IPC분류정보
국가/구분 |
United States(US) Patent
등록
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국제특허분류(IPC7판) |
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출원번호 |
US-0194358
(2002-07-12)
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발명자
/ 주소 |
- Leen, Fergus A.
- Lawrence, Sam B.
- McNally, David G.
- Hetherington, Clive
- McDowell, David M.
- O'Neal, Kevin R.
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 |
피인용 횟수 :
201 인용 특허 :
11 |
초록
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A system for managing game events comprises a first server, a second server, a processor remotely coupled to the first server and the second server, and a memory coupled to the processor. The first server executes a first gaming application, and monitors a first plurality of game events during the e
A system for managing game events comprises a first server, a second server, a processor remotely coupled to the first server and the second server, and a memory coupled to the processor. The first server executes a first gaming application, and monitors a first plurality of game events during the execution of the first gaming application. The first server further communicates first event information associated with at least one of the first plurality of game events. The second server executes a second gaming application, and monitors a second plurality of game events during the execution of the second gaming application. The second server further communicates second event information associated with at least one of the second plurality of game events. The processor receives the first event information and the second event information. The memory stores at least a portion of the first event information and the second event information.
대표청구항
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1. A system for managing game events, comprising:a first server that: executes a first gaming application; monitors a first plurality of game events during the execution of the first gaming application; and communicates first event information associated with at least one of the first plurality of g
1. A system for managing game events, comprising:a first server that: executes a first gaming application; monitors a first plurality of game events during the execution of the first gaming application; and communicates first event information associated with at least one of the first plurality of game events; a second server that: executes a second gaming application; monitors a second plurality of game events during the execution of the second gaming application; and communicates second event information associated with at least one of the second plurality of game events; a processor remotely coupled to the first server and the second server that: receives the first event information and the second event information; and generates a wager record associated with a wager between a plurality of users based on at least one of the first event information and the second event information; and a memory coupled to the processor that stores at least a portion of the first event information and the second event information. 2. The system of claim 1, wherein each game event comprises an action performed during the execution of the corresponding gaming application that changes the state of the gaming application.3. The system of claim 1, wherein the first event information comprises first data and second data and the first server processes the first event information to remove the second data prior to communicating the first event information.4. The system of claim 1, wherein the first event information comprises:a gaming application identifier; a user identifier; an event type; an event value; and an event timestamp. 5. The system of claim 1, wherein the processor receives the first event information and the second event information substantially simultaneously.6. The system of claim 1, wherein a first user participates in the first gaming application and a second user participates in the second gaming application, and the processor:generates first statistics information associated with the first user based at least in part upon the first event information; and generates second statistics information associated with the second user based at least in part upon the second event information. 7. The system of claim 1, wherein the first gaming application is executed by a first user and the second gaming application is executed by a second user, and the processor:generates first profile information associated with the first user based at least in part upon the first event information; and generates second profile information associated with the second user based at least in part upon the second event information. 8. The system of claim 1, wherein the first event information comprises first data and second data and the processor processes the first event information to remove the second data, and wherein the memory stores the processed first event information.9. The system of claim 1, wherein:the first gaming application: executes a third gaming application; monitors a third plurality of game events during the execution of the third gaming application; and communicates third event information associated with at least one of the third plurality of game events; the processor receives the third event information; and the memory stores the third event information. 10. The system of claim 1, wherein the processor presents a wager window to a user during execution of the first gaming application to generate a wager offer.11. The system of claim 10, wherein the processor presents the wager window to the user in response to the first event information.12. The system of claim 1, wherein the processor:receives a wager offer from a first user during execution of the first gaming application; selects a second user based on wager records of the second user; and presents the wager offer to the selected second user. 13. A method for managing game events, comprising:executing a first gaming application; monitoring a first plurality of game events during the execution of the first gaming application; communicating first event information associated with at least one of the first plurality of game events; executing a second gaming application; monitoring a second plurality of game events during the execution of the second gaming application; communicating second event information associated with at least one of the second plurality of game events; receiving the first event information and the second event information at a remote processor; generating a wager record associated with a wager between a plurality of users based on at least one of the first event information and the second event information; and storing at least a portion of the first event information and the second event information. 14. The method of claim 13, wherein each game event comprises an action performed during the execution of the corresponding gaming application that changes the state of the gaming application.15. The method of claim 13, wherein the first event information comprises first data and second data, the method further comprising processing the first event information to remove the second data prior to communicating the first event information.16. The method of claim 13, wherein the first event information comprises:a gaming application identifier; a user identifier; an event type; an event value; and an event timestamp. 17. The method of claim 13, wherein the step of receiving comprises receiving the first event information and the second event information substantially simultaneously.18. The method of claim 13, wherein a first user participates in the first gaming application and a second user participates in the second gaming application, and the method further comprising:generating first statistics information associated with the first user based at least in part upon the first event information; and generating second statistics information associated with the second user based at least in part upon the second event information. 19. The method of claim 13, wherein a first user participates in the first gaming application and a second user participates in the second gaming application, and the method further comprising:generating first profile information associated with the first user based at least in part upon the first event information; and generating second profile information associated with the second user based at least in part upon the second event information. 20. The method of claim 13, wherein the first event information comprises first data and second data and the method further comprises processing the first event information to remove the second data, wherein the step of storing comprises storing the processed first event information.21. The method of claim 13, wherein:the first gaming application is executed at a first server; the second gaming application is executed at a second server; and the processor is remote from the first server and the second server. 22. The method of claim 13, wherein:the first gaming application and the second gaming application are executed at a particular server; and the processor is remote from the particular server. 23. A platform for managing game events, comprising:a processor that: receives first event information associated with at least one of a first plurality of game events from a first server, wherein the first plurality of game events are associated with the execution of a first gaming application hosted by the first server; and receives second event information associated with at least one of a second plurality of game events from a second server, wherein the second plurality of game events are associated with the execution of a second gaming application hosted by the second server; and generates a wager record associated with a wager between a plurality of users based on at least one of the first event information and the second event information; and a memory coupled to the processor that stores the first event information and the second event information. 24. The platform of claim 23, wherein each game event comprises an action performed during the execution of the corresponding gaming application that changes the state of the gaming application.25. The platform of claim 23, wherein the first event information comprises:a gaming application identifier; a user identifier; an event type; an event value; and an event timestamp. 26. The platform of claim 23, wherein the processor receives the first event information and the second event information substantially simultaneously.27. The platform of claim 23, wherein a first user participates in the first gaming application and a second user participates in the second gaming application, and the processor:generates first statistics information associated with the first user based at least in part upon the first event information; and generates second statistics information associated with the second user based at least in part upon the second event information. 28. The platform of claim 23, wherein a first user participates in the first gaming application and a second user participates in the second gaming application, and the processor:generates first profile information associated with the first user based at least in part upon the first event information; and generates second profile information associated with the second user based at least in part upon the second event information. 29. The platform of claim 13, wherein the first event information comprises first data and second data and the processor processes the first event information to remove the second data, and wherein the memory stores the processed first event information.30. The platform of claim 13, wherein:the processor receives third event information associated with at least one of a third plurality of game events from the first server, wherein the third plurality of game events are associated with the execution of a third gaming application hosted by the first game server; and the memory stores the third event information. 31. A server for managing game events, comprising:a processor that executes a gaming application that is accessed by a remote user via a network; a monitor module coupled to the processor that monitors a plurality of game events during the execution of the gaming application by the user; and an interface coupled to the processor that communicates event information associated with at least one of the game events to an enhanced services platform remote from the server such that the platform may generate a wager record associated with a wager between a plurality of users based on at least one of the first event information and the second event information. 32. The server of claim 31, wherein each game event comprises an action performed during the execution of the gaming application that changes the state of the gaming application.33. The server of claim 31, wherein the event information comprises first data and second data and the server processes the event information to remove the second data prior to communicating the event information.34. The server of claim 31, wherein the event information comprises:a gaming application identifier; a user identifier; an event type; an event value; and an event timestamp. 35. A method for managing game events, comprising:executing a first gaming application; monitoring a first plurality of game events during the execution of the first gaming application; communicating first event information associated with at least one of the first plurality of game events; executing a second gaming application; monitoring a second plurality of game events during the execution of the second gaming application; communicating second event information associated with at least one of the second plurality of game events; receiving the first event information and the second event information at a remote processor; storing at least a portion of the first event information and the second event information; and wherein the first event information comprises first data and second data, the method further comprising processing the first event information to remove the second data prior to communicating the first event information. 36. A method for managing game events, comprising:executing a first gaming application; monitoring a first plurality of game events during the execution of the first gaming application; communicating first event information associated with at least one of the first plurality of game events; executing a second gaming application; monitoring a second plurality of game events during the execution of the second gaming application; communicating second event information associated with at least one of the second plurality of game events; receiving the first event information and the second event information at a remote processor; storing at least a portion of the first event information and the second event information; and wherein the first event information comprises first data and second data and the method further comprises processing the first event information to remove the second data, wherein the step of storing comprises storing the processed first event information.
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