IPC분류정보
국가/구분 |
United States(US) Patent
등록
|
국제특허분류(IPC7판) |
|
출원번호 |
US-0598252
(2006-11-09)
|
등록번호 |
US-8096884
(2012-01-17)
|
발명자
/ 주소 |
- Beadell, John Leagh
- Chudd, Russell
- Nesemeier, Fred
- Hedrick, Randy
- Curbbun, Charles
- Zoolakis, Andrew
- Simmons, Kevin
- Leach, Bill
|
출원인 / 주소 |
|
대리인 / 주소 |
Weaver Austin Villeneuve & Sampson LLP
|
인용정보 |
피인용 횟수 :
6 인용 특허 :
125 |
초록
▼
Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices, such as a bill acceptor and ticket printer, are consolidated in a central region of the gaming
Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, implementing and using techniques for providing a game of chance. Peripheral devices, such as a bill acceptor and ticket printer, are consolidated in a central region of the gaming machine, behind a moveable door of the machine. Doors of the machine, including a door having a display, are moveable in directions along a longitudinal axis of the machine between open and closed positions. An adjustable button panel is moveable to a plurality of positions along the longitudinal axis, independent of the moveable doors. An array of networked displays on one or more gaming machines are controlled to simultaneously output lighting patterns, including synchronized patterns, associated with various events. Designated lighting patterns can also be output on light borders disposed around groups of buttons and other input devices on the button panel. A player interface is coupled to receive player input for setting parameters defining the audio and video presentation of game data on the machine. Contributing to the audio presentation, one or more speakers situated in an upper region of the cabinet are oriented at a downward angle.
대표청구항
▼
1. A gaming machine for playing a game of chance comprising: a cabinet having a longitudinal axis;a first door mounted to the cabinet in a first region of the cabinet, the first door having a closed position enclosing a plurality of peripheral devices, the first door moveable to an open position to
1. A gaming machine for playing a game of chance comprising: a cabinet having a longitudinal axis;a first door mounted to the cabinet in a first region of the cabinet, the first door having a closed position enclosing a plurality of peripheral devices, the first door moveable to an open position to permit access to the peripheral devices;a second door mounted to the cabinet in a second region of the cabinet, the second door having a closed position enclosing a processor coupled to output game data to a display and control play of the game of chance, the second door moveable to an open position to permit access to the processor; anda button panel mounted to the cabinet and coupled to the processor to provide player input for the game of chance, the button panel moveable via translation with respect to the first door and the second door along the longitudinal axis to a plurality of positions disposed along the longitudinal axis, such that each of the first door and the second door is capable of moving from the respective closed position to the respective open position when the button panel is in any of the plurality of positions, the button panel including an arm extending into an interior region of the cabinet, the arm having a member engaging a carriage situated in the interior region of the cabinet, the carriage cooperating with the arm member to provide the plurality of positions for the button panel. 2. The gaming machine of claim 1, wherein the plurality of positions include a position at which the button panel is disposed between the first door and the second door. 3. The gaming machine of claim 1, wherein the cabinet includes a mounting panel, the button panel removably attached to the mounting panel by fasteners. 4. The gaming machine of claim 1, wherein movement of the button panel is manually controlled. 5. The gaming machine of claim 1, wherein movement of the button panel is controlled by a motor. 6. The gaming machine of claim 5, wherein the motor is actuated by an input device. 7. The gaming machine of claim 6, wherein the input device is selected from the group consisting of a button, a lever, a mobile device, a data chip, and a data sensor. 8. A method for adjusting a button panel on a gaming machine for playing a game of chance, the gaming machine including a cabinet having a longitudinal axis, a first door mounted to the cabinet in a first region of the cabinet, the first door having a closed position enclosing a plurality of peripheral devices, the first door moveable to an open position to permit access to the peripheral devices, a second door mounted to the cabinet in a second region of the cabinet, the second door having a closed position enclosing a processor coupled to output game data to a display and control play of the game of chance, the second door moveable to an open position to permit access to the processor, the gaming machine mounted on a stand, the method comprising: providing the button panel mounted on the gaming machine, the button panel moveable via translation with respect to the first door and the second door along the longitudinal axis to any of a plurality of positions disposed along the longitudinal axis, such that each of the first door and the second door is capable of moving from the respective closed position to the respective open position when the button panel is in any of the plurality of positions, the button panel including an arm extending into an interior region of the cabinet, the arm having a member engaging a carriage situated in the interior region of the cabinet, the carriage cooperating with the arm member to provide the plurality of positions for the button panel;receiving input data;retrieving button panel height data corresponding to the input data;selecting one of the plurality of positions along the longitudinal axis corresponding to the retrieved button panel height data; andoutputting a signal instructing movement of the button panel to the selected one position. 9. The method of claim 8, wherein the input data includes one or more selected from the group consisting of button panel direction information, player identification information, stand identification information, and chair identification information. 10. The method of claim 8, wherein the input data is stored on a memory device selected from the group consisting of a player tracking card, a ticket, and a smart card. 11. The method of claim 9, wherein the stand identification information is encoded in an RFID chip coupled to the stand. 12. The method of claim 9, wherein the chair identification information is encoded in an RFID chip coupled to a chair. 13. The method of claim 8, wherein the button panel height data is stored in a storage medium. 14. The method of claim 13, wherein the storage medium is locally coupled to the gaming machine. 15. The method of claim 13, wherein the storage medium is remotely coupled to the gaming machine. 16. The method of claim 8, further comprising: providing the outputted signal to a motor controlling movement of the button panel.
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