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Fishing game device 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
출원번호 US-0856178 (2000-10-02)
우선권정보 JP-0283235 (1999-10-04)
국제출원번호 PCT//JP00/06872 (2001-06-04)
§371/§102 date 20010604 (20010604)
국제공개번호 WO01//24898 (2001-04-12)
발명자 / 주소
  • Ueshima, Hiromu
  • Nakagawa, Katsuya
출원인 / 주소
  • SSD Company Limited
대리인 / 주소
    Arent Fox PLLC
인용정보 피인용 횟수 : 105  인용 특허 : 11

초록

A fishing game apparatus (10) has a casting rod (12) connected to a television monitor (16). The casting rod (12) is built therein with a game processor and an acceleration sensor. During casting, an acceleration signal is inputted from the acceleration sensor to the game processor. The game process

대표청구항

1. A fishing game apparatus for displaying on a television monitor a game screen of a fishing game, the fishing game apparatus comprising:a casting rod capable of being swung in a direction by a game player in casting;a fish line having a first end thereof connected to said casting rod;a casting swi

이 특허에 인용된 특허 (11)

  1. Tabota Jun (Nagaokakyo JPX) Yamashita Muneharu (Nagaokakyo JPX) Asano Hiroshi (Nagaokakyo JPX) Mizuno Toshihiro (Nagaokakyo JPX) Inoue Jiro (Nagaokakyo JPX), Acceleration sensor with direct mounting.
  2. Uemura Masayuki (Kyoto JPX) Murauchi Akitsugu (Osaka JPX) Izushi Takehiro (Kyoto JPX), Apparatus for displaying grouped characters in scanning type display.
  3. Dao Ricardo E. ; Morgan Denny E., Computer control device.
  4. Dornbusch Larry (22W131 Glen Park Glen Ellyn IL 60137), Electronic game controller.
  5. Saffer Gary M. (Ranchos Palos Verdes CA) Halford Wayne R. (Manhattan Beach CA) Bro Jay M. (Long Beach CA) Hill Peter C. (Torrance CA) Naghshineh Shahram (Los Angeles CA) Rosenthal Janice E. (Manhatta, Electronic interactive game apparatus in which an electronic station responds to play of a human.
  6. Meredith Chris (NPP #42 ; 57 Old South Rd. Nantucket MA 02554), Fishing rod and reel electronic game controller.
  7. Bagley Ronald D. ; Riggs Andrew, Hand held electronic game.
  8. Clemmer Chris ; Civettini Robert J. ; Rosenwinkel Donald A., Hand held electronic game.
  9. Tosaki Kenji,JPX ; Himoto Atsunori,JPX ; Oikawa Akitoshi,JPX ; Sugahara Hisamichi,JPX, Input device, game device, and method and recording medium for same.
  10. Nakayama Shiro (Tokyo JPX) Kunimura Satoshi (Tokyo JPX) Takahashi Shigemi (Tokyo JPX) Takahashi Katsuhiko (Tokyo JPX) Hirayama Toshimitu (Tokyo JPX) Akutsu Masao (Tokyo JPX), Piezo-electric acceleration sensor.
  11. Goschy, Patrick E.; Lowes, John M., Video game system having a control unit with an accelerometer for controlling a video game.

이 특허를 인용한 특허 (105)

  1. Sato, Kenta; Ikeda, Akio; Ito, Kuniaki; Kuroda, Ryoji; Urata, Masahiro, Accelerometer-based controller.
  2. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Adaptive pattern recognition based controller apparatus and method and human-interface therefore.
  3. Kawanobe, Naoya; Kawanobe, legal representative, Yuji; Amano, Masaki, Communication cartridge for electronic game machine.
  4. Rátai, Dániel; Kota, Péter, Computer marker.
  5. McCulloch, Daniel J.; Navratil, Arnulfo Zepeda; Steed, Jonathan T.; Hastings, Ryan L.; Scott, Jason; Mount, Brian J.; Hirzel, Holly A.; Bennett, Darren; Scavezze, Michael J., Controlling a virtual object with a real controller device.
  6. Wilson, Andrew, Controlling objects via gesturing.
  7. Barney, Jonathan A.; Weston, Denise Chapman, Customizable toy for playing a wireless interactive game having both physical and virtual elements.
  8. Wilson, Andrew, Determining a position of a pointing device.
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  14. Ritter, Janice E.; Yu, Brian M.; Callies, Tadd L.; Ginkel, E. Ernst; Barri, Darin Marshal; Grzesek, Robert John; Sanchez, Jorge Castro, Electronic game device and method of using the same.
  15. Nakagawa, Katsuya; Ueshima, Hiromu; Aimoto, Hiroyuki; Yasumura, Keiichi, Exercise assisting method, exercise appliance, and information processor.
  16. Ikeda, Akio, Game controller and game system.
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  19. Ikeda, Akio, Game controller and game system.
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  22. Tachibana, Tatsunori, Game machine controller.
  23. Ikeda, Akio; Kuroda, Ryoji; Urata, Masahiro; Ito, Kuniaki, Game operating device.
  24. Ikeda, Akio; Kuroda, Ryoji; Urata, Masahiro; Ito, Kuniaki, Game operating device.
  25. Ikeda, Akio; Kuroda, Ryoji; Urata, Masahiro; Ito, Kuniaki, Game operating device.
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  27. Ikeda, Akio; Kuroda, Ryoji; Urata, Masahiro; Ito, Kuniaki, Game operating device with holding portion detachably holding an electronic device.
  28. Taira, Masayuki; Abe, Goro, Game program and game system.
  29. Ueshima, Hiromu, Game system.
  30. Ikeda, Akio; Ohta, Keizo; Akasaka, Hideya; Takahashi, Yuki, Game system and storage medium having game program stored thereon.
  31. Osnato, Jeffrey; Howard, Nicholas; Collins, Gary, Game unit with controller-determined characters.
  32. Osnato, Jeffrey; Howard, Nicholas, Game unit with motion and orientation sensing controller.
  33. Rothschild, Wayne H.; Kopera, Thomas M., Gaming machine system having a gesture-sensing mechanism.
  34. Tandon, Vinod V.; Zalewski, Gary, Gaming peripheral including releasably engageable release element.
  35. Gagner, Mark B.; Kelly, Sean; Massing, Scott A.; Pacey, Larry J.; Smith, Jesse; Velu, Muthu, Gesture fusion.
  36. Latta, Stephen G.; Markovic, Relja; Tomlin, Arthur Charles; Snook, Gregory N., Gesture recognizer system architecture.
  37. Latta, Stephen G.; Markovic, Relja; Tomlin, Arthur Charles; Snook, Gregory N., Gesture recognizer system architecture.
  38. Latta, Stephen G.; Markovic, Relja; Tomlin, Arthur Charles; Snook, Gregory N., Gesture recognizer system architecture.
  39. Aoki, Dion K.; Gronkowski, Timothy T.; Jaffe, Joel R.; Loose, Timothy C., Gesture sensing enhancement system for a wagering game.
  40. Ohta, Keizo; Sato, Kenta, Information processing program.
  41. Ohta, Keizo; Sato, Kenta, Information processing program.
  42. Hayasaka, Hiroshi; Aono, Takuya; Takada, Hiroyuki; Yokoyama, Kazunori, Input device and game device provided therewith.
  43. Barney, Jonathan A.; Weston, Denise Chapman, Interactive entertainment system.
  44. Barney, Jonathan A.; Weston, Denise Chapman, Interactive entertainment system.
  45. Barney, Jonathan A; Weston, Denise Chapman, Interactive entertainment system.
  46. Barney, Jonathan A; Weston, Denise Chapman, Interactive game and associated wireless toy.
  47. Barney, Jonathan A.; Weston, Denise Chapman, Interactive gaming system and method using motion-sensitive input device.
  48. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  49. Barney, Jonathan A.; Weston, Denise C., Interactive gaming toy.
  50. Briggs, Rick A.; Weston, Denise Chapman, Interactive play devices for water play attractions.
  51. Hong, Brian; Skifstrom, Eric; Levine, Jeffrey H., Interactive toy and display system.
  52. Weston, Denise Chapman; Briggs, Rick A.; Barney, Jonathan A., Interactive toys and games connecting physical and virtual play environments.
  53. Hoffberg, Steven M.; Hoffberg-Borghesani, Linda I., Internet appliance system and method.
  54. Weston, Denise Chapman; Barney, Jonathan A, Methods for providing interactive entertainment.
  55. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive controller and associated gaming applications.
  56. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive controller and associated gaming applications.
  57. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive game controller with optional display screen.
  58. Weston, Denise Chapman; Barney, Jonathan A., Motion-sensitive input device and interactive gaming system.
  59. Barney, Jonathan A.; Weston, Denise Chapman, Motion-sensitive wand controller for a game.
  60. Briggs, Rick A.; Weston, Denise Chapman, Multi-media interactive play system.
  61. Weston, Denise Chapman; Barney, Jonathan A, Multi-platform gaming system using RFID-tagged toys.
  62. Weston, Denise Chapman; Barney, Jonathan A., Multi-platform gaming system using RFID-tagged toys.
  63. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  64. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  65. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  66. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  67. Briggs, Rick A.; Weston, Denise Chapman, Multi-platform gaming systems and methods.
  68. Barney, Jonathan A.; Weston, Denise Chapman, Portable gaming device and gaming system combining both physical and virtual play elements.
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  70. Barney, Jonathan A.; Weston, Denise Chapman, Portable interactive toy with radio frequency tracking device.
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  72. Markovic, Relja; Snook, Gregory N.; McBride, Justin, Predictive determination.
  73. Markovic, Relja; Snook, Gregory N.; McBride, Justin, Predictive determination.
  74. Wilson, Andrew, Recognizing a movement of a pointing device.
  75. Ueshima, Hiromu; Kato, Shuhei, Sensing ball game machine.
  76. Yoshida, Misuzu, Storage medium having game program stored thereon and game apparatus.
  77. Barney, Jonathan A.; Weston, Denise Chapman, System and method for playing a virtual game by sensing physical movements.
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  84. Weston, Denise Chapman, Toy incorporating RFID tag.
  85. Weston, Denise Chapman, Toy incorporating RFID tag.
  86. Weston, Denise Chapman, Toy incorporating RFID tracking device.
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  90. Thomas, Alfred; Shimabukuro, Jorge L.; Prohl, Anthony, Wagering game with multi-point gesture sensing device.
  91. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  92. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  93. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  94. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  95. Barney, Jonathan A.; Weston, Denise Chapman, Wireless entertainment device, system, and method.
  96. Ikeda, Akio, Wireless game controllers.
  97. Barney, Jonathan A.; Weston, Denise Chapman, Wireless gaming system combining both physical and virtual play elements.
  98. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  99. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  100. Barney, Jonathan A.; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  101. Barney, Jonathan A; Weston, Denise Chapman, Wireless interactive game having both physical and virtual elements.
  102. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  103. Weston, Denise Chapman, Wireless toy systems and methods for interactive entertainment.
  104. Barney, Jonathan A.; Weston, Denise C., Wirelessly powered gaming device.
  105. Barney, Jonathan A.; Weston, Denise Chapman, Wirelessly-powered toy for gaming.
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