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Method for downloading data to gaming devices 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/12
  • A63F-009/24
  • G06F-009/445
출원번호 UP-0352404 (2003-01-28)
등록번호 US-7785204 (2010-09-20)
발명자 / 주소
  • Wells, Bill
  • Wilder, Richard
출원인 / 주소
  • IGT
대리인 / 주소
    Weaver Austin Villeneuve & Sampson LLP
인용정보 피인용 횟수 : 49  인용 특허 : 62

초록

Memories coupled to a gaming terminal, are reprogrammed by a method and apparatus which includes identification, negotiation, downloading and verification information from an external information source to a gaming terminal. Hardware devices are used to identify gaming terminals or components.

대표청구항

What is claimed is: 1. A method for downloading software from a source wherein the source is operable to communicate with at least a first gaming device and a second gaming device in a network of gaming devices, the method comprising: providing access to the source to a plurality of gaming software

이 특허에 인용된 특허 (62)

  1. Johnson Mark R. ; Cline Terry B., Acquisition and operation of remotely loaded software using applet modification of browser software.
  2. Iranmanesh Ali (Sunnyvale CA), Antifuse with double via, spacer-defined contact.
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  10. Jaegtnes, Leif Ingemar; Zimmermann, Gerhard, Device for protecting an electronic apparatus.
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  12. Donohue Seamus,IRX, Distribution of software updates via a computer network.
  13. Britton Kathryn H. ; Graham Stephen ; Kaminsky David Louis, Dynamic JAVA.TM. class selection and download based on changeable attributes.
  14. Alcorn Allan E. (Portola Valley CA) Barnett Michael (Santa Clara CA) Giacalone ; Jr. Louis D. (Palo Alto CA) Levinthal Adam E. (Redwood City CA), Electronic casino gaming apparatus with improved play capacity, authentication and security.
  15. Benson Glenn Stuart,DEX, Electronic copy protection mechanism using challenge and response to prevent unauthorized execution of software.
  16. Barrie Robert P., Gaming apparatus and method having an integrated first and second game.
  17. Bill Wells ; James T. McGlone, Gaming device identification method and apparatus.
  18. Weiss Steven A. ; Carlson Rex R., Gaming device security system: apparatus and method.
  19. Shintani Peter (Tokyo JPX), Information terminal apparatus that is remotely programmed by radio waves and that displays input keys of program functi.
  20. Gaisford Calvin R. ; Brooks Matthew G., Integrity verifying and correcting software.
  21. Britt ; Jr. Joe F. ; McFadden Andrew T. ; Goldman Phillip Y. ; Leak Bruce A., Managing interruption while downloading data over a network.
  22. Matsuura, Yoko, Method and apparatus for determining compatibility of computer programs.
  23. Hornbuckle Gary D. (Pebble Beach CA), Method and apparatus for remotely controlling and monitoring the use of computer software.
  24. Colvin David S., Method and apparatus for securing software to reduce unauthorized use.
  25. Kirouac Donald L. (Thornhill CAX) Porrett William A. (Unionville CAX) Czerwinski Marek J. (Scarborough CAX), Method and apparatus for updating software at remote locations.
  26. Pease Logan L. (Reno NV) Richard Delbert (Sparks NV) Dickinson ; deceased Peter D. (late of Reno NV by Kathy E. Dickinson ; executrix ), Method and apparatus for verifying the contents of a storage device.
  27. Alcorn Allan E. ; Hale Richard L., Method and apparatus using geographical position and universal time determination means to provide authenticated, secure, on-line communication between remote gaming locations.
  28. Fawcett Philip E., Method and system for identifying and obtaining computer software from a remote computer.
  29. Mishra, Debi P.; Kays, Jr., David E.; Horstmann, Markus; Lucovsky, Mark H.; Chan, Shannon J.; Shah, Bharat A.; Jensenworth, Gregory A., Method and system for on-demand installation of software implementations.
  30. Acres John, Method apparatus for promoting play on a network of gaming devices.
  31. Wells, Bill; Wilder, Richard, Method for downloading data to gaming devices.
  32. Slivka Benjamin W. ; Webber Jeffrey S., Method for identifying and obtaining computer software from a network computer.
  33. Southgate Timothy J., Method for providing remote software technical support.
  34. Craig Jeffrey A. ; Harter John L. ; Johnson Robert A. ; Lauber Brian Stuart ; Stafford James M., Methods, systems and computer program products for secure firmware updates.
  35. Feeney Edward K. (Worthington OH), Modular floor sub-structure for the operational support of computer systems.
  36. Sudia Frank W. ; Freund Peter C. ; Huang Stuart T.F., Multi-step digital signature method and system.
  37. Alexander G. MacInnis, Multicast downloading of software and data modules and their compatibility requirements.
  38. MacInnis Alexander G., Multicast downloading of software and data modules and their compatibility requirements.
  39. Bergemont Albert M. (San Jose CA), Non-erasable EPROM cell for redundancy circuit.
  40. Pease Logan L. ; Luciano Robert, Peripheral device download method and apparatus.
  41. Pease Logan L. ; Luciano Robert, Peripheral device download method and apparatus.
  42. Wells Bill ; Baragar Ernest, Program management method and apparatus for gaming device components.
  43. Strout Kenneth M. (Bartlesville OK), Programming a peripheral computer.
  44. May Gregory J. ; I'Anson Colin,GB2, Remote installation of software by a management information system into a remote computer.
  45. May Gregory J. ; I'Anson Colin,GBX, Remote installation of software on a computing device.
  46. David C. Boutcher, Remote procedure interface with support for multiple versions.
  47. Bacon Kinney C. (Lawrenceville GA) Haman R. Thomas (Duluth GA) Lett David B. (Duluth GA) Banker Robert O. (Cumming GA) Harney Michael P. (Atlanta GA), Reprogrammable subscriber terminal.
  48. Robert Shaw, Secure data downloading, recovery and upgrading.
  49. Robert Shaw, Secure data downloading, recovery and upgrading.
  50. Cole Gary Lee ; Engleman Scott Phillip ; Pritko Steven Michael, Selection of code updates, data updates or new data for client.
  51. Cole Gary Lee ; Engleman Scott Phillip ; Pritko Steven Michael, Server computer for selecting program updates for a client computer based on results of recognizer program(s) furnished.
  52. Hastings Lawrence C., Software inventory control system.
  53. Todd David K. ; Terrell Michael R., System and method for distributing configuration-dependent software revisions to a computer system.
  54. Aronberg David B. ; Goldman Dov J. ; Spiro Peter A., System and method for software distribution and desktop management in a computer network environment.
  55. Olson Kipley J. ; Cohen Andrew R., System and method for the distribution and synchronization of data and state information between clients in a distribut.
  56. Krishnamoorthy Suban ; Faccenda Ronald A., System for downloading computer software programs.
  57. Collins ; III Theodore Joseph ; Anderson Scott Roy ; McDowall Steven James ; Kratsch Charles Henry ; Larson Joseph Paul, System for software distribution in a digital computer network.
  58. Molnar Charles E. (471 Toft La. Webster Groves MO 63119) Backus Alan L. (1550 Centinela Ave. ; No. 210 Los Angeles CA 90025), System to demonstrate and sell computer programs.
  59. Rowley David John,GBX, Updating mechanism for software.
  60. Tsuda Yoichiro,JPX ; Watanabe Kazuhiro,JPX, Video game system.
  61. Eberhardt Lyle N. (Bozeman MT) Robertus Bryan L. (Bozeman MT), Video lottery system with improved site controller and validation unit.
  62. Patrick ; II Claude B. (Dallas TX), Virtual network for personal computers.

이 특허를 인용한 특허 (49)

  1. Singh, Anand; Patel, Pravinkumar; Green, Anthony E.; McAllister, Lawrence, Apparatus, method, and system to provide a multi-core processor for an electronic gaming machine (EGM).
  2. Crowder, Robert W., Apparatus, method, and system to provide a multiple processor architecture for server-based gaming.
  3. Crowder, Robert W., Apparatus, method, and system to provide a multiple processor architecture for server-based gaming.
  4. Arbogast, Christopher P.; Atashband, Farshid; Swarna, Rajesh; Ruppert, Ryan, Assignment template and assignment bundle in a gaming configuration and download system.
  5. Hermansen, William Dale; Salls, David L; Miles, Peter D, Discovery method and system for dynamically locating networked gaming components and resources.
  6. Nguyen, Binh T.; Benbrahim, Jamal; Bansemer, Mark, Distributed game services.
  7. Nguyen, Binh T.; Benbrahim, Jamal; Bansemer, Mark, Distributed game services.
  8. Ruppert, Ryan; Swarna, Rajesh; Vellore, Geethanad, Download and configuration management engine for gaming system.
  9. Shimabukuro, Jorge Luis; Dasgupta, Ranjan, Electronic gaming machine configuration using an impromptu configuration channel.
  10. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  11. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  12. Fine, Jonathan, Gaming device system allowing photos to be downloaded as game indicia on gaming device and method of use.
  13. Gagner, Mark B.; Ward, Matthew J., Gaming software providing operating system independence.
  14. Backover, Marty; Bybee, Sean; Chaparala, Rajendra; Corson, David; Vincent, Ignatius; McMahan, Patricia; Panindra, Subbarrao; Srinivasan, Mukundhan; Taylor, Alexandra, Information distribution in gaming networks.
  15. Rajaraman, Arun; Lanka, Prasoona; Magenthrarajah, Suren Raj; Muthuswamy, Prabhushankar; Patil, Arvind, Integration gateway.
  16. Edwards, Nigel; Dalton, Chris I.; Faraboschi, Paolo, Memory integrity checking.
  17. Poli, Christopher; Vince, Lawrence D., Method and apparatus for delivering programming code objects to set-top terminals and the like.
  18. Nguyen, Binh T.; Hedrick, Joseph R.; Wolf, Bryan, Method and system for instant-on game download.
  19. Ruppert, Ryan; Vellore, Geethanand; Arbogast, Christopher P., Method and system for providing download and configuration job progress tracking and display via host user interface.
  20. Kinsley, Michael; Nguyen, Binh T.; Benbrahim, Jamal, Methods and devices for downloading games of chance.
  21. Kinsley, Michael; Nguyen, Binh T.; Benbrahim, Jamal, Methods and devices for downloading games of chance.
  22. Atashband, Farshid; Ruppert, Ryan; Singh, Saurabh, Module validation.
  23. Costello, Andrew; Lockwood, Lance; Scott, Justin; Castle, II, Louis J., Network gaming architecture, gaming systems, and related methods.
  24. Eisele, Walter, Networked gaming environment employing different classes of gaming machines.
  25. Atashband, Farshid, Package manager service in gaming system.
  26. Motyl, Jim; Sylla, Craig J., Peripheral update peripheral in a wagering game system.
  27. Costello, Andrew; Castle, II, Louis J., Play for fun network gaming system and method.
  28. Little, William C.; De Waal, Daniel, Post certification metering for diverse game machines.
  29. Rajaraman, Arun; Anantharaman, Sathish Kumar; Lewis, William, Remote game play in a wireless gaming environment.
  30. Rajaraman, Arun; Anantharaman, Sathish Kumar; Lewis, William, Remote game play in a wireless gaming environment.
  31. Sylla, Craig J.; Gagner, Mark B., Remote management of a gaming machine through error notification and execution of a repair application.
  32. Sylla, Craig J.; Gagner, Mark B., Remote management of a gaming machine through retrieval of an inventory of assets.
  33. Atashband, Farshid; Sutherland, Victoria, Reporting function in gaming system environment.
  34. Deng, Haiyang, Secure communications in gaming system.
  35. Atashband, Farshid; Ruppert, Ryan, System and method for one-way delivery of notifications from server-to-clients using modified multicasts.
  36. Swarna, Rajesh, System and method for validating download or configuration assignment for an EGM or EGM collection.
  37. Swarna, Rajesh, System and method for validating download or configuration assignment for an EGM or EGM collection.
  38. Fine, Jonathan, System and method of social networking in a gaming environment.
  39. Soltys, Richard, System, method and apparatus to produce decks for and operate games played with playing cards.
  40. McAllister, Lawrence; Singh, Anand, Systems and methods for out-of-band gaming machine management.
  41. Kisenwether, Joseph; Mincey, Jeff; Nelson, Loren, Systems, methods, and devices for providing instances of a secondary game.
  42. Arbogast, Christopher P.; Kelly, Bryan, User interface for managing network download and configuration tasks.
  43. LeMay, Steven G.; Nelson, Dwayne R.; Breckner, Robert E.; Benbrahim, Jamal, Virtual gaming peripherals for a gaming machine.
  44. Nguyen, Binh; Wolf, Bryan D.; Underdahl, Brian; LeMay, Steven G., Virtual player tracking and related services.
  45. Nguyen, Binh; Wolf, Bryan D.; Underdahl, Brian; LeMay, Steven G., Virtual player tracking and related services.
  46. Nguyen, Binh; Wolf, Bryan D.; Underdahl, Brian; LeMay, Steven G., Virtual player tracking and related services.
  47. Jones, William, Web pages for gaming devices.
  48. Huizinga, Richard, Wireless gaming environment.
  49. Huizinga, Richard, Wireless gaming environment.
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