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[미국특허] Gaming device for a flat rate play session and a method of operating same 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
출원번호 US-0985131 (2004-11-10)
발명자 / 주소
  • Walker,Jay S.
  • Sparico,Thomas M.
  • Jorasch,James A.
출원인 / 주소
  • Walker Digital, LLC
인용정보 피인용 횟수 : 59  인용 특허 : 18

초록

The present invention is directed generally to a method and apparatus for operating a gaming device having a flat rate play session costing a flat rate price. The flat rate play session spans multiple plays on the gaming device over a pre-established duration. The gaming device identifies price para

대표청구항

What is claimed is: 1. A method of conducting a flat rate play session at a gaming device, comprising: receiving, at a gaming device, a payment for a single play; initiating, in response to the payment, the single play; initiating, at the gaming device, a flat rate play session, wherein the flat

이 특허에 인용된 특허 (18) 인용/피인용 타임라인 분석

  1. Dorrough John (Colorado Springs CO) Renfrow Steven M. (Pueblo CO), Apparatus and method for accessing events, areas and activities.
  2. Walker Jay S. ; Jorasch James A. ; Sparico Thomas M., Automated play gaming device.
  3. Weiss Steven A., Automatically varying multiple theoretical expectations on a gaming device: apparatus and method.
  4. Slater Timothy J. (South Lake Tahoe CA), Bet tracking system for gaming tables.
  5. Tarantino, Elia Rocco, Dice game in which categories are filled and scores awarded.
  6. Ornstein Marvin A. (605 Porter St. Ocean Springs MS 39564), Electronic gaming system and method for multiple play wagering.
  7. Okada Kazuo (Tokyo JPX), Game machine.
  8. Walker Jay S. ; Sparico Thomas M. ; Jorasch James A., Gaming device for a flat rate play session and a method of operating same.
  9. Walker Jay S. ; Sparico Thomas M. ; Jorasch James A., Gaming device for a flat rate play session and a method of operating same.
  10. Greenwood Nick E. (Reno NV) Tiberio Dominic (Addison IL), Gaming machine with a plateaued pay schedule.
  11. Weiss Steven A., Interactive gaming device.
  12. Berman, Bradley, Method and apparatus for aggregating gaming event participation.
  13. Graves Gordon T. ; Watkins Gary W., Proxy player machine.
  14. Schneier Bruce ; Walker Jay ; Jorasch James, Remote-auditing of computer generated outcomes and authenticated biling and access control system using cryptographic an.
  15. Schneier Bruce ; Walker Jay S. ; Jorasch James, Remote-auditing of computer generated outcomes, authenticated billing and access control, and software metering system.
  16. Walker, Jay; Schneier, Bruce, Secure improved remote gaming system.
  17. Clarke George (Hornsby AUX), Slot machine which pays out upon predetermined number of consecutive lost games.
  18. Jorasch James A. ; Walker Jay S. ; Mik Magdalena ; Krantz Jason C., System and method for automatically initiating game play on an electronic gaming device.

이 특허를 인용한 특허 (59) 인용/피인용 타임라인 분석

  1. Johnson, Bradley W., Adding secondary game to conventional gaming machines.
  2. Katz, Randall; Dawson, Gary, Apparatus, systems and methods for implementing enhanced gaming and prizing parameters in an electronic environment.
  3. Walker, Jay S.; Jorasch, James A.; Tedesco, Robert C., Budget-defined flat rate play contract parameters.
  4. Walker,Jay S.; Jorasch,James A.; Tedesco,Robert C., Budget-defined flat rate play contract parameters.
  5. Hollibaugh, Larry R.; Papson, Ronald P., Discounted wagering game devices and methods.
  6. Herrmann, Mark E.; Kane, Steven N.; Roseman, Stuart; Yanowitz, Jason, Game of chance and system and method for playing games of chance.
  7. Herrmann, Mark E.; Kane, Steven N.; Roseman, Stuart; Yanowitz, Jason, Game of chance and system and method for playing games of chance.
  8. Katz, Randall M.; Dawson, Gary; Felsher, Andrew, Games, and methods for improved game play in games of chance and games of skill.
  9. Katz, Randall Mark; Dawson, Gary; Felsher, Andrew, Games, and methods for improved game play in games of chance and games of skill.
  10. Davis, Dwayne A.; Oberberger, Michael M.; Hilbert, Scott T.; Sutich, Alexandria E., Gaming device and method of providing an adjusted paytable for a number of future plays of a game.
  11. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Fincham, Magdalena M.; Santisi, Steven M.; Gilman, Norman C.; Sparico, Thomas M., Gaming device for a flat rate blackjack game play session and a method of operating same.
  12. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Fincham, Magdalena M.; Santisi, Steven M.; Gilman, Norman C.; Sparico, Thomas M., Gaming device for a flat rate play session and method of operating same.
  13. Thorne, Michael R.; Wolf, Bryan D., Gaming machines having normal and hot modes.
  14. Baerlocher, Anthony J.; DeWaal, Daniel J., Gaming system and method for adjusting the average expected payback associated with a play of a wagering game.
  15. Baerlocher, Anthony J.; Dewaal, Daniel J., Gaming system and method for adjusting the average expected payback associated with a play of a wagering game.
  16. Caputo, Scott A.; Nicely, Mark C., Gaming system and method for permanently increasing the average expected payback percentage of a game for a player.
  17. Caputo, Scott A.; Nicely, Mark C., Gaming system and method for permanently increasing the average expected payback percentage of a game for a player.
  18. Baerlocher, Anthiony J.; Sutich, Alexandria Estella Ponte; Peterson, Lance R., Gaming system, gaming device and method for determining an outcome of a secondary game based on one or more events which occur in association with a primary game.
  19. Baerlocher, Anthony J.; Sutich, Alexandria Estella Ponte; Peterson, Lance R., Gaming system, gaming device and method for determining an outcome of a secondary game based on one or more events which occur in association with a primary game.
  20. Baerlocher, Anthony J.; Sutich, Alexandria Estella Ponte; Peterson, Lance R., Gaming system, gaming device and method for determining an outcome of a secondary game based on one or more events which occur in association with a primary game.
  21. Baerlocher, Anthony J.; Sutich, Alexandria Estella Ponte; Peterson, Lance R., Gaming system, gaming device and method for determining an outcome of a secondary game based on one or more events which occur in association with a primary game.
  22. Baerlocher, Anthony J.; Sutich, Alexandria Estella Ponte; Peterson, Lance R., Gaming system, gaming device and method for determining an outcome of a secondary game based on one or more events which occur in association with a primary game.
  23. De Waal, Daniel J.; Baerlocher, Anthony J., Gaming system, gaming device and method for enabling a current bet to be placed on a future play of a wagering game.
  24. Wolf, Bryan D.; Singer, Adam; Popovich, Alexander; Filipour, Cameron A., Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill.
  25. Wolf, Bryan D.; Singer, Adam; Popovich, Alexander; Filipour, Cameron A., Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill.
  26. Wolf, Bryan D.; Singer, Adam; Popovich, Alexander; Filipour, Cameron A., Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill.
  27. De Waal, Daniel J.; Baerlocher, Anthony J., Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game.
  28. De Waal, Daniel J.; Baerlocher, Anthony J., Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game.
  29. DeWaal, Daniel J.; Baerlocher, Anthony J., Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game.
  30. DeWaal, Daniel J.; Baerlocher, Anthony J., Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game.
  31. Larsen, Kurt M., Gaming system, gaming device, and method for providing an award enhancement feature.
  32. De Waal, Daniel J.; Baerlocher, Anthony J.; Filipour, Cameron A., Gaming system, gaming device, and method for providing benefit in a future play of a wagering game.
  33. De Waal, Daniel J.; Baerlocher, Anthony J.; Filipour, Cameron A., Gaming system, gaming device, and method for providing benefit in a future play of a wagering game.
  34. Terry, Richard, Gaming terminal having a prize fulfillment mechanism.
  35. Walker, Jay S.; Patterson, Michael W.; Palumbo, Nancy; Tulley, Stephen C., Group play of a lottery game.
  36. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Tulley, Stephen C.; Santisi, Steven M.; Gilman, Norman C., Method and apparatus for employing flat rate play.
  37. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Tulley, Stephen C.; Santisi, Steven M.; Gilman, Norman C., Method and apparatus for employing flat rate play.
  38. Walker, Jay S.; Jorasch, James A.; Tedesco, Daniel E.; Gelman, Geoffrey M.; Tulley, Stephen C.; Santisi, Steven M.; Gilman, Norman C., Method and apparatus for facilitating play of a gaming device.
  39. Katz, Randall M.; Dawson, Gary, Method and system for electronic interaction in a multi-player gaming system.
  40. Katz, Randall M.; Dawson, Gary, Methods and apparatus for enhanced interactive game play in lottery and gaming environments.
  41. Katz, Randall M.; Dawson, Gary, Methods and apparatus for enhanced play in lottery and gaming environments.
  42. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Fincham, Magdalena M.; Santisi, Steven M.; Gilman, Norman C.; Sparico, Thomas M., System and method for communicating game session information.
  43. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Fincham, Magdalena M.; Santisi, Steven M.; Gilman, Norman C.; Sparico, Thomas M., System and method for communicating game session information.
  44. Walker, Jay S.; Jorasch, James A.; Gelman, Geoffrey M.; Fincham, Magdalena M.; Santisi, Steven M.; Gilman, Norman C.; Sparico, Thomas M., System and method for communicating game session information.
  45. Katz, Randall M.; Dawson, Gary, System for game play in an electronic environment.
  46. Katz, Randall M.; Dawson, Gary, System for game play in an electronic environment.
  47. Katz, Randall M.; Dawson, Gary, System for game play in an electronic environment.
  48. Katz, Randall M.; Dawson, Gary, System for game play in an electronic environment.
  49. Katz, Randall M.; Dawson, Gary, System for game play in an electronic environment.
  50. Katz, Randall M.; Dawson, Gary, System for game play in electronic environment.
  51. Kane, Steven N.; Hardy, Dow; Herrmann, Mark E.; LaRocca, Paul; Roseman, Stuart; Sabet, Bijan; Yanowitz, Jason, Systems and methods for playing games of chance or skill using an alternate method of entry.
  52. Katz, Randall M.; Dawson, Gary, Systems for enhanced interactive game play in lotteries.
  53. Katz, Randall M.; Dawson, Gary, Systems for implementing enhanced gaming and prizing parameters in an electronic environment.
  54. Katz, Randall M.; Dawson, Gary, Systems for implementing enhanced gaming and prizing parameters in an electronic environment.
  55. Katz, Randall M.; Dawson, Gary, Systems for implementing enhanced gaming and prizing parameters in an electronic environment.
  56. Walker, Jay S.; Jorasch, James A.; Tedesco, Robert C., Systems, methods and apparatus for facilitating a flat rate play session on a gaming device and example player interfaces to facilitate such.
  57. Walker, Jay S.; Smith, Zachary T.; Fincham, Magdalena M., Systems, methods and devices for providing an indication of an amount of time a wagering game may be expected to be played given a specified bankroll or an estimated bankroll which may be expected to be necessary to fund play of a wagering game for a specified amount of time.
  58. Popovich, Alexander; Brunet de Courssou, Thierry; Filipour, Cameron Anthony; Singer, Adam, Time based casino wagering with optional reinvestment.
  59. Filipour, Cameron Anthony; Singer, Adam; Popovich, Alexander; De Courssou, Thierry Brunet, Time-based casino gaming using cumulative paytables.

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