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[미국특허] Visual indication of current voice speaker 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • G06F-003/00
  • G06F-003/048
출원번호 US-0671361 (2003-09-25)
등록번호 US-7503006 (2009-03-10)
발명자 / 주소
  • Danieli,Damon V.
출원인 / 주소
  • Microsoft Corporation
대리인 / 주소
    Workman Nydegger
인용정보 피인용 횟수 : 46  인용 특허 : 40

초록

Visually identifying one or more known or anonymous voice speakers to a listener in a computing session. For each voice speaker, voice data include a speaker identifier that is associated with a visual indicator displayed to indicate the voice speaker who is currently speaking. The speaker identifie

대표청구항

The invention in which an exclusive right is claimed is defined by the following: 1. A method for visually indicating a voice speaker to a listener in a context of a computing session, comprising the steps of: (a) obtaining a speaker identifier, the speaker identifier including a user name gamertag

이 특허에 인용된 특허 (40) 인용/피인용 타임라인 분석

  1. Pennock, John P.; Bamford, Drew C.; Danieli, Damon V.; Stipes, Matthew J.; Selbie, John R., Automatic and selective assignment of channels to recipients of voice chat data.
  2. Hatlelid, Kris E.; Harrison, William D.; Kavanagh, Ken G., Chat clusters for a virtual world application.
  3. Fernandes Antonio M., Collaboration centric document processing environment using an information centric visual user interface and information presentation method.
  4. Shafrir,Avner; Rimer,Jacob; Schneider,Haim; Dempsey,Michael A.; Haverstock,Paul; Houri,Avshalom, Communication link system based on user indicator.
  5. Luzzatti, Omer; Shem Tov, Ofer; Shtiegman, Eran; Kimchi, Gur; Tirosh, Dror, Communications availability.
  6. Kaji Toshiyuki,JPX ; Nakane Toshihiro,JPX ; Harada Yoshinori,JPX ; Fuse Naoki,JPX, Communicative game system.
  7. Seligmann Doree, Digital processing apparatus and method to support video conferencing in variable contexts.
  8. Giaimo, Edward C.; Stipes, Matthew J.; Danieli, Damon V.; Mack, Wolfgang A.; Brooks, Thomas W., Enabling separate chat and selective enablement of microphone.
  9. Yu,Bin; Rui,Yong, Event-based system and process for recording and playback of collaborative electronic presentations.
  10. Fenton Wayne (San Jose CA) Eaton Glenn A. (San Jose CA) McFadden Joseph A. (Palo Alto CA) Taylor Stuart A. (Menlo Park CA) Tracy Edward D. (Palo Alto CA) Wang Emil C. W. (Menlo Park CA), Graphical computer interface for an audio conferencing system.
  11. Kato,Masami; Sakakibara,Ken; Tadokoro,Yoshihisa; Miyasaki,Takashi, Image distribution system, and image distribution method and program therefor.
  12. Masunaga Makoto,JPX ; Inagaki Atsushi,JPX, Image pickup system and communication system for use in video conference system or the like.
  13. Brin,Glen David, Interactive communication between a plurality of users.
  14. Pelkey,Casey J.; Smith,Darren C., Messaging service for video game systems with buddy list that displays game being played.
  15. Boulton David A. (Apros CA) Vucenic Wayne (Cupertino CA) Stallings John P. (Campbell CA), Method and apparatus for implementing user feedback.
  16. Toomey Lori ; Adams Lia, Method and system for computer-mediated, multi-modal, asynchronous meetings in a virtual space.
  17. Cohen Michael F. ; He Li-wei ; Salesin David H., Method and system for virtual cinematography.
  18. Harvey, William D.; McHugh, Jason G.; Paiz, Fernando J.; Ventrella, Jeffrey J., Method, system and computer program product for the delivery of a chat message in a 3D multi-user environment.
  19. Ludwig Lester F. ; Lauwers J. Chris ; Lantz Keith A. ; Burnett Gerald J. ; Burns Emmett R., Multimedia collaboration system.
  20. Curtis, Pavel; Dixon, Michael D.; Frederick, Ronald A.; Nichols, David A., Multimedia coordination system.
  21. Danieli,Damon V.; Heller,Noah; Van,Van C.; Ferroni,Cameron J. A.; Roshak,Todd G., Online game invitations using friends list.
  22. Ludwig,Lester F.; Lauwers,J. Chris; Lantz,Keith A.; Burnett,Gerald J.; Burns,Emmett R., Participant display and selection in video conference calls.
  23. Fujisawa,Tomonori; Satou,Shouji, Participant search method in online game or online chat, participant searching device, participant network server, network terminal and computer program.
  24. Leahy Dave ; Challinger Judith ; Adler B. Thomas ; Ardon S. Mitra, Scalable virtual world chat client-server system.
  25. Leahy,Dave; Challinger,Judith; Adler,B. Thomas; Ardron,S. J., System and method for enabling users to interact in a virtual space.
  26. Zaner,Melora; Mulcahy,Kathleen; Sanders,Erica; Saretto,Cesare John; Zarakhovsky,Eugene; Mesgar,Eugene; Murarka,Neel Ishwar; Ferguson,Heather; Glatzer,Asta; Ranganath,Rama; Savage,Tammy; Vert,John; St, System and method for shared integrated online social interaction.
  27. Lerner Edward A. ; Min Arthur W. ; Morris James E. G., System and method for visually identifying speaking participants in a multi-participant networked event.
  28. Tang John ; Isaacs Ellen ; Morris Trevor ; Rodriguez Thomas ; Ruberg Alan ; Levenson Rick, System and method providing a computer user interface enabling access to distributed workgroup members.
  29. Megiddo, Nimrod, System and methodology for video conferencing and internet chatting in a cocktail party style.
  30. Wayne Ross Baldwin ; Travis Madison Cardwell ; Vincent J. Meriwether ; Richard Dennis Talbot, System and user interface for multiparty conferencing.
  31. McNerney Michelle ; Yang Rachel Y., System for implementing multiple simultaneous meetings in a virtual reality mixed media meeting room.
  32. Fitzpatrick,Gregory P.; Haynes,Thomas R., Threaded text-based chat collaboration.
  33. Danieli,Damon V.; Arama,Roxana G., Use of multiple player real-time voice communications on a gaming device.
  34. Danieli,Damon V.; Selbie,John R.; Stipes,Matthew J.; Pennock,John P.; Bamford,Drew C., Use of online messaging to facilitate selection of participants in game play.
  35. Kannes Deno (2000 Broadway ; Suite 119 San Francisco CA 94115), Video conferencing system for courtroom and other applications.
  36. Edelstein Elissa (343 Cardinal Mediros Ave. Cambridge MA 02141), Video game having audio player interation with real time video synchronization.
  37. Shiio Ichiro (Yokohama JPX) Kobayashi Makoto (Kawasaki JPX), Virtual conference system and terminal apparatus therefor.
  38. Suzuki Gen,JPX ; Sugawara Shohei,JPX ; Tanigawa Hiroya,JPX ; Moriuchi Machio,JPX ; Nagashima Yoshio,JPX ; Nakajima Yasuhiro,JPX ; Arita Hiroyuki,JPX ; Murakami Yumi,JPX, Virtual space apparatus with avatars and speech.
  39. Heredia Rafael, Voice communication during a multi-player game.
  40. Basson, Sara H.; Kanevsky, Dimitri, Wearable display system with indicators of speakers.

이 특허를 인용한 특허 (46) 인용/피인용 타임라인 분석

  1. Kryuchkov, Alexey; Breckner, Robert E.; Schlottmann, Gregory A.; Palchetti, Johnny; LeMay, Steven G., 3-D reels and 3-D wheels in a gaming machine.
  2. Kryuchkov, Alexey; Breckner, Robert E.; Schlottmann, Gregory A.; Palchetti, Johnny; LeMay, Steven G., 3-D reels and 3-D wheels in a gaming machine.
  3. LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Breckner, Robert E.; Beaulieu, Nicole M.; Schlottmann, Gregory A., 3-D reels and 3-D wheels in a gaming machine.
  4. LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Breckner, Robert E.; Beaulieu, Nicole M.; Schlottmann, Gregory A., 3-D reels and 3-D wheels in a gaming machine.
  5. Escalera, Anthony; Breckner, Robert E.; Schlottmann, Greg A.; Kryuchkov, Alexey; Antonov, Serge; LeMay, Steven G., 3-D text in a gaming machine.
  6. Go, Alexander Say; Petter, Vladimir, Application sharing.
  7. Dickins, Glenn N.; Spittle, Gary; Gunawan, David; Tucker, Anthony, Audio capture and render device having a visual display and user interface for use for audio conferencing.
  8. Van Wie, David; Brody, Paul J., Automated real-time data stream switching in a shared virtual area communication environment.
  9. Cheng, Li-Te; Rohall, Steven L.; Patterson, John F.; Ikura, Masato; Le, Phuong B., Computer system and method of using presence visualizations of avatars as persistable virtual contact objects.
  10. Deller, Derick; Naik, Apoorv; Adams, Zoe; Appleman, Aslan; Cornelius, Link; Klein, Pete, Connected accessory for a voice-controlled device.
  11. Travis, Amy D.; Scherpa, Josef, Controlling delivery of notifications in real-time communications based on communication channel state.
  12. Travis, Amy D.; Scherpa, Josef, Controlling delivery of notifications in real-time communications based on communication channel state.
  13. Travis, Amy D.; Scherpa, Josef, Controlling delivery of notifications in real-time communications based on communication channel state.
  14. Kurata, Gakuto; Nagano, Tohru; Tatsubori, Michiaki, Dialog server for handling conversation in virtual space method and computer program for having conversation in virtual space.
  15. Kurata, Gakuto; Nagano, Tohru; Tatsubori, Michiaki, Dialog server for handling conversation in virtual space method and computer program for having conversation in virtual space.
  16. Kurata, Gakuto; Nagano, Tohru; Tatsubori, Michiaki, Dialog server for handling conversation in virtual space method and computer program for having conversation in virtual space.
  17. Schlottmann, Greg A.; Gipp, David A., Displaying and using 3D graphics on multiple displays provided for gaming environments.
  18. Fujisawa, Jin, Game machine, game program and storage medium having program therein.
  19. Park, Joseph C.; Leong, Kian Fai; Kim, Woo Jin; Inman, David A.; Lu, Hsueh-Li, Implementing contests in social networks.
  20. Leacock, Matthew; Van Wie, David; Brody, Paul J., Interfacing with a spatial virtual communication environment.
  21. Leacock, Matthew; Van Wie, David; Brody, Paul J., Interfacing with a spatial virtual communication environment.
  22. Leacock, Matthew; Van Wie, David; Brody, Paul J., Interfacing with a spatial virtual communication environment.
  23. Caspi, Rami; Beyda, William J., Method and apparatus for enhanced video mixing.
  24. Toompere, Ragnar, Methods and devices for anonymous competition.
  25. Toompere, Ragnar, Methods and devices for anonymous competition.
  26. Toompere, Ragnar, Methods and devices for anonymous competition.
  27. Resnick, Joseph; LeMay, Steven G.; Benbrahim, Jamal; Rowe, Richard E.; Wolf, Bryan D., Methods and devices for displaying multiple game elements.
  28. Shi, Dong; Sun, Xuejing; Li, Kai; Huang, Shen; Mundt, Harald; Purnhagen, Heiko; Dickins, Glenn, Near-end indication that the end of speech is received by the far end in an audio or video conference.
  29. Tawara, Masaki; Hattori, Yurie; Mihara, Ichirou, Network system, information processing apparatus and information processing program.
  30. Guo, Shang Q.; Jones, Christopher P.; Lenchner, Jonathan; Mazzella, Daniel A.; Nelson, John C.; Rey, Rodrigo A.; Saxena, Adarsh, Organizing conference calls using speaker and topic hierarchies.
  31. Leacock, Matthew; Van Wie, David; Brody, Paul J., Promoting communicant interactions in a network communications environment.
  32. Van Wie, David; Altmaier, Joseph, Realtime communications and network browsing client.
  33. Van Wie, David; Altmaier, Joseph, Realtime kernel.
  34. Butler, Robert J.; Altmaier, Joseph; Van Wie, David, Routing virtual area based communications.
  35. Van Wie, David; Brody, Paul J, Shared virtual area communication environment based apparatus and methods.
  36. Werndorfer, Scott M.; Kurtz, Kevin W., System and method for managing contacts in an instant messaging environment.
  37. Brosnan, Jr., William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  38. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  39. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  40. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rodgers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  41. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  42. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  43. Brosnan, William R.; Beaulieu, Nicole M.; Benbrahim, Jamal; Escalera, Anthony R.; Kryuchkov, Alexey; LeMay, Steven G.; Mincey, Jeff; Nelson, Dwayne R.; Rogers, Andy; Schlottmann, Greg A., Trajectory-based 3-D games of chance for video gaming machines.
  44. Brody, Paul J.; Van Wie, David; Jennings, Joseph W.; Greenbaum, Joshua M., Virtual area communications.
  45. Kozloski, James R.; Pickover, Clifford A.; Wisniewski, Robert W., Virtual meetings.
  46. Kozloski, James R.; Pickover, Clifford A.; Wisniewski, Robert W., Virtual meetings.

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