When a character is lent from a first game device to a second game device, clocks of those two game devices are synchronized, a shared lending/borrowing expiration time is set, the use of the character is temporarily disabled in the first game device, and the use of the character is temporarily enab
When a character is lent from a first game device to a second game device, clocks of those two game devices are synchronized, a shared lending/borrowing expiration time is set, the use of the character is temporarily disabled in the first game device, and the use of the character is temporarily enabled in the second game device. Then, a character return timing is determined, based on a time of the clock and the lending/borrowing expiration time, in the respective game devices. In accordance with the determined timing, the use of the character is enabled in the first game device, and the use of the character is disabled in the second game device. Thus, it is possible to lend/borrow a character as an item in the real world without generating a copy thereof, and the lent character is sure to be returned at the expiration of a predetermined lending/borrowing period.
대표청구항▼
What is claimed is: 1. A game system comprising a plurality of game devices, any one of said game devices capable of managing a transfer of game data between another one of said devices, wherein the respective game devices comprise: a game data storage device for storing game data usable in a game;
What is claimed is: 1. A game system comprising a plurality of game devices, any one of said game devices capable of managing a transfer of game data between another one of said devices, wherein the respective game devices comprise: a game data storage device for storing game data usable in a game; a game data process executing mechanism to execute a game process using data stored in the game data storage device; a counter used to indicate elapsed time; a lending/borrowing period information setting mechanism to set lending/borrowing period information that is shared with another game device, said information used to determine a lending/borrowing period for lending/borrowing game data when a transfer of game data for a lending/borrowing operation of game data is initiated between game devices; a period expiration determining mechanism that monitors the counter and determines whether or not a lending/borrowing period is expired, based on lending/borrowing period information set by the lending/borrowing period information setting mechanism; and a game data use controlling mechanism that controls use of transferred game data within a game device, wherein a game data use controlling mechanism of a first game device, which is a game device which lends the game data, temporarily disables use of the game data in the first game device at a time of initiating a lending of the game data to a second game device, which is a game device which borrows the game data, and subsequently enables use of the game data in the first game device when a determination is made by the period expiration determining mechanism of the first game device that a set lending/borrowing period of the game data has expired, and further wherein a game data use controlling mechanism of the second game device temporarily enables use of borrowed game data in the second game device at a time of receiving lent game data from the first game device, and subsequently disables use of the game data in the second game device when a determination is made by the period expiration determining mechanism of the second game device that a set lending/borrowing period of the game data has expired. 2. The game system according to claim 1, wherein the lending/borrowing period information setting mechanism sets an expiration date of the lending/borrowing period of the game data, the counter is a real time clock for counting a real time, and wherein when the game data is lent from the first game device to the second game device, the lending/borrowing expiration time of the game data shared between the first game device and the second game device is set, and wherein the period expiration determining mechanism of the first game device determines whether or not the lending/borrowing period is expired based on the lending/borrowing expiration time set by the lending/borrowing period information setting mechanism of the first game device and a real time of the clock of the first game device, and the period expiration determining mechanism of the second game device determines whether or not the lending/borrowing period is expired based on the lending/borrowing expiration time set by the lending/borrowing period information setting mechanism of the second game device and a real time of the clock of the second game device. 3. The game system according to claim 2, wherein a real time of the clock of the first game device and a real time of the clock of the second game device are synchronized by data communications when the game data is lent from the first game device to the second game device. 4. The game system according to claim 2, wherein one or more game devices further include a real time setting mechanism, wherein the real time setting mechanism enables a player to change a time of the clock if there is no lent/borrowed game data, and prohibiting the player from changing a time of the clock if there is any lent/borrowed game data. 5. The game system according to claim 2, wherein one or more game devices execute a game process by connecting a game cartridge storing a game program to a common main unit that executes a game process based on the game program, and the real time clock is built into the game cartridge and counts a real time irrespective of whether or not the game cartridge is connected to the main unit. 6. The game system according to claim 1, wherein a count value of the time counter is not capable of being changed by the player. 7. The game system according to claim 1, wherein the second game device notifies a third game device of the lending/borrowing period information of the game data, which is shared between the first game device and the second game device, at a time of initiating a subletting of the game data borrowed from the first game device to the third game device, and the game data use controlling mechanism of the second game device disables use of the game data in the second game device, and the game data use controlling mechanism of the third game device temporarily enables use of the game data in the third game device at a time of receiving the game data from the second game device, and subsequently disables use of the game data in the third game device when a determination is made by a period expiration determining mechanism of the third game device that a lending/borrowing period based on the lending/borrowing period information, which is notified by the second game device, has expired. 8. The game system according to claim 6, wherein the time counter is a real time clock for counting a real time, the period expiration determining mechanism determines whether or not the lending/borrowing period is expired based on a time of the clock, and wherein a time of the real time clock of the first game device and a time of the real time clock of the second game device are synchronized by data communications when the game data is lent from the first game device to the second game device, and a time of the real time clock of the third game device is adjusted to a time of the real time clock of the second game device by data communications when the game data is sublet from the second game device to the third game device. 9. A game device operable to exchange game data with another game device, comprising: a game data storage device for storing game data usable in a game; a game data process executing mechanism to execute a game process using data stored in the game data storage device; a counter used to indicate elapsed time; a lending/borrowing period information setting mechanism to set lending/borrowing period information that is shared with another game device, said information used to determine a lending/borrowing period for lending/borrowing game data when a transfer of game data for a lending/borrowing operation of game data is initiated between game devices; a period expiration determining mechanism for determining whether or not the lending/borrowing period is expired based on lending/borrowing period information that is shared between game devices, after a lending/borrowing of the game data is initiated between game devices; and a game data use controlling mechanism for controlling use of individual game data in the game, wherein the game data use controlling mechanism temporarily disables use of the game data at a time of lending the game data to another game device which borrows the game data, and subsequently enables use of the game data when a determination is made by the period expiration determining mechanism that the lending/borrowing period for the game data has expired. 10. The game device according to claim 9, further comprising a lending/borrowing expiration time storage device for storing a lending/borrowing expiration time of the game data, wherein the counter is a real time clock, wherein when the game data is lent to another game device, a lending/borrowing expiration time for the game data, which is shared with another game device, is stored in the lending/borrowing expiration time storage device, and wherein the period expiration determining mechanism determines whether or not the lending/borrowing period is expired based on the lending/borrowing expiration time stored in the lending/borrowing expiration time storage device and a time indicated by the real time clock. 11. The game device according to claim 10, wherein a time of the real time clock thereof is synchronized with a time of a real time clock of another game device by data communications when the game data is lent to another game device which borrows the game data. 12. The game device according to claim 9, wherein, when game data that was borrowed from a first game device, which is another game device which lends the game data, is sublet to a third game device, the third game device is notified of the lending/borrowing period information of the game data and the game data use controlling mechanism disables use of the game data in a second game device. 13. A computer-readable storage medium storing a game program that is executable by a game system processor to enable an exchange of game data between a plurality of game devices, wherein the game program causes a game system processor of a game device to function as: a game program process executing mechanism that execute a game process using data stored in a game data storage device, said game data including game data; a lending/borrowing period information setting mechanism to set lending/borrowing period information that is shared with another game device said information used to determine a lending/borrowing period for lending/borrowing game data, when a transfer of game data for a lending/borrowing operation of game data is initiated between the game devices; a period expiration determining mechanism that monitors the counter and determines whether or not a lending/borrowing period is expired, in accordance with a time counter included in the respective game devices for counting a time, based on the lending/borrowing period information set by the lending/borrowing period information setting mechanism; and a game data use controlling mechanism for controlling use of individual game data in the game, and wherein the game data use controlling mechanism of a first game device, which is a game device which lends the game data, temporarily disables use of the game data in the first game device at a time of lending the game data to a second game device, which is a game device which borrows the game data, and subsequently enables use of the game data in the first game device when a determination is made by the period expiration determining mechanism of the first game device that the lending/borrowing period of the game data has expired, and wherein the game data use controlling mechanism of the second game device temporarily enables use of the game data in the second game device at a time of borrowing the game data from the first game device, and subsequently disables use of the game data in the second game device when a determination is made by the period expiration determining mechanism of the second game device that the lending/borrowing period of the game data has expired. 14. The storage medium according to claim 13, wherein the lending/borrowing period information setting mechanism sets an expiration time of the lending/borrowing period of the game data, the time counter is a clock for counting a real time, and wherein when the game data is lent from the first game device to the second game device, the lending/borrowing expiration time of the game data shared between the first game device and the second game device is set, and the period expiration determining mechanism of the first game device determines whether or not the lending/borrowing period is expired based on the lending/borrowing expiration time set by the lending/borrowing period information setting mechanism of the first game device and a time of the real time clock of the first game device, and the period expiration determining mechanism of the second game device determines whether or not the lending/borrowing period is expired based on the lending/borrowing expiration time set by the lending/borrowing period information setting mechanism of the second game device and a time of the real time clock of the second game device. 15. The storage medium according to claim 14, wherein the respective game system processor of the first game device and the second game device are caused to execute a process of synchronizing a time of the real time clock of the first game device with a time of the real time clock of the second game device when game data is lent from the first game device to the second game device. 16. The storage medium according to claim 13, wherein the game system processor of the second game device is caused to execute a process of notifying a third game device of the lending/borrowing period information of the game data, which is shared between the first game device and the second game device, at a time of subletting the game data borrowed from the first game device to the third game device, the game data use controlling mechanism of the second game device disables use of the game data in the second game device at a time of subletting the game data borrowed from the first game device to the third game device, and the game data use controlling mechanism of the third game device temporarily enables use of the game data in the third game device at a time of borrowing the game data from the second game device, and subsequently disables use of the game data in the third game device when a determination is made by the period expiration determining mechanism of the third game device that the lending/borrowing period notified by the second game device has expired. 17. A game cartridge comprising a computer-readable storage medium storing a game program, said game program capable of enabling a transfer of a game data between game device, said game data being capable of being transferred amongst a plurality of game devices, said game cartridge including a game data storage device for storing game data usable in the game, and said game cartridge also including a time counter indicating elapsed time, wherein the game program data causes a computer of the game device to function as: a game program process executing mechanism for executing a game process using the data stored in the game data storage device; a lending/borrowing period information setting mechanism which sets lending/borrowing period information this shared with another game device, said lending/borrowing period information being used for setting a lending/borrowing period when a lending/borrowing operation comprising a transfer of game data is performed between the game devices; a period expiration determining mechanism for determining whether or not the lending/borrowing period is expired, in accordance with the time counter, based on the lending/borrowing period information set by the lending/borrowing period information setting mechanism; and a game data use controlling mechanism for controlling use of individual game data in the game, and wherein the game data use controlling mechanism is operable to: temporarily disable use of the game data at a time of lending the game data to another game device, and subsequently enable use of the game data when a determination is made by the period expiration determining mechanism that the lending/borrowing period of the game data has expired; and temporarily enable use of the game data at a time of borrowing the game data from another game device, and subsequently disable use of the game data when a determination is made by the period expiration determining mechanism that the lending/borrowing period of the game data has expired.
연구과제 타임라인
LOADING...
LOADING...
LOADING...
LOADING...
LOADING...
이 특허에 인용된 특허 (23)
Izumi Hideki D. (Saratoga CA) Beravol Devender R. (Santa Clara CA), Cartridge programming system.
Nakajima, Yasuhisa; Ueda, Takao; Hamamoto, Kenji; Sugiyama, Nobukazu, Recording/reproduction apparatus capable of exchanging information with storage apparatus mounted on recording medium assembly.
Bernard Warren E. ; Jacobson Philip A., System and method for automated remote previewing and purchasing of music, video, software, and other multimedia product.
Volk Larry N. (3320 Royce Ct. Las Vegas NV), System for vending program cartridges which have circuitry for inhibiting program usage after preset time interval expir.
Toyohara Koji,JPX ; Nishikawa Naoki,JPX ; Yamada Makiko,JPX, Video game apparatus, method of controlling the growth of play character in video game, and video game medium therefor.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.