$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

User input device and method for interaction with graphic images 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G09G-005/00
  • G06F-017/00
출원번호 US-0654141 (2000-09-01)
발명자 / 주소
  • Marks,Richard
출원인 / 주소
  • Sony Computer Entertainment Inc.
대리인 / 주소
    Martine Penilla &
인용정보 피인용 횟수 : 72  인용 특허 : 45

초록

A device and method for effecting movement, responsive to user input, of an object on a graphical display are disclosed. An input device comprises a component for capturing video images, an input image processor that generates an output signal responsive to motion from the video images, and an outpu

대표청구항

What is claimed is: 1. A method for generating signals to effect one of translational movement, rotational movement, and both translational and rotational movements of an object on a graphical display using one of human arm position data, human arm movement data, and both human arm position and mov

이 특허에 인용된 특허 (45)

  1. Fenster Paul (Petach Tikva ILX) Shimoni Yair (Jerusalem ILX), Automatic misregistration correction.
  2. Szeliski Richard ; Shum Heung-Yeung, Block adjustment method and apparatus for construction of image mosaics.
  3. Ahmad Subutai ; Hunter Kevin L., Computer vision system for subject characterization.
  4. Szeliski Richard ; Shum Heung-Yeung, Deghosting method and apparatus for construction of image mosaics.
  5. Yang Xiaoli, Determining a rectangular box encompassing a digital picture within a digital image.
  6. Everly John W. (Fort Walton Beach FL) Todd Barry S. (Corona CA), Digital memory area correlation tracker.
  7. Freeman William T. (Newton MA), Dynamic and static hand gesture recognition through low-level image analysis.
  8. Hoppe Hugues H., Encoding and progressive transmission of progressive meshes.
  9. Lee Ming-Chieh ; Gray David, Feature segmentation.
  10. Szeliski Richard ; Shum Heung-Yeung, Focal length estimation method and apparatus for construction of panoramic mosaic images.
  11. Rosenberg Louis B., Force feedback interface having isotonic and isometric functionality.
  12. Hoppe Hughes H., Geomorphs and variable resolution control of progressive meshes.
  13. Ahdoot Ned, Interactive movement and contact simulation game.
  14. Hoppe Hugues H., Mesh simplification and construction of progressive meshes.
  15. De Bonet Jeremy S., Meta-programming methods and apparatus.
  16. Anandan Padmanabhan ; Irani Michal,ILX, Method and apparatus for detecting moving objects in two- and three-dimensional scenes.
  17. Nguyen Katerina H., Method and apparatus for real-time gesture recognition.
  18. Kellner Charles R., Method and apparatus for unencumbered capture of an object.
  19. Florent Raoul (Valenton FRX) Lelong Pierre (Nogent-Sur-marne FRX), Method and device for processing an image in order to construct from a source image a target image with charge of perspe.
  20. Cohen Michael F. ; Gortler Steven ; Szeliski Richard S., Method and system for digital plenoptic imaging.
  21. Cohen Michael F. ; Gortler Steven J. ; Grzeszczuk Radek,CAX ; Szeliski Richard S., Method and system for digital plenoptic imaging.
  22. Karmann, Klaus-Peter; von Brandt, Achim, Method for detecting and tracking moving objects in a digital image sequence having a stationary background.
  23. Calia James (3101 Traffrail La. Oxnard CA 93035), Method for finding a most likely matching of a target facial image in a data base of facial images.
  24. Tsutsuguchi Ken,JPX ; Suenaga Yasuhito,JPX ; Watanabe Yasuhiko,JPX ; Sonehara Noboru,JPX, Method for generating animations of a multi-articulated structure, recording medium having recorded thereon the same and animation generating apparatus using the same.
  25. Graf Hans Peter, Method for locating a subject's lips in a facial image.
  26. Szeliski Richard Stephen ; Golland Polina, Method for performing stereo matching to recover depths, colors and opacities of surface elements.
  27. Lawton Daryl T. ; Monson John A., Model based image editing and correction.
  28. Norton John Mark ; Brozsek Bela Laszlo, Motion-based command generation technology.
  29. Lee Ming-Chieh ; Powell ; III William Chambers, Object-based video compression process employing arbitrarily-shaped features.
  30. Szeliski Richard ; Shum Heung-Yeung, Patch-based alignment method and apparatus for construction of image mosaics.
  31. Ferriere Philippe, Progressive image transmission using discrete wavelet transforms.
  32. Krueger Myron W. (55 Edith Rd. Vernon CT 06066) Hinrichsen Katrin (81 Willington Oaks Storrs CT 06268) Gionfriddo Thomas S. (81 Willington Oaks Storrs CT 06268), Real time perception of and response to the actions of an unencumbered participant/user.
  33. Hoppe Hugues H., Selective refinement of progressive meshes.
  34. Szeliski Richard S. (Arlington MA) Coughlan James M. (Somerville MA), Spline-based image registration.
  35. Markandey Vishal (Dallas TX), System and method for determining optical flow.
  36. Brooks Samuel H. (Los Angeles CA) Crawford Donald W. (Long Beach CA) Selzer Robert H. (Los Angeles CA) Blankenhorn David H. (Pasadena CA), System and method for dynamic background subtraction.
  37. Burt Peter J. (Princeton NJ) Irani Michal (Princeton Junction NJ) Hsu Stephen Charles (East Windsor NJ) Anandan Padmanabhan (Lawrenceville NJ) Hansen Michael W. (New Hope PA), System for automatically aligning images to form a mosaic image.
  38. Wang John Y. A. (Cambridge MA) Adelson Edward H. (Cambridge MA), System for encoding image data into multiple layers representing regions of coherent motion and associated motion parame.
  39. Burch Warren Lee, Systems and methods for wrapping a closed polygon around an object.
  40. Szeliski Richard ; Shum Heung-Yeung, Texture map construction method and apparatus for displaying panoramic image mosaics.
  41. Bergen James R. (Hopewell Township ; Mercer County NJ) Burt Peter J. (Princeton Township ; Mercer County NJ) Hingorani Rajesh (Plainsboro Township ; Middlesex County NJ) Peleg Shmuel (Jerusalem ILX), Three-frame technique for analyzing two motions in successive image frames dynamically.
  42. Lee Ming-Chieh ; Chen Wei-ge, Transform coding of dense motion vector fields for frame and object based video coding applications.
  43. Fitts John M. (Santa Monica CA), Video correlation tracker.
  44. MacDougall Francis (North York CAX), Video image based control system.
  45. Walker Chris, Virtual reality system for sensing facial movements.

이 특허를 인용한 특허 (72)

  1. Marks, Richard L.; Mao, Xiadong, Apparatus for image and sound capture in a game environment.
  2. Capio, Oliver R., Audience-condition based media selection.
  3. Hashimoto, Yoshihisa, Background image acquisition method, video game apparatus, background image acquisition program, and computer-readable medium containing computer program.
  4. Huang, Ennin; Zalewski, Gary M., Base station for position location.
  5. Zalewski, Gary M., Base station movement detection and compensation.
  6. Applewhite, Douglas Robert; Foster, Christopher Joseph; Stoddard, Joshua Forrest; Dubrofsky, Sylvain, Biasing a musical performance input to a part.
  7. Carlson, Jay A.; Chopra, Vivek, Collection of telemetry data by a telemetry library within a client device.
  8. Zalewski, Gary M.; Marks, Richard; Mao, Xiadong, Combiner method for altering game gearing.
  9. Marks, Richard; Mikhailov, Anton; Huang, Ennin; Zalewski, Gary M., Control device for communicating visual information.
  10. Tseng, Yi Ming, Control device including a ball that stores data.
  11. Zalewski, Gary, Controller with an integrated depth camera.
  12. Challinor, Ryan; Boch, Matthew C., Dance competition game.
  13. Flury, Marc A.; Crooker, Kasson D.; Boch, Matthew C.; Egozy, Eran B.; Tate, Dean N.; Goldstein, Seth; Adams, Isaac; Carriuolo, Adam, Dance game and tutorial.
  14. Zalewski, Gary M., Determination of controller three-dimensional location using image analysis and ultrasonic communication.
  15. Weising, George, Developing a knowledge base associated with a user that facilitates evolution of an intelligent user interface.
  16. Stoddard, Joshua Forrest; Foster, Christopher Joseph; Dubrofsky, Sylvain, Displaying song lyrics and vocal cues.
  17. Zalewski, Gary; Gillo, Tomas, Dynamic three-dimensional object mapping for user-defined control device.
  18. Weising, George, Evolution of a user interface based on learned idiosyncrasies and collected data of a user.
  19. Weising, George, Evolution of a user interface based on learned idiosyncrasies and collected data of a user.
  20. Marks, Richard; Mikhailov, Anton; Huang, Ennin; Zalewski, Gary M., Expandable control device via hardware attachment.
  21. Mao, Xiaodong; Marks, Richard L.; Zalewski, Gary M., Inertially trackable hand-held controller.
  22. Mao, Xiaodong; Marks, Richard L.; Zalewski, Gary M., Inertially trackable hand-held controller.
  23. Jackson, Jamie; Osbourn, David; Wigfield, Neil; Davey, Joel; Coppard, Nathan; Bastable, Andy, Input methods and devices for music-based video games.
  24. Scavezze, Mike; Tomlin, Arthur; Markovic, Relja; Latta, Stephen; Geisner, Kevin, Intelligent gameplay photo capture.
  25. Yum, Michael, Interactive music game.
  26. Marks, Richard, Man-machine interface using a deformable device.
  27. Chopra, Vivek; Gaxiola, David; Szeto, Nicholas; Maegawa, Hirotoshi; Iima, Shin, Management of online trading services using mediated communications.
  28. Zalewski, Gary M., Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen.
  29. Larsen, Eric J.; Deshpande, Hrishikesh R; Marks, Richard L., Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion.
  30. Zalewski, Gary M.; Marks, Richard; Mao, Xiadong, Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera.
  31. Zalewski, Gary M.; Marks, Richard; Mao, Xiaodong, Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera.
  32. Zalewski, Gary M.; Marks, Richard; Mao, Crusoe Xiaodong, Method and system for applying gearing effects to visual tracking.
  33. Zalewski, Gary M.; Marks, Richard; Mao, Xiadong, Method and system for applying gearing effects to visual tracking.
  34. Lawther, Joel S.; Cerosaletti, Cathleen D.; Loui, Alexander C.; Thompson, Annette L.; Fryer, Samuel M.; Covannon, Edward; Das, Madirakshi; McIntyre, Dale F.; Telek, Michael J.; Hibino, Stacie L., Method for image animation using image value rules.
  35. Zalewski, Gary M.; Marks, Richard; Mao, Xiadong, Method for mapping movements of a hand-held controller to game commands.
  36. Klee, Nathan Scott; Hutchinson, Fraser, Methods and systems for dynamically adjusting update rates in multi-player network gaming.
  37. Steiner, Travis; Housden, Eric; Klapka, Robbie; Sternberg, Tom; Whitley, Brandon, Methods and systems for enabling control of artificial intelligence game characters.
  38. Marks, Richard L.; Deshpande, Hrishikesh R., Methods and systems for enabling depth and direction detection when interfacing with a computer program.
  39. Marks, Richard L.; Deshpande, Hrishikesh R., Methods and systems for enabling depth and direction detection when interfacing with a computer program.
  40. Marks, Richard L.; Deshpande, Hrishikesh R., Methods and systems for enabling depth and direction detection when interfacing with a computer program.
  41. Marks, Richard L.; Deshpande, Hrishikesh R., Methods and systems for enabling depth and direction detection when interfacing with a computer program.
  42. Zalewski, Gary; Haigh, Mike, Methods for capturing depth data of a scene and applying computer actions.
  43. Adams, Isaac; Boch, Matthew C.; Flury, Marc A., Movement based recognition and evaluation.
  44. Smith, Paul F.; Hosagrahara, Arvind S., Multi-point interface for a graphical modeling environment.
  45. Smith, Paul F.; Hosagrahara, Arvind S., Multi-point interface for a graphical modeling environment.
  46. Zalewski, Gary, Multi-positional three-dimensional controller.
  47. Marks, Richard; Zalewski, Gary M., Object detection using video input combined with tilt angle information.
  48. Mallinson, Dominic S.; Marks, Richard L., Portable augmented reality device and method.
  49. Hashimoto, Yoshihisa, Pose detection method, video game apparatus, pose detection program, and computer-readable medium containing computer program.
  50. Ramos, Aurelio R., Preventing subtractive track separation.
  51. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Adams, Isaac; Carriuolo, Adam; Glinert, Eitan, Prompting a player of a dance game.
  52. Boch, Matthew C.; Crooker, Kasson D.; Tate, Dean N.; Carriuolo, Adam; Adams, Isaac; Glinert, Eitan, Prompting a player of a dance game.
  53. Carlson, Jay A.; Chopra, Vivek, Remote dynamic configuration of telemetry reporting through regular expressions.
  54. Brown, Lisa Marie; Hampapur, Arun; Lu, Zuoxuan; Senior, Andrew William; Tian, Ying Li, Robust and efficient foreground analysis for real-time video surveillance.
  55. Zalewski, Gary M.; Marks, Richard; Mao, Xiadong, Scheme for translating movements of a hand-held controller into inputs for a system.
  56. Zalewski, Gary; Marks, Richard; Mao, Xiadong, Scheme for translating movements of a hand-held controller into inputs for a system.
  57. Applewhite, Douglas R.; Bennett, Bryn; Dubrofsky, Sylvain; Monsalvatge, Michael; Schmidt, Daniel A.; Sharpe, Matthew J.; Teasdale, Daniel C., Simulating musical instruments.
  58. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  59. Bennett, Bryn; Booth, Jason D.; Dubrofsky, Sylvain, Simulating musical instruments.
  60. Booth, Jason D.; Bennett, Bryn; Dubrofsky, Sylvain; Monsalvatge, Michael; Sharpe, Matthew J.; Stoddard, Joshua F.; Teasdale, Daniel C., Simulating musical instruments.
  61. Dubrofsky, Sylvain; Applewhite, Douglas R.; Monsalvatge, Michael; Schmidt, Daniel A.; Teasdale, Daniel C., Simulating musical instruments.
  62. Mao, Xiaodong; Marks, Richard L.; Zalewski, Gary M., System, method, and apparatus for three-dimensional input control.
  63. Pitsch, Geoff; Teasdale, Daniel Charles; Brakeley, Daniel Asher; Schmidt, Daniel, Systems and methods for asynchronous band interaction in a rhythm action game.
  64. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  65. Kay, Robert; LoPiccolo, Greg; Schmidt, Daniel; Rigopulos, Alexander, Systems and methods for indicating input actions in a rhythm-action game.
  66. Teasdale, Daniel Charles; Pitsch, Geoff; Brakeley, Daniel Asher; Schmidt, Daniel, Systems and methods for online band matching in a rhythm action game.
  67. Kay, Robert; Teasdale, Daniel; Foster, Chris; Schmidt, Dan, Systems and methods for reinstating a player within a rhythm-action game.
  68. Egozy, Eran B.; Teasdale, Daniel; Stephens, Brian Thomas; Schmidt, Daniel; Eskew, John R.; Baptista, Rafael; Crooker, Kasson, Systems and methods for simulating a rock band experience.
  69. Kay, Robert; Lesser, Ryan; LoPiccolo, Gregory B.; Schmidt, Daniel; McGinnis, Kevin Morris; Wright, Nathan H., Systems and methods for simulating a rock band experience.
  70. Capio, Oliver R., Traffic-based media selection.
  71. Santos, Oscar Omar Garza; Haigh, Matthew; Vuchetich, Christopher; Hindle, Ben; Bennett, Darren A., Translating user motion into multiple object responses.
  72. Mallinson, Dominic S.; Marks, Richard L., Using a portable device to interface with a video game rendered on a main display.
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로