IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
US-0592727
(2006-11-02)
|
등록번호 |
US-7475881
(2009-01-13)
|
발명자
/ 주소 |
- Blagg,Benjamin
- Lau,Stephen
- Weidetz,Erich
|
출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 |
피인용 횟수 :
9 인용 특허 :
23 |
초록
▼
A fighting figure game may include a base, a first figure, and a second figure. The first figure may include a body selectively movable relative to the base and a head configured to move upwardly away from the body of the first figure in response to an impact to the first figure. The second figure m
A fighting figure game may include a base, a first figure, and a second figure. The first figure may include a body selectively movable relative to the base and a head configured to move upwardly away from the body of the first figure in response to an impact to the first figure. The second figure may include a body selectively movable relative to the base and a head configured to pivot relative to the body of the second figure in response to an impact to the second figure.
대표청구항
▼
We claim: 1. A fighting figure game, comprising: a base; a first figure, comprising: a first body selectively movable relative to the base; at least a first appendage coupled to and extending from the first body; and a first head mounted to the first body, wherein the first head is movable relative
We claim: 1. A fighting figure game, comprising: a base; a first figure, comprising: a first body selectively movable relative to the base; at least a first appendage coupled to and extending from the first body; and a first head mounted to the first body, wherein the first head is movable relative to the first body between a first position and a second position; and a second figure, comprising: a second body selectively movable relative to the base; at least a second appendage coupled to and extending from the second body; and a second head mounted to the second body, wherein the second head is pivotingly movable relative to the second body between a third position and a fourth position and a biasing member configured to provide a biasing force to urge the second head to the fourth position. 2. The fighting figure game of claim 1, wherein at least one of the first and second bodies includes a chest region and an impact of at least a predetermined force to the chest region of the at least one body enables the head of the at least one body to move from the respective first or third position toward the respective second or fourth position. 3. The fighting figure game of claim 1, wherein at least one of the first and second heads is releasably retained in the respective first or third position. 4. The fighting figure game of claim 1, wherein at least one of the first and second figures further comprises a retention member configured to retain the respective first or second head of the at least one of the first and second figures in the respective first or third position, wherein an impact of at least a predetermined force to a chest region of the respective one of the first and second bodies of the at least one of the first and second figures disengages the retention member and enables the respective first or second head to move from the respective first or third position toward the respective second or fourth position. 5. The fighting figure game of claim 1, wherein the base extends generally along a base plane, and the second head is configured to pivot about an axis that is generally parallel to the base plane. 6. The fighting figure game of claim 1, wherein the second head is in a generally upright position when the second head is in the third position and the second head is pivoted rearwardly from the third position when the second head is in the fourth position. 7. The fighting figure game of claim 1, wherein the second head is in a generally upright position when the second head is in the third position and the second head is pivoted forwardly from the third position when the second head is in the fourth position. 8. A fighting figure game, comprising: a base extending generally along a base plane; a pair of opposed figures that are independently selectively movable along the base, each figure of the pair of figures comprising: a body; and at least one appendage coupled to the body and configured to selectively extend away from the body; a first figure of the pair of figures further comprising a head configured to pivot relative to the body of the first figure in response to the first figure being struck and the first figure has an elastic biasing member configured to urge the head of the first figure from a first position toward a second position. 9. The fighting figure game of claim 8, comprising a control assembly associated with each figure, wherein manipulation of the control assembly enables movement of the associated one of the figures relative to the base and extension of the respective at least one appendage. 10. The fighting figure game of claim 9, further comprising a platform supporting each figure and configured to move relative to the base, and the control assembly associated with each figure comprises a control handle coupled to the platform supporting the associated figure and configured to permit a user to move manually the associated figure relative to the base by moving the control handle. 11. The fighting figure game of claim 10, comprising at least one actuator disposed on the control handle, wherein the actuator is configured to permit a user to extend the at least one appendage of the associated figure. 12. The fighting figure game of claim 8, wherein the elastic biasing member of the first figure is configured to pivot the head of the first figure from the first position to the second position. 13. The fighting figure game of claim 12, wherein the first figure comprises a retention member configured to retain the head of the first figure in the first position. 14. The fighting figure game of claim 13, wherein movement of a chest region of the body of the first figure disengages the retention member such that the elastic biasing member urges the head of the first figure away from the first position. 15. The fighting figure game of claim 8, wherein the first figure comprises a retention member configured to retain the head of the first figure in the first position. 16. The fighting figure game of claim 8, wherein the head of the first figure is generally aligned with the body when the head is in the first position and the head is pivoted rearwardly from the first position when the head is in the second position. 17. The fighting figure game of claim 8, wherein the head of the first figure is generally aligned with the body when the head is in the first position and the head is pivoted forwardly from the first position when the head is in the second position. 18. A fighting figure game, comprising: a base; a first figure, comprising: a body selectively movable relative to the base; and a head configured to move in response to an impact to the first figure; and a second figure, comprising: a body selectively movable relative to the base; and a head configured to pivot relative to the body of the second figure in response to an impact to the second figure, wherein an elastic biasing member provides a biasing force to move the head of the second figure from a first position toward a second position. 19. The fighting figure game of claim 18, wherein: the head of the first figure is configured to move upwardly away from the body of the first figure in response to an impact to a chest region of the first figure; and the head of the second figure is configured to pivot relative to the body of the second figure in response to an impact to a chest region of the second figure. 20. A method of releasably securing a head of toy figure, the method comprising: pivotally mounting a head of at least one of a pair of fighting figures movably secured to a platform; biasing the head of the at least one of the pair of fighting figures from a first position towards a second position with an elastic biasing member, wherein the head pivots with respect to a body of the at least one of the pair of fighting figures as it moves from the first position to the second position; retaining the head in the first position with a releasable mechanism; and releasing the releasable mechanism when a body portion of the at least one of the pair of fighting figures is contacted by another one of the pair of fighting figures, wherein the head pivots from the first position to the second position when the releasable mechanism is released.
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