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[미국특허] Method and apparatus for gaming machines with a tournament play bonus feature 원문보기

IPC분류정보
국가/구분 United States(US) Patent 등록
국제특허분류(IPC7판)
  • A63F-013/00
출원번호 US-0864927 (2001-05-24)
등록번호 US7976389 (2011-06-28)
발명자 / 주소
  • Cannon, Lee E.
  • Guinn, Robert
출원인 / 주소
  • IGT
대리인 / 주소
    Weaver Austin Villeneuve & Sampson LLP
인용정보 피인용 횟수 : 69  인용 특허 : 112

초록

A tournament gaming system is disclosed including one or more gaming machines programmed for play of at least one tournament game. A plurality of gaming machines may be linked for tournament play, as through a host computer. Qualification for tournament play may be, at least in part, effectuated thr

대표청구항

What is claimed is: 1. A method of tournament gaming, comprising:providing a plurality of wagering gaming devices adapted for tournament play and configured to play at least one primary game of chance at variable rates of play;initiating a tournament game of chance in a multi-player tournament on a

이 특허에 인용된 특허 (112) 인용/피인용 타임라인 분석

  1. Paige Elena Launzel, Apparatus and method for enhancing gambling devices with commercial advertising indicia.
  2. Davis Steven Benjamin ; Campbell Cheryl Susan, Apparatus and process for verifying honest gaming transactions over a communications network.
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  4. Guinn Robert ; Richards David, Automated tournament gaming system: apparatus and method.
  5. Piechowiak Robert J. ; Crawford Curtis J., Bonus award feature in linked gaming machines having a common feature controller.
  6. Thomas Alfred ; Gomez Benjamin T. ; Wilson ; Jr. Robert J. ; Delott Roger A., Bonus game for a gaming machine.
  7. Giobbi John J. ; Jaffe Joel R., Bonus game for gaming machine with payout percentage varying as function of wager.
  8. Stromer Daniel W., Card game and apparatus.
  9. Dickinson Peter D. (Reno NV) Schreiber Charles T. (Sparks NV) Pease Logan (Reno NV), Cashless gaming apparatus and method.
  10. Fulton Stanley E. (Las Vegas NV), Casino game system.
  11. Dettor Michael K. (4090 Rio Poco Rd. Reno NV 89502), Casino oriented gaming apparatus and method incorporating randomly generated numbers.
  12. Krause Lawrence A. ; Scott Kenneth A., Casino/lottery/sports styled wagers and games for parimutuel racing operations.
  13. Seelig Mac R. (Absecon NJ) Seelig Jerald (Absecon NJ) Hiltebrand Michael (Pedricktown NJ) Cramer Douglas (Somers Point NJ), Combined slot machine and racing game.
  14. Seelig Mac R. (Absecon NJ) Seelig Jerald (Absecon NJ) Hiltebrand Michael (Pedricktown NJ) Cramer Douglas (Somers Point NJ), Combined slot machine and racing game.
  15. Seelig Mac R. ; Seelig Jerald ; Hiltebrand Michael ; Cramer Douglas, Combined slot machine and racing game.
  16. Seelig Mac R. ; Seelig Jerald ; Hiltebrand Michael ; Cramer Douglas, Combined slot machine and racing game.
  17. Seelig Mac R. ; Seelig Jerald ; Hiltebrand Michael ; Cramer Douglas, Combined slot machine and racing game.
  18. Fongeallaz Laura (22 Gibson Place Glen Rock NJ 07452) Fongeallaz Carl (22 Gibson Place Glen Rock NJ 07452) Weinstein Albert (Box J Stanfordville NY 12581), Computer-controlled racing game.
  19. Itkis Boris (Arcadia CA), Concurrent game network.
  20. Hagiwara Takashi (Zama JPX), Control device for game machine.
  21. Olsen Eric Burton, Controller-based progressive jackpot linked gaming system.
  22. Weiss Steven A., Cooperative group gaming system: apparatus and method.
  23. Jay S. Walker ; James A. Jorasch, Database driven online distributed tournament system.
  24. Walker Jay S. ; Jorasch James A., Database driven online distributed tournament system.
  25. Walker Jay S. ; Jorasch James A., Database driven online distributed tournament system.
  26. Tarantino, Elia Rocco, Dice game in which categories are filled and scores awarded.
  27. Giacalone ; Jr. Louis David, Dynamic rate control method and apparatus for electronically played games and gaming machines.
  28. Pascal Andrew ; Giacalone ; Jr. Louis David ; Barnett Michael, Dynamic tournament gaming method and system.
  29. Jay S. Walker ; James A. Jorasch ; Magdalena Mik ; Stephen C. Tulley ; Robert R. Lech, Electronic amusement device offering secondary game of chance and method for operating same.
  30. Lermusiaux Lawrence E., Electronic football wagering game.
  31. Morro Stephen W. ; Baerlocher Anthony J. ; Crowder ; Jr. Robert W., Electronic game method and apparatus with hierarchy of simulated wheels.
  32. Marnell ; II Anthony A. (3700 W. Flamingo Rd. Las Vegas NV 89103), Electronic gaming apparatus and method.
  33. Dunn Jerry B., Electronic gaming apparatus with means for displaying interactive advertising programs.
  34. Walker Jay S. ; Jorasch James A. ; Sparico Thomas M., Electronic gaming device offering a game of knowledge for enhanced payouts.
  35. Rivero Francisco B. (Madrid ESX), Game device including means simulating release of a ball.
  36. Okada Kazuo (Tokyo JPX), Game machine.
  37. Feuer Peter ; Houriet ; Jr. John W. ; Stelzer James R. ; Hassan Kevin A. ; Karn Jeffrey D., Game machine with automated tournament mode.
  38. Stefan Alexander, Game of chance.
  39. Brune Chris T. ; Luciano ; Jr. Robert A., Game with bonus display.
  40. Barrie Robert P., Gaming apparatus and method having an integrated first and second game.
  41. Schneider Richard Jay ; Carlson Rex, Gaming apparatus and method including a player interactive bonus game.
  42. Hooker Donald E. (Wilmette IL) Tojza Roman A. (Chicago IL), Gaming apparatus having manually controllable operating speed.
  43. Weiss Steven A., Gaming device and method for individual, head to head and tournament play.
  44. Vazquez ; Jr. Hilario (Chicago IL) Yarnold Paul R. (Chicago IL), Gaming device having player selectable winning combinations.
  45. Adams William R. (Las Vegas NV), Gaming device with payouts of multiple forms.
  46. Adams William R., Gaming device with supplemental ticket dispenser.
  47. Bittner Harold G. (2812 Bancroft Missoula MT 59801) Greene Patrick J. (88 Kendall Rd. Boxboro MA 01719) Kayser Verne S. (2140 Nashoba Rd. W. Acton MA 01720), Gaming machine and coupons.
  48. Dickinson Peter D., Gaming machine and method using touch screen.
  49. Heidel Raymond J ; Hill Rodney ; Taxon Thomas N. ; McAllister Lawrence, Gaming machine payout dispensing system and method.
  50. McGahn Steven P. ; Waller Daniel J. ; Hedrick Joseph R. ; Luciano ; Jr. Robert A. ; Legras Jean Pierre ; Griswold Chauncey W., Gaming machine top box with video display.
  51. Gura Damon E., Gaming machine with variable probability of obtaining bonus game payouts.
  52. Weiss Steven A., Gaming method and apparatus including a simulation of a combination safe.
  53. Nagao Yuji (Tokyo JPX) Yano Keiji (Tokyo JPX), Gaming system that pays out a progressive bonus using a lottery.
  54. Koza John R. (Atlanta GA) La Marre Norman T. (Norcross GA) Keane Martin A. (Arlington Heights IL), Illusion of skill game machine for a gaming system.
  55. Robert C. Angell, Jr., Interactive gaming system.
  56. Piechowiak Robert J. (Las Vegas NV) Crawford Curtis J. (Las Vegas NV), Linked gaming machines having a common feature controller.
  57. Jorasch James A. ; Packes ; Jr. John M. ; Mik Magdalena, Method and apparatus for a progressive jackpot determinant.
  58. Acres John F., Method and apparatus for controlling the cost of playing an electronic gaming device.
  59. Weiss Steven A., Method and apparatus for gaming in a series of sessions.
  60. Cannon, Lee E.; Roemer, Mick D.; Guinn, Robert; Mitchell, Michael J., Method and apparatus for gaming machines with a tournament play bonus feature.
  61. Acres John F. ; Vega Jose, Method and apparatus for implementing a jackpot bonus on a network of gaming devices.
  62. John F. Acres, Method and apparatus for implementing in video a secondary game responsive to player interaction with a primary game.
  63. Komori Tomio,JPX ; Haruta Masahiko,JPX, Method and apparatus for indicating a status in a game machine.
  64. Ringo Dock E. ; Pearson James Henry, Method and apparatus for tournament play of coin operated games.
  65. Biorge James E. ; Hauge Richard T. ; Svigals Jerome, Method and system for allocating and redeeming incentive credits between a portable device and a base device.
  66. Acres John F., Method for awarding variable bonus awards to gaming machines over a network.
  67. Acres John F. (Corvallis OR) Ginsburg Alec (Corvallis OR) Wiebenson David (Corvallis OR), Method for operating networked gaming devices.
  68. Kaufmann Michael A., Method for players to play a tournament of games where game scores are obtained.
  69. Scott Mark ; Henderson Bruce, Method of playing a keno game with a bonus payout.
  70. Fulton Stanley E., Method of playing a poker-type game and apparatus therefor.
  71. Breeding John G. (St. Louis Park MN), Method of playing a wagering game.
  72. Adams William R., Method of playing game and gaming device with an additional payout indicator.
  73. Yoseloff Mark L., Method of scoring a video wagering game.
  74. Adams William R., Methods of playing card games with an additional payout indicator.
  75. Marks Howard M. ; Singer Anthony M., Modified poker card/tournament game and interactive network computer system for implementing same.
  76. Moody Ernest W. ; Matanky Michael, Multi-line slot machine method.
  77. Breeding John G., Multi-tiered wagering method and game.
  78. Breeding John G. (St. Louis Park MN), Multi-tiered wagering method and game.
  79. Barrie Robert P. (Reno NV) Bengtson Jon (Reno NV), Multiple progressive gaming system that freezes payouts at start of game.
  80. Boushy John Michael, National customer recognition system and method.
  81. Weingardt Gary (1707 Comstock Dr. Henderson NV 89014) Speer Jerry E. (2000 De Osma St. Las Vegas NV 89102) Weingardt Gamin (1707 Comstock Dr. Henderson NV 89014), Pari-mutuel electronic gaming.
  82. Crouch Philip C. (Vaucluse AUX) Finnigan Patrick J. (Monterey AUX), Player operable lottery machine having display means displaying combinations of game result indicia.
  83. Crevelt Dwight E. ; Luciano Robert A., Preset amount electronic funds transfer system for gaming machines.
  84. Kelly Matthew F. ; Kelly Bryan M. ; Petermeier Norman B. ; Kroeckel John G. ; Link John E., Prize redemption system for games.
  85. Kelly Matthew F. ; Kelly Bryan M. ; Petermeier Norman B. ; Kroeckel John G. ; Link John E., Prize redemption system for games.
  86. Okuda Yoichi,JPX ; Ozaki Koichi,JPX ; Yamaguchi Takashi,JPX ; Yoshida Keiichi,JPX ; Sasa Junichi,JPX, Progressive gaming system.
  87. Pease Logan L. ; Crevelt Dwight E. ; Reddicks Chris D., Progressive gaming system.
  88. Weiss Steven A. (Las Vegas NV), Progressive gaming system tailored for use in multiple remote sites: apparatus and method.
  89. Olsen Eric Burton, Progressive jackpot game with guaranteed winner.
  90. Olsen Eric Burton, Progressive jackpot gaming system with secret bonus pool.
  91. Breeding John G. (St. Louis Park MN), Progressive wagering method and game.
  92. Matsuura Kazuhito,JPX ; Uehara Isao,JPX, Racing game apparatus.
  93. Hedges Richard A. (Oakland CA) Shockley David L. (San Francisco CA) Fralick Stanley C. (Saratoga CA) Kane Paul H. (Cupertino CA), Remote gaming system.
  94. Sanchez ; III Cayetano ; Szrek Walter, Secure gaming ticket and validation method for same.
  95. Coyle Jan R. ; Avery ; Jr. William H., Selective coin and game slot machine.
  96. Walker Jay S. ; Jorasch James A. ; Sparico Thomas M., Slot machine advertising/sales system and method.
  97. Gwiasda Bill (Hanover Park IL) Hujar Eric (Park Ridge IL), Slot machine arm switch controller.
  98. Bennett Nicholas Luke,AUX, Slot machine game with dynamic scorecard.
  99. Bennett, Nicholas Luke, Slot machine game--find the prize.
  100. Bennett Nicholas Luke,AUX, Slot machine game-progressive jackpot with decrementing jackpot.
  101. Clarke George (Hornsby AUX), Slot machine which pays out upon predetermined number of consecutive lost games.
  102. Okada Kazuo (Tokyo JPX), Slot machine with player-friendly bonus game.
  103. Saffari Ali ; Breckner Robert ; Bansemer Mark ; Liao Evelyn, Symbol fall game method and apparatus.
  104. Jorasch James A. ; Walker Jay S. ; Mik Magdalena ; Krantz Jason C., System and method for automatically initiating game play on an electronic gaming device.
  105. Walker Jay S. ; Jorasch James A. ; Mik Magdalena ; Krantz Jason, System and method for facilitating casino team play.
  106. Davids Robert E.,HKX ; Wolf Forrest D. ; Bengston Jon N., System for playing electronics card game with player selection of cards in motion on display.
  107. Thacher Kerry E. (333 Kennedy Street Winnipeg CAX) Sumka Gary H. (333 Kennedy Street Oakville CAX) Barakat Mohamed A. (333 Kennedy Street Winnipeg CAX) Hancharyk John S. (333 Kennedy Street Winnipeg , Tournament data system with game score communication between remote player terminal and central computer.
  108. Hooker Donald E. (Wilmette IL) Tojza Roman A. (Chicago IL), Variable speed gaming device.
  109. Mau ; Theodore A., Variable velocity control for playing images for a manually controlled electronic video display game.
  110. Frohm Erica A. ; Giobbi John J. ; Jaffe Joel R., Video gaming device having multiple stacking features.
  111. Luciano Robert A. ; Bunce Art ; Feldman Glenn M. ; Forman George ; Levine Jerome, Video lottery game.
  112. Karmarkar, Jayant S., Virtual distributed multimedia gaming method and system based on actual regulated casino games.

이 특허를 인용한 특허 (69) 인용/피인용 타임라인 분석

  1. Lockton, David B.; Berner, Mark K., Cellular phone games based television archives.
  2. Lockton, David B.; Berner, Mark K., Cellular phone games based upon television archives.
  3. Cannon, Lee E., Class of feature event games suitable for linking to multiple gaming machines.
  4. Cannon, Lee E., Class of feature event games suitable for linking to multiple gaming machines.
  5. Kisenwether, Joseph; Mincey, Jeff; Nelson, Loren, Coordinating group play events for multiple game devices.
  6. Kisenwether, Joseph; Mincey, Jeff; Nelson, Loren, Facilitating group play with multiple game devices.
  7. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Game of skill played by remote participants utilizing wireless devices in connection with a common game event.
  8. Kelly, Bryan M.; Eichmann, Kenneth J.; Ferrara, Paul J., Game related systems, methods, and articles that combine virtual and physical elements.
  9. Brandstetter, Steve; Devlin, James, Gaming device having a second separate bonusing event.
  10. Nelson, Dwayne R.; Wolf, Bryan D., Gaming system and method for accumulating and redeeming community game tokens.
  11. Nelson, Dwayne R.; Wolf, Bryan D., Gaming system and method for accumulating and redeeming community game tokens.
  12. Nelson, Dwayne R.; Wolf, Bryan D., Gaming system and method for accumulating and redeeming community game tokens.
  13. Smith, Vincent P.; Filipour, Cameron A.; Ross, Mark S.; Masinter, Joseph; Miller, Shara C., Gaming system and method for providing a group event eligibility sequence and a group event.
  14. Lark, David R.; Holsclaw, Benjamin R.; Brown, Bradford; Papson, Ronald P.; Ruymann, Robert W., Gaming system and method providing a gaming tournament having a variable average expected point payout.
  15. Cuddy, Ryan W.; Saffari, Mohammed A.; Wolf, Bryan D., Gaming system, gaming device and method providing tiered progressive bonusing system.
  16. Cuddy, Ryan W.; Saffari, Mohammed A.; Wolf, Bryan D., Gaming system, gaming device and method providing tiered progressive bonusing system.
  17. Cuddy, Ryan W.; Saffari, Mohammed A.; Wolf, Bryan D., Gaming system, gaming device and method providing tiered progressive bonusing system.
  18. Cuddy, Ryan W.; Saffari, Mohammed A.; Wolf, Bryan D., Gaming system, gaming device and method providing tiered progressive bonusing system.
  19. Cuddy, Ryan W.; Saffari, Mohammed A.; Wolf, Bryan D., Gaming system, gaming device and method providing tiered progressive bonusing system.
  20. Kane, Steven N.; Hardy, Dow; Herrmann, Mark E.; LaRocca, Paul; Sabet, Bijan; Yanowitz, Jason, Method and apparatus for conducting a game of chance.
  21. Cannon, Lee E.; Roemer, Mick D.; Guinn, Robert; Mitchell, Michael J., Method and apparatus for gaming machines with a tournament play bonus feature.
  22. Cannon, Lee E.; Roemer, Mick D.; Guinn, Robert; Mitchell, Michael J., Method and apparatus for gaming machines with a tournament play bonus feature.
  23. Cannon, Lee E.; Roemer, Mick D.; Guinn, Robert; Mitchell, Michael J., Method and apparatus for gaming machines with a tournament play bonus feature.
  24. Cannon, Lee E.; Roemer, Mick D.; Guinn, Robert; Mitchell, Michael J., Method and apparatus for gaming machines with a tournament play bonus feature.
  25. Cannon, Lee E; Roemer, Mick D; Guinn, Robert; Mitchell, Michael J, Method and apparatus for gaming machines with a tournament play bonus feature.
  26. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  27. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  28. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  29. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  30. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  31. Lockton, David B., Method of and system for conducting multiple contests of skill with a single performance.
  32. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Method of and system for conducting multiple contests of skill with a single performance.
  33. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Method of and system for conducting multiple contests of skill with a single performance.
  34. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Method of and system for conducting multiple contests of skill with a single performance.
  35. Huske, Tim; Micheli, Mark J.; Berner, Mark K.; Ford, Matt; Lockton, David B., Method of and system for managing client resources and assets for activities on computing devices.
  36. Huske, Tim; Micheli, Mark J.; Berner, Mark K.; Ford, Matt; Lockton, David B., Method of and system for managing client resources and assets for activities on computing devices.
  37. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in reception in connection with games of skill played in connection with an online broadcast.
  38. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  39. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  40. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  41. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  42. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  43. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  44. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  45. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  46. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  47. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  48. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  49. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  50. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  51. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  52. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  53. Lockton, David B.; Berner, Mark K.; Micheli, Mark J.; Lowe, David, Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming.
  54. Cannon, Lee E., Methods and apparatus for a competitive bonus game with variable odds.
  55. Cannon, Lee E., Methods and apparatus for a competitive bonus game with variable odds.
  56. Cannon, Lee E., Methods and apparatus for a competitive bonus game with variable odds.
  57. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  58. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  59. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  60. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  61. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  62. Lockton, David B.; Berner, Mark K.; Micheli, Mark J., Methods and apparatus for distributed gaming over a mobile device.
  63. Lockton, David B., Synchronized gaming and programming.
  64. Lockton, David B., Synchronized gaming and programming.
  65. Soltys, Richard, System, method and apparatus to produce decks for and operate games played with playing cards.
  66. Colvin, David; Colvin, Eric D., Systems and gaming devices for indicating comp eligibility.
  67. Robbins, Richard B.; Jaffe, Joel R.; Louie, Daniel P.; Salem, Zachary T.; Schurman, Aaron Jon; Vann, Jamie W., Tournament gaming system with shared elements.
  68. Huizinga, Richard, Wireless gaming environment.
  69. Huizinga, Richard, Wireless gaming environment.

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