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Kafe 바로가기국가/구분 | United States(US) Patent 등록 |
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국제특허분류(IPC7판) |
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출원번호 | US-0102582 (2011-05-06) |
등록번호 | US-8216062 (2012-07-10) |
발명자 / 주소 |
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출원인 / 주소 |
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대리인 / 주소 |
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인용정보 | 피인용 횟수 : 13 인용 특허 : 428 |
A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a point or count based system to provide one or more awards to one or more players. Such points are accumulated by a player based on one or more events associated with the player's gaming
A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a point or count based system to provide one or more awards to one or more players. Such points are accumulated by a player based on one or more events associated with the player's gaming experience. The points or counts utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award. It should be appreciated that in one embodiment, the equalizing units disclosed herein are different, separate and independent from any monetary based points or credits, any promotional based points or credits, or any player tracking points.
1. A method of accumulating equalizing units, said method comprising: (a) causing at least one processor to receive data based on an identity of a player at one of a plurality of devices;(b) causing the at least one processor to receive data based on an amount of credits wagered by the identified pl
1. A method of accumulating equalizing units, said method comprising: (a) causing at least one processor to receive data based on an identity of a player at one of a plurality of devices;(b) causing the at least one processor to receive data based on an amount of credits wagered by the identified player associated with said device;(c) causing the at least one processor to determine a quantity of equalizing units to accumulate for the identified player, said equalizing units being distinct from said credits wagered, distinct from any promotional credits, and distinct from any player tracking points, and the determined quantity of equalizing units being based on the amount of credits wagered and the average expected payback percentage for said device such that a same designated amount of credits wagered at two of said devices results in two different quantities of equalizing units to accumulate when said two devices are associated with different average expected payout percentages and said accumulated equalizing units are in addition to any credits provided based on any generated outcomes;(d) causing the at least one processor to communicate to said device data based on the determined quantity of equalizing units to accumulate; and(e) causing at least one display device to display said quantity of equalizing units to the identified player. 2. The method of claim 1, which includes causing the at least one processor to determine the quantity of equalizing units to accumulate upon an occurrence of an equalizing unit accumulation event. 3. The method of claim 2, wherein the equalizing unit accumulation event occurs based on at least one selected from the group consisting of: an amount of credits wagered, an amount of awards provided, a generation of a symbol, a quantity of primary games played, an amount of time of game play, an occurrence of a designated threshold reached, a wager level, a length of time, a length of time after a designated amount is wagered, and a number of active devices. 4. The method of claim 2, wherein the equalizing unit accumulation event occurs independent of any displayed events in any plays of any primary games. 5. The method of claim 1, wherein the quantity of equalizing units to accumulate is based on at least one selected from the group consisting of: an amount of awards provided, a generation of a symbol, a quantity of primary games played, an amount of time of game play, an occurrence of a designated threshold reached, a wager level, a length of time, a length of time after a designated amount is wagered, and a number of active devices. 6. The method of claim 1, wherein the quantity of equalizing units to accumulate is based on player tracking information. 7. The method of claim 1, which includes causing the at least one processor to determine a quantity of player tracking points to accumulate for the identified player. 8. The method of claim 7, which includes causing the at least one processor to communicate data based on the determined quantity of player tracking points to accumulate to said device to display. 9. The method of claim 7, which includes causing the at least one processor to accumulate each player tracking point at a designated basis for each credit wagered without regard to an average expected payback percentage for said device. 10. The method of claim 1, wherein different quantities of equalizing units are redeemable for different award opportunities. 11. The method of claim 1, which is provided through a data network. 12. The method of claim 11, wherein the data network is the internet. 13. A method of accumulating equalizing units, said method comprising: (a) causing at least one first display device to display a first primary game upon placement of a wager, wherein said first primary game is associated with a first average expected payback percentage;(b) causing at least one second display device to display a second primary game upon placement of a wager, wherein said second primary game is associated with a second, different average expected payback percentage;(c) upon an occurrence of an equalizing unit accumulation event, if a player is placing a first wager amount to play the first primary game, causing at least one controller to: (i) determine a first quantity of equalizing units to accumulate, said equalizing units being distinct from any wagered credits, distinct from any promotional credits, and distinct from any player tracking points, and said first quantity of equalizing units is based, at least in part, on the first average expected payback percentage associated with the first primary game, and(ii) communicate information based on the determined first quantity of equalizing units to a first device, and(iii) causing the at least one first display device to display the determined first quantity of equalizing units; and(d) upon the occurrence of the equalizing unit accumulation event, if the player is placing the first wager amount to play the second primary game, causing the at least one controller to: (i) determine a second, different quantity of equalizing units to accumulate, wherein said second quantity of equalizing units is based, at least in part, on the second average expected payback percentage associated with the second primary game,(ii) communicate information based on the determined second quantity of equalizing units to a second device, and(iii) causing the at least one second display device to display the determined second quantity of equalizing units. 14. The method of claim 13, wherein the equalizing unit accumulation event occurs based on at least one selected from the group consisting of: an amount of wagers placed, an amount of awards provided, a generation of a symbol, a quantity of primary games played, an amount of time of game play, an occurrence of a designated threshold reached, a wager level, a length of time, a length of time after a designated amount is wagered, and a number of active devices. 15. The method of claim 13, wherein the quantity of equalizing units to accumulate is based on at least one selected from the group consisting of: an amount of wagers placed, an amount of awards provided, a generation of a symbol, a quantity of primary games played, an amount of time of game play, an occurrence of a designated threshold reached, a wager level, a length of time, a length of time after a designated amount is wagered, and a number of active devices. 16. The method of claim 13, wherein the equalizing unit accumulation event occurs independent of any displayed events in any plays of said primary games. 17. The method of claim 13, wherein the quantity of equalizing units to accumulate is based on player tracking information. 18. The method of claim 13, wherein different quantities of equalizing units are redeemable for different award opportunities. 19. The method of claim 18, wherein: a first award opportunity is associated with a first average expected payout, said first award opportunity associated with a first quantity of equalizing units required to be redeemed in exchange for a play of said first award opportunity, wherein said first quantity of equalizing units is based on the first average expected payout and at least part of the first quantity of equalizing units are accumulated independent of any outcome generated in any game played, anda second award opportunity game is associated with a second average expected payout, said second award opportunity associated with a second quantity of equalizing units required to be redeemed in exchange for a play of said second award opportunity, wherein said second quantity of equalizing units is based on the second average expected payout and at least part of the second quantity of equalizing units are accumulated independent of any outcome generated in any game played. 20. The method of claim 13, which is provided through a data network. 21. The method of claim 20, wherein the data network is the internet. 22. A method of redeeming equalizing units, said method comprising: (a) causing at least one display device to display a first game associated with a first average expected payout, said first game associated with a first quantity of equalizing units required to be redeemed in exchange for a play of said first game, said equalizing units being distinct from any wagered credits, distinct from any promotional credits, and distinct from any player tracking points and said first quantity of equalizing units is based on the first average expected payout and at least part of the first quantity of equalizing units are accumulated independent of any outcome generated in any game played; and(b) causing the at least one display device to display a second game associated with a second average expected payout, said second game associated with a second quantity of equalizing units required to be redeemed in exchange for a play of said second game, wherein said second quantity of equalizing units is based on the second average expected payout and at least part of the second quantity of equalizing units are accumulated independent of any outcome generated in any game played. 23. The method of claim 22, wherein the first game and the second game have the save average expected payouts. 24. The method of claim 22, wherein a configuration of the first game is identical to a configuration of the second game. 25. The method of claim 22, the first game and the second game have different average expected payouts such that the quantity of equalizing units required to be redeemed in exchange for the play of said first game is different than the quantity of equalizing units required to be redeemed in exchange for the play of said second game. 26. The method of claim 22, wherein the average expected payout for the first game is based, at least in part, on a wager placed on the first game and an average expected payback percentage associated with the first game. 27. The method of claim 22, wherein the average expected payout for the second game is based, at least in part, on a wager placed on the second game and an average expected payback percentage associated with the second game. 28. The method of claim 22, wherein said equalizing units are accumulated upon an occurrence of an equalizing unit accumulation event. 29. The method of claim 28, wherein the equalizing unit accumulation event occurs based on at least one selected from the group consisting of: an amount of wagers placed, an amount of awards provided, a generation of a symbol, a quantity of primary games played, an amount of time of game play, an occurrence of a designated threshold reached, a wager level, a length of time, a length of time after a designated amount is wagered, and a number of active devices. 30. The method of claim 28, which includes causing at least one processor, upon the occurrence of the equalizing unit accumulation event, to determine a quantity of equalizing units to accumulate for a player, wherein the determined quantity of equalizing units is based on an amount of credits wagered and an average expected payback percentage such that a same designated amount of credits wagered results in two different quantities of equalizing units to accumulate when two average expected payout percentages are different. 31. The method of claim 22, which is provided through a data network. 32. The method of claim 31, wherein the data network is the internet. 33. A method of providing a game, said method comprising: (a) causing at least one display device to display a first game associated with a first average expected payout, said first game associated with a first quantity of equalizing units required to play said first game, said equalizing units being distinct from any wagered credits, distinct from any promotional credits, and distinct from any player tracking points and said first quantity of equalizing units is based on the first average expected payout;(b) causing the at least one display device to display a second game associated with a second average expected payout, said second game associated with a second quantity of equalizing units required to play said second game, wherein said second quantity of equalizing units is based on the second average expected payout;(c) causing the at least one display device to display the first quantity of equalizing units required for a play of the first game and the second quantity of equalizing units required for a play of the second game;(d) if a quantity of accumulated equalizing units is greater than the first quantity of equalizing units: (i) enabling a player to redeem the first quantity of equalizing units in exchange for the play of the first game, and(ii) if the player redeems the first quantity of equalizing units: (1) causing at least one processor to deduct the first quantity of equalizing units from the accumulated quantity of equalizing units, and(2) providing the player any award in association with the play of the first game; and(e) if the accumulated quantity of equalizing units is greater than the second quantity of equalizing units: (i) enabling the player to redeem the second quantity of equalizing units in exchange for the play of the second game, and(ii) if the player redeems the second quantity of equalizing units: (1) causing the at least one processor to deduct the second quantity of equalizing units from the quantity of accumulated equalizing units, and(2) providing the player any award in association with the play of the second game. 34. The method of claim 33, wherein the first game and the second game have the save average expected payouts. 35. The method of claim 33, wherein a configuration of the first game is identical to a configuration of the second game. 36. The method of claim 33, the first game and the second game have different average expected payouts such that the quantity of equalizing units required to be redeemed in exchange for the play of said first game is different than the quantity of equalizing units required to be redeemed in exchange for the play of said second game. 37. The method of claim 33, wherein the average expected payout for the first game is based, at least in part, on a wager placed on the first game and an average expected payback percentage associated with the first game. 38. The method of claim 33, wherein the average expected payout for the second game is based, at least in part, on a wager placed on the second game and an average expected payback percentage associated with the second game. 39. The method of claim 33, wherein the quantity of accumulated equalizing units is based on player tracking information. 40. The method of claim 39, wherein the quantity of accumulated equalizing units is based on at least one selected from the group consisting of: an amount of wagers placed, an amount of awards provided, a generation of a symbol, a quantity of primary games played, an amount of time of game play, an occurrence of a designated threshold reached, a wager level, a length of time, a length of time after a designated amount is wagered, and a number of active devices. 41. The method of claim 33, wherein said equalizing units are accumulated upon an occurrence of an equalizing unit accumulation event. 42. The method of claim 41, wherein the equalizing unit accumulation event occurs based on at least one selected from the group consisting of: an amount of wagers placed, an amount of awards provided, a generation of a symbol, a quantity of primary games played, an amount of time of game play, an occurrence of a designated threshold reached, a wager level, a length of time, a length of time after a designated amount is wagered, and a number of active devices. 43. The method of claim 41, which includes causing the at least one processor, upon the occurrence of the equalizing unit accumulation event, to determine a quantity of equalizing units to accumulate for the player, wherein the determined quantity of equalizing units is based on an amount of credits wagered and an average expected payback percentage such that a same designated amount of credits wagered results in two different quantities of equalizing units to accumulate when two average expected payout percentages are different. 44. The method of claim 33, which is provided through a data network. 45. The method of claim 44, wherein the data network is the internet. 46. A gaming system comprising: at least one memory device; andat least one processor configured to communicate with each of a plurality of devices, wherein for each of the plurality of gaming devices, said at least one processor is configured to: (a) receive data based on an identity of a player associated with said gaming device;(b) receive data based on an amount of credits wagered by the identified player associated with said gaming device;(c) determine a quantity of equalizing units to accumulate for the identified player, wherein: (i) said equalizing units are distinct from said credits wagered, distinct from any promotional credits, and distinct from any player tracking points,(ii) the determined quantity of equalizing units to accumulate is based on: (A) the amount of credits wagered, and(B) the average expected payback percentage for said gaming device,(iii) a same designated amount of credits wagered at two of said gaming devices results in two different quantities of equalizing units to accumulate when said two gaming devices are associated with different average expected payout percentages, and(iv) said accumulated equalizing units are in addition to any credits provided based on any generated outcomes; and(d) communicate to said gaming device data based on the determined quantity of equalizing units to accumulate, wherein said quantity of equalizing units are displayable to the identified player. 47. The gaming system of claim 46, wherein the quantity of equalizing units to accumulate is determined upon an occurrence of an equalizing unit accumulation event. 48. The gaming system of claim 47, wherein the equalizing unit accumulation event occurs based on at least one selected from the group consisting of: an amount of credits wagered, an amount of awards provided, a generation of a symbol, a quantity of primary games played, an amount of time of game play, an occurrence of a designated threshold reached, a wager level, a length of time, a length of time after a designated amount is wagered, and a number of active gaming devices. 49. The gaming system of claim 47, wherein the equalizing unit accumulation event occurs independent of any displayed events in any plays of any primary games. 50. The gaming system of claim 46, wherein the quantity of equalizing units to accumulate is based on at least one selected from the group consisting of: an amount of awards provided, a generation of a symbol, a quantity of primary games played, an amount of time of game play, an occurrence of a designated threshold reached, a wager level, a length of time, a length of time after a designated amount is wagered, and a number of active gaming devices. 51. The gaming system of claim 46, wherein the quantity of equalizing units to accumulate is based on player tracking information. 52. The gaming system of claim 46, wherein the at least one processor is configured to determine a quantity of player tracking points to accumulate for the identified player. 53. The gaming system of claim 52, wherein the at least one processor is configured to communicate data based on the determined quantity of player tracking points to accumulate to said gaming device to display. 54. The gaming system of claim 52, wherein each player tracking point is accumulated at a designated basis for each credit wagered without regard to an average expected payback percentage for said gaming device. 55. The gaming system of claim 46, wherein different quantities of equalizing units are redeemable for different award opportunities.
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IPC | Description |
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A | 생활필수품 |
A62 | 인명구조; 소방(사다리 E06C) |
A62B | 인명구조용의 기구, 장치 또는 방법(특히 의료용에 사용되는 밸브 A61M 39/00; 특히 물에서 쓰이는 인명구조 장치 또는 방법 B63C 9/00; 잠수장비 B63C 11/00; 특히 항공기에 쓰는 것, 예. 낙하산, 투출좌석 B64D; 특히 광산에서 쓰이는 구조장치 E21F 11/00) |
A62B-1/08 | .. 윈치 또는 풀리에 제동기구가 있는 것 |
내보내기 구분 |
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구성항목 |
관리번호, 국가코드, 자료구분, 상태, 출원번호, 출원일자, 공개번호, 공개일자, 등록번호, 등록일자, 발명명칭(한글), 발명명칭(영문), 출원인(한글), 출원인(영문), 출원인코드, 대표IPC 관리번호, 국가코드, 자료구분, 상태, 출원번호, 출원일자, 공개번호, 공개일자, 공고번호, 공고일자, 등록번호, 등록일자, 발명명칭(한글), 발명명칭(영문), 출원인(한글), 출원인(영문), 출원인코드, 대표출원인, 출원인국적, 출원인주소, 발명자, 발명자E, 발명자코드, 발명자주소, 발명자 우편번호, 발명자국적, 대표IPC, IPC코드, 요약, 미국특허분류, 대리인주소, 대리인코드, 대리인(한글), 대리인(영문), 국제공개일자, 국제공개번호, 국제출원일자, 국제출원번호, 우선권, 우선권주장일, 우선권국가, 우선권출원번호, 원출원일자, 원출원번호, 지정국, Citing Patents, Cited Patents |
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