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3-D text in a gaming machine 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-009/24
출원번호 US-0676719 (2003-09-30)
등록번호 US-7367885 (2008-05-06)
발명자 / 주소
  • Escalera,Anthony
  • Breckner,Robert E.
  • Schlottmann,Gregory A.
  • Kryuchkov,Alexey
  • Antonov,Serge
  • LeMay,Steven G.
출원인 / 주소
  • IGT
대리인 / 주소
    Weaver Austin Villeneuve & Sampson LLP
인용정보 피인용 횟수 : 47  인용 특허 : 59

초록

Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a

대표청구항

What is claimed is: 1. A method of providing a game of chance in a gaming machine that is operable i) to receive cash or indicia of credit for a wager on a game of chance and ii) to output cash or an indicia of credit as an award for the game of chance where the gaming machine comprises a master ga

이 특허에 인용된 특허 (59)

  1. Paige Elena Launzel, Apparatus and method for enhancing gambling devices with commercial advertising indicia.
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  31. Alcorn Allan E. ; Hale Richard L., Method and apparatus using geographical position and universal time determination means to provide authenticated, secure, on-line communication between remote gaming locations.
  32. Lind, Clifton; Graves, Gordon T.; Loebig, Gary L.; Lind, Jefferson C.; Enzminger, Joseph R.; Willyard, Rodney L.; Lannert, Robert, Method and program product for producing and using game play records in a bingo-type game.
  33. Enzminger, Joseph Richard; Padgett, John Everett; Brandt, David Michael; Lind, Clifton; Loebig, Gary L.; Lind, Jefferson C., Method for assigning prizes in bingo-type games.
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  36. Fioretti Philip R. (81 W. Walk West Haven CT 06516), Methods and apparatus for playing bingo over a wide geographic area.
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이 특허를 인용한 특허 (47)

  1. Kryuchkov, Alexey; Breckner, Robert E.; Schlottmann, Gregory A.; Palchetti, Johnny; LeMay, Steven G., 3-D reels and 3-D wheels in a gaming machine.
  2. Kryuchkov, Alexey; Breckner, Robert E.; Schlottmann, Gregory A.; Palchetti, Johnny; LeMay, Steven G., 3-D reels and 3-D wheels in a gaming machine.
  3. LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Breckner, Robert E.; Beaulieu, Nicole M.; Schlottmann, Gregory A., 3-D reels and 3-D wheels in a gaming machine.
  4. LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Breckner, Robert E.; Beaulieu, Nicole M.; Schlottmann, Gregory A., 3-D reels and 3-D wheels in a gaming machine.
  5. Escalera, Anthony; Breckner, Robert E.; Schlottmann, Greg A.; Kryuchkov, Alexey; Antonov, Serge; LeMay, Steven G., 3-D text in a gaming machine.
  6. Goss, Chris, Apparatus and method for generating a graphical transformation of an input number for use in a gaming application.
  7. Bernard, Vernon; Wudtke, Karl, Configurable displays used, for example in gaming machines.
  8. Kelly, Bryan M.; Patton, Stephen Earl; Martin, Sean; Lyons, Martin; Ang, Rod; Hedrick, Randy, Controlling auto-stereo three-dimensional depth of a game symbol according to a determined position relative to a display area.
  9. Collette, Shawn C.; Detlefsen, David E.; Jaffe, Joel R.; Kelly, Sean P.; Loose, Timothy C.; Massing, Scott A., Controlling autostereoscopic game symbol sets.
  10. Collette, Shawn C.; Detlefsen, David E.; Jaffe, Joel R.; Kelly, Sean P.; Loose, Timothy C.; Massing, Scott A., Controlling gaming event autostereoscopic depth effects.
  11. Schlottmann, Greg A.; Gipp, David A., Displaying and using 3D graphics on multiple displays provided for gaming environments.
  12. Boyd, Scott; Mason, Shannon; Wilkins, Kevan; Cobb, Perry; Patceg, Miles, Event calendar at electronic gaming device.
  13. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  14. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  15. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  16. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  17. Hallerbach, Boris; Pooser, Gretchan P.; Duenas, Harvey; Ross, Dave; Meugniot, Marc; Veltman, Dana; Allen, II, Thomas; Burgess, Kimberly A.; Blake, Lukas; Jacobs, Ken; Warren, Erik, Gaming system and method providing a slot game in which different sets of symbols are randomly associated with different symbol display areas and used to determine an outcome.
  18. Nicely, Mark C.; Miltenberger, Paul D., Gaming system having a dice-based game with a plurality of wager areas.
  19. Kelly, Bryan M.; Patton, Stephen; Martin, Sean; Lyons, Martin; Ang, Rod; Hedrick, Randy, Gaming system, method and device for generating images having a parallax effect using face tracking.
  20. Kelly, Bryan M.; Patton, Stephen; Martin, Sean; Lyons, Martin; Ang, Rod; Hedrick, Randy, Generating auto-stereo gaming content having a motion parallax effect via user position tracking.
  21. Kelly, Bryan M.; Patton, Stephen; Martin, Sean; Lyons, Martin; Ang, Rod; Hedrick, Randy, Generating auto-stereo gaming images with degrees of parallax effect according to player position.
  22. Berry, III, William R.; Nelson, William A., Identifying defects in a roulette wheel.
  23. Collette, Shawn C.; Detlefsen, David E.; Jaffe, Joel R.; Kelly, Sean P.; Loose, Timothy C.; Massing, Scott A., Integrating three-dimensional and two-dimensional gaming elements.
  24. Manning, Brian D.; Massing, Scott A.; Thomas, Alfred, Integrating three-dimensional elements into gaming environments.
  25. Manning, Brian D.; Massing, Scott A.; Thomas, Alfred, Integrating three-dimensional elements into gaming environments.
  26. Buhadi, Yousef A. E. S. M., Language-based video game.
  27. Price, Robert J.; Brandt, Everett G., Machine control system and method.
  28. Kim, Do-Hyeon; Kwon, Mu-Sik; Kang, Woo-Sung, Method and apparatus for generating and playing animated message.
  29. Kim, Do-Hyeon; Kwon, Mu-Sik; Kang, Woo-Sung, Method and apparatus for generating and playing animated message.
  30. Resnick, Joseph; LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Wolf, Bryan D., Methods and devices for displaying multiple game elements.
  31. Walker, Jay S.; Tedesco, Robert C.; Jorasch, James A.; Patterson, Michael W., Methods and systems for determining and selling outcomes for slot machine games to be viewed remotely.
  32. Arnold, R. David; Dowling, Terence S., Modifying glyph outlines.
  33. Nelson, Loren, Overlapping progressive jackpots.
  34. Kelly, Bryan M.; Patton, Stephen; Martin, Sean; Lyons, Martin; Ang, Rod; Hedrick, Randy, Providing auto-stereo gaming content in response to user head movement.
  35. Zilberman, Arkady, Reverse language resonance systems and methods for foreign language acquisition.
  36. Nogami,Hisashi; Miyake,Hiromichi, Storage medium having game program stored thereon and game apparatus.
  37. Soltys, Richard, Systems, methods and articles to facilitate playing card games with selectable odds.
  38. Brosnan, Jr., William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  39. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  40. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  41. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  42. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  43. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  44. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  45. LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Breckner, Robert E.; Beaulieu, Nicole M.; Schlottmann, Greg A., Virtual cameras and 3-D gaming environments in a gaming machine.
  46. LeMay,Steven G.; Benbrahim,Jamal; Rowe,Richard E.; Breckner,Robert E.; Beaulieu,Nicole M.; Schlottmann,Greg A., Virtual cameras and 3-D gaming environments in a gaming machine.
  47. Lerias, III, Victor Vasquez; Vann, Jamie W.; Friedman, Robby M.; Hoffman, Jason M.; Irby, Michael J.; Morgan, Robert W.; Murakami, Kazuki, Wagering game with images having dynamically changing shapes.
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