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Game processing apparatus, game processing methods and recording media 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
  • A63F-009/24
  • G06F-017/00
  • G06F-155/00
  • A63B-071/00
출원번호 US-0055176 (2002-01-25)
우선권정보 JP-0268978 (1996-10-09); JP-0002463 (1997-01-09)
발명자 / 주소
  • Morita, Masamoto
  • Shinpo, Akiyoshi
  • Nishino, Akira
  • Ohara, Tooru
  • Tanaka, Shuntarou
  • Matsuoka, Yuuichi
출원인 / 주소
  • Kabushiki Kaisha Sega Enterprises
대리인 / 주소
    Finnegan, Henderson, Farabow, Garrett & Dunner, L.L.P.
인용정보 피인용 횟수 : 33  인용 특허 : 11

초록

Provides a game processing apparatus capable of getting players more excited about playing games.For that reason, the game processing apparatus of the present invention processes games on the basis of players' operating signals, and is equipped with processing circuits ( 10 ), which process the abov

대표청구항

1. A game apparatus comprising:a memory for recording a program that displays a plurality of playing areas on a game screen and processes a battle game in accordance with operating signals that are generated based on operations of a plurality of players, wherein each player is located in one of the

이 특허에 인용된 특허 (11)

  1. Peterson LaVerne R. (23 Lawley St. North Beach 6020 Western Australia AUX), Board games of global conquest.
  2. Oshima Jun (Akigawa JPX) Kakimoto Eri (Tokyo JPX), Electronic game devices and methods.
  3. Yamamoto Masao (Kyoto JPX) Harada Takahiro (Kyoto JPX) Yamanaka Masaru (Kyoto JPX), Game apparatus and memory cartridge used therefor.
  4. Kitahara Atsushi (Tokyo JPX) Okunoki Yutaka (Tokyo JPX), Image processing device and method.
  5. Brown Stephen J., Method for diagnosis and treatment of psychological and emotional disorders using a microprocessor-based video game.
  6. Kikuchi Misao,JPX ; Kitagawa Yasushi,JPX ; Oba Shuji,JPX ; Tahara Tadayuki,JPX ; Urano Makoto,JPX ; Watanabe Masura,JPX ; Furuno Makiko,JPX ; Hayasaka Hisayoshi,JPX ; Yago Kiyotaka,JPX ; Saito Yoshin, Network game system having communication characters for conversation changing into action characters for action gaming.
  7. Magid Donni (923 Tyson Ave. Roslyn PA 19001) Magid Zelig Z. (460 Parlin St. Philadelphia PA 19116), Pre-programmable obstacle positioning electronic game.
  8. Zaenglein ; Jr. William G. (1235 Skyline Dr. Laguna Beach CA 92651), Shooting simulating process and training device using a virtual reality display screen.
  9. Kuna Wayne A. (River Forest IL) Kulesza Ralph J. (Chicago IL), Strategy attack game.
  10. Waldhoff Douglas T. (Maple Grove MN), Video game high-score applique.
  11. Yamato Satoshi (Kyoto-fu JPX) Nishiumi Satoshi (Kyoto-fu JPX) Suzuki Toshiaki (Kyoto-fu JPX) Hotta Takuji (Kyoto-fu JPX) Fujiwara Kazuhiro (Kyoto-fu JPX), Video game/videographics program fabricating system and method with superimpose control.

이 특허를 인용한 특허 (33)

  1. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  2. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  3. Russell, Riley R.; van Datta, Glen; Zalewski, Gary, Advertisement rotation.
  4. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  5. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  6. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  7. van Datta, Glen; Zalewski, Gary, Advertising impression determination.
  8. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising.
  9. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  10. Yruski, Andrey; Navar, Murgesh; Markovetski, Roman, Asynchronous advertising placement based on metadata.
  11. Chen, Travis Andrew; Flores, Alan Luis, Competitive music video game with instrument simulation.
  12. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  13. Navar, Murgesh; Yruski, Andrey; Shafton, Peter; McMullen, George, Discovery and analytics for episodic downloaded media.
  14. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  15. van Datta, Glen; Poulin, Marty, Display of user selected advertising content in a digital environment.
  16. van Datta, Glen; Zalewski, Gary, Establishing an impression area.
  17. van Datta, Glen; Zalewski, Gary, Identifying obstructions in an impression area.
  18. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  19. Zalewski, Gary M., Increasing the number of advertising impressions in an interactive environment.
  20. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  21. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  22. Capati, Allister; Huang, Ennin, Management of ancillary content delivery and presentation.
  23. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E.; Tulley, Stephen C.; Gelman, Geoffrey M.; Zucker, David F.; Santisi, Steven M., Method and apparatus for linked play gaming with combined outcomes and shared indicia.
  24. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  25. Van Datta, Glen; Zalewski, Gary, Monitoring advertisement impressions.
  26. Walker, Jay S.; Tedesco, Robert C., Multiplayer gaming device and methods.
  27. Walker, Jay S.; Tedesco, Robert C., Multiplayer gaming device and methods.
  28. van Datta, Glen; Wagner, Steven; Zalewski, Gary M., Population of an advertisement reference list.
  29. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  30. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  31. Navar, Murgesh; Yruski, Andrey; Puranik, Rajiv; Hsu, Michael, Statutory license restricted digital media playback on portable devices.
  32. Eto, Keita, Storage medium having game program stored thereon and game apparatus.
  33. Rogers, Henk B.; Pajitnov, Alexey L., Video game systems and methods for providing software-based skill adjustment mechanisms for video game systems.
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