IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
UP-0555040
(2006-10-31)
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등록번호 |
US-7705851
(2010-05-20)
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발명자
/ 주소 |
- Beda, Joseph S.
- Swedberg, Gregory D.
- Ungureanu, Oreste Dorin
- Gallo, Kevin T.
- David, Paul C.
- Calkins, Matthew W.
|
출원인 / 주소 |
|
대리인 / 주소 |
|
인용정보 |
피인용 횟수 :
4 인용 특허 :
66 |
초록
▼
A multiple-level graphics processing system and method (e.g., of an operating system) for providing improved graphics output including, for example, smooth animation. One such multiple-level graphics processing system comprises two components, including a tick-on-demand or slow-tick high-level compo
A multiple-level graphics processing system and method (e.g., of an operating system) for providing improved graphics output including, for example, smooth animation. One such multiple-level graphics processing system comprises two components, including a tick-on-demand or slow-tick high-level component, and a fast-tick (e.g., at the graphics hardware frame refresh rate) low-level component. In general, the high-level, less frequent component performs computationally intensive aspects of updating animation parameters and traversing scene data structures, in order to pass simplified data structures to the low-level component. The low-level component operates at a higher frequency, such as the frame refresh rate of the graphics subsystem, to process the data structures into constant output data for the graphics subsystem. The low-level processing includes interpolating any parameter intervals as necessary to obtain instantaneous values to render the scene for each frame of animation.
대표청구항
▼
What is claimed is: 1. In a computing system having a graphics subsystem that outputs frames of display information, a method comprising: at each of a plurality of first components that are part of the media integration layer of a software operating system installed on the computing system, each fi
What is claimed is: 1. In a computing system having a graphics subsystem that outputs frames of display information, a method comprising: at each of a plurality of first components that are part of the media integration layer of a software operating system installed on the computing system, each first component performing the following: 1) receiving calls including data corresponding to graphical images for output; 2) maintaining the data as scene information including constructing a scene graph data structure and opening a container in the scene graph data structure to access drawing instructions therein; and 3) at a first operating rate for each of the plurality of first components: a) processing the scene information maintained in the scene graph into graphics information in conjunction with information returned from a second component; and b) communicating the graphics information to a second component that is also part of the media integration layer of the software operating system; and at the second component, at a second operating rate that is faster than the first operating rate for each of the plurality of first components and based on a frame refresh rate of the graphics subsystem, the second component performing the following: 4) receiving the graphics information; 5) processing the graphics information into graphics data formatted for the graphics subsystem; and 6) communicating the graphics data to the graphics subsystem to output a frame. 2. The method of claim 1 wherein the first operating rate corresponds to a rate of receiving the calls. 3. The method of claim 1 wherein processing the scene graph data structure comprises, changing at least one value of a variable. 4. The method of claim 1 wherein maintaining the scene information comprises, queuing changes received via the calls, and applying the queued changes. 5. The method of claim 1 wherein processing the scene graph data structure comprises, obtaining at least one value for a variable. 6. The method of claim 1 further comprising, at least one of the first components, caching at least some results after processing the scene information. 7. The method of claim 1 wherein communicating the graphics information to the second component comprises, sending an instruction stream to the second component. 8. The method of claim 7 wherein the instruction stream for at least one of the first components comprises a resource packet, and wherein processing the graphics information into graphics data formatted for the graphics subsystem comprises, processing the resource packet by creating a resource and associating that resource with the corresponding first component. 9. The method of claim 7 wherein the instruction stream for at least one of the first components comprises a visual update packet, and wherein processing the graphics information into graphics data formatted for the graphics subsystem comprises, processing the visual update packet by determining if a visual is already associated with the corresponding first component, and if not, creating a new visual and associating the new visual with the corresponding first component, and if so, modifying information of that visual based on information in the visual update packet. 10. The method of claim 1 further comprising, returning other information from the second component to at least one of the first components. 11. The method of claim 10 wherein returning the other information from the second component to at least one of the first components comprises queuing at least one event. 12. The method of claim 1 further comprising, at a third component, receiving other calls including other data corresponding to other graphical images for output; maintaining the other data as other scene information, and at a third operating rate, processing the other scene information into other graphics information and communicating the other graphics information to the second component. 13. The method of claim 12 further comprising, at the second component, receiving the other graphics information, processing the other graphics information into other graphics data formatted for the graphics subsystem, including composing a graphics desktop including at least part of the graphics data corresponding to at least one of the first components and at least part of the graphics data corresponding to the third component, and communicating the graphics desktop to the graphics subsystem to output the frame. 14. A computer storage medium having computer-executable instruction stored thereon, which, when executed by a processor of a computing system, implement a method comprising: at each of a plurality of first components that are part of the media integration layer of a software operating system installed on the computing system, each first component performing the following: 1) receiving calls including data corresponding to graphical images for output; 2) maintaining the data as scene information; and 3) at a first operating rate for each of the plurality of first components: a) processing the scene information maintained in the scene graph into graphics information; and b) communicating the graphics information to a second component that is also part of the media integration layer of the software operating system; and at the second component, at a second operating rate that is faster than the first operating rate for each of the plurality of first components and based on a frame refresh rate of a graphics subsystem, the second component performing the following: 4) receiving the graphics information; 5) processing the graphics information into graphics data formatted for the graphics subsystem; 6) communicating the graphics data to the graphics subsystem to output a frame; and 7) returning information to the first component, the information corresponding to at least one of error message data, target frame rate data, and event data that corresponds to the scene information. 15. The computer storage medium of claim 14 wherein the first operating rate corresponds to a rate of receiving the calls. 16. The computer storage medium of claim 14 wherein maintaining the scene information comprises constructing a scene graph data structure. 17. The computer storage medium of claim 16 wherein maintaining the scene information comprises, opening a container in a scene graph data structure to access drawing instructions therein. 18. The computer storage medium of claim 16 wherein processing the scene graph data structure comprises, changing at least one value of a variable. 19. The computer storage medium of claim 14 wherein maintaining the scene information comprises, queuing changes received via the calls, and applying the queued changes. 20. The computer storage medium of claim 14 wherein processing the scene graph data structure comprises, obtaining at least one value for a variable. 21. The computer storage medium of claim 14 having at least one further computer-executable instruction comprising, at at least one of the first components, caching at least some results after processing the scene information. 22. The computer storage medium of claim 14 wherein communicating the graphics information to the second component comprises, sending an instruction stream to the second component. 23. The computer storage medium of claim 22 wherein the instruction stream for at least one of the first components comprises a resource packet, and wherein processing the graphics information into graphics data formatted for the graphics subsystem comprises, processing the resource packet by creating a resource and associating that resource with the corresponding first component. 24. The computer storage medium of claim 22 wherein the instruction stream for at least one of the first components comprises a visual update packet, and wherein processing the graphics information into graphics data formatted for the graphics subsystem comprises, processing the visual update packet by determining if a visual is already associated with the corresponding first component, and if not, creating a new visual and associating the new visual with the corresponding first component, and if so, modifying information of that visual based on information in the visual update packet. 25. The computer storage medium of claim 14 wherein returning information from the second component to the first component comprises queuing at least one event. 26. The computer storage medium of claim 14 having further computer-executable instructions comprising, at a third component, receiving other calls including other data corresponding to other graphical images for output, maintaining the other data as other scene information, and at a third operating rate, processing the other scene information into other graphics information and communicating the other graphics information to the second component. 27. The computer storage medium of claim 26 having further computer-executable instructions comprising, at the second component, receiving the other graphics information, processing the other graphics information into other graphics data formatted for the graphics subsystem, including composing a graphics desktop including at least part of the graphics data corresponding to at least one of the first components and at least part of the graphics data corresponding to the third component, and communicating the graphics desktop to the graphics subsystem to output the frame. 28. In a computing system having a graphics subsystem that outputs frames of display information, a method comprising: at each of a plurality of first components that are part of the media integration layer of a software operating system installed on the computing system, each first component performing the following: 1) receiving calls including data corresponding to graphical images for output; 2) maintaining the data as scene information; and 3) at a first operating rate for each of the plurality of first components: a) processing the scene information maintained in the scene graph into graphics information; and b) communicating the graphics information to a second component that is also part of the media integration layer of the software operating system; and at the second component, at a second operating rate that is faster than the first operating rate for each of the plurality of first components and based on a frame refresh rate of the graphics subsystem, the second component performing the following: 4) receiving the graphics information; 5) processing the graphics information into graphics data formatted for the graphics subsystem; 6) communicating the graphics data to the graphics subsystem to output a frame; and 7) returning information from the second component to each of the plurality of first components for controlling subsequent graphics information to be communicated to the second component. 29. The method of claim 28 wherein returning information from the second component to each of the plurality of first components comprises queuing at least one event.
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