniel A.; Sharpe, Matthew J.; Teasdale, Daniel C., Simulating musical instruments.
  21. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  22. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  23. Booth, Jason D.; Bennett, Bryn; Dubrofsky, Sylvain; Monsalvatge, Michael; Sharpe, Matthew J.; Stoddard, Joshua F.; Teasdale, Daniel C., Simulating musical instruments.
  24. Dubrofsky, Sylvain; Applewhite, Douglas R.; Monsalvatge, Michael; Schmidt, Daniel A.; Teasdale, Daniel C., Simulating musical instruments.
  25. Mashimo, Masahiko; Saito, Shinya; Yano, Keiichi; Okada, Norihide, Storage medium storing game program, game apparatus and game control method.
  26. Brammer, Chase, System and method for controlling an exercise device.
  27. Pitsch, Geoff; Teasdale, Daniel Charles; Brakeley, Daniel Asher; Schmidt, Daniel, Systems and methods for asynchronous band interaction in a rhythm action game.
  28. Ivanich, William, Systems and methods for generating a game device music track from music.
  29. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  30. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  31. Teasdale, Daniel Charles; Pitsch, Geoff; Brakeley, Daniel Asher; Schmidt, Daniel, Systems and methods for online band matching in a rhythm action game.
  32. Kay, Robert; Teasdale, Daniel; Foster, Chris; Schmidt, Dan, Systems and methods for reinstating a player within a rhythm-action game.
  33. Egozy, Eran B.; Teasdale, Daniel; Stephens, Brian Thomas; Schmidt, Daniel; Eskew, John R.; Baptista, Rafael; Crooker, Kasson, Systems and methods for simulating a rock band experience.
  34. Kay, Robert; Lesser, Ryan; LoPiccolo, Gregory B.; Schmidt, Daniel; McGinnis, Kevin Morris; Wright, Nathan H., Systems and methods for simulating a rock band experience.
  35. Watterson, Scott R., Weight platform treadmill.
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