[미국특허]
Gaming system, gaming device, and method for providing a cascading style matching game
원문보기
IPC분류정보
국가/구분
United States(US) Patent
등록
국제특허분류(IPC7판)
A63F-009/24
A63F-013/00
출원번호
US-0576023
(2009-10-08)
등록번호
US-8287357
(2012-10-16)
발명자
/ 주소
Evans, Kyle H.
출원인 / 주소
IGT
대리인 / 주소
Neal, Gerber & Eisenberg LLP
인용정보
피인용 횟수 :
23인용 특허 :
102
초록▼
A gaming system selects and displays one of a plurality of symbol blocks in each of a plurality of block positions, wherein each of the selected blocks includes at least one partial symbol. Each partial symbol has at least one complementary partial symbol which, when arranged in a designated spatial
A gaming system selects and displays one of a plurality of symbol blocks in each of a plurality of block positions, wherein each of the selected blocks includes at least one partial symbol. Each partial symbol has at least one complementary partial symbol which, when arranged in a designated spatial relationship with one another, form a complete matching symbol. If any of the partial symbols on the selected blocks create a complete matching symbol, the gaming system provides at least one award to the player. Each matching block which includes any portion of a complete matching symbol is then removed, creating an empty block position. The gaming system then fills the empty block position by either shifting a displayed block into the empty block position or by selecting a new block. The gaming system repeats this process until no complete matching symbols are formed.
대표청구항▼
1. A gaming system comprising: at least one input device;at least one display device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, causes the at least one processor to operate with the at least one i
1. A gaming system comprising: at least one input device;at least one display device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, causes the at least one processor to operate with the at least one input device and the at least one display device, for a play of a game, to: (a) randomly select a plurality of symbol blocks from a set of symbol blocks, each of a plurality of symbol blocks of the set of symbol blocks includes a plurality of partial symbols, each of said partial symbols having at least one corresponding complementary partial symbol on another symbol block in the set of symbol blocks;(b) display the plurality of randomly selected symbol blocks;(c) determine if any complete symbols are formed by the displayed symbol blocks, each complete symbol requiring: (1) a first partial symbol displayed on a first displayed symbol block; and(2) for said first partial symbol, a corresponding complementary partial symbol displayed on a second displayed symbol block, said second displayed symbol block being adjacent to and arranged within a designated spatial relationship with said first displayed symbol block;(d) for each of a designated number of formed complete symbols, provide an award to the player;(e) remove a plurality of the displayed symbol blocks, each removed symbol block creating at least one empty symbol block position; and(f) for at least one of the created empty symbol block positions, shift a one of said remaining displayed symbol blocks into said created empty symbol block positions. 2. The gaming system of claim 1, wherein each of the plurality of removed symbol blocks display either: (a) one of said partial symbols of at least one formed complete symbol, or (b) at least one of said included corresponding complementary partial symbol of at least one formed complete symbols. 3. The gaming system of claim 2, wherein when executed by the at least one processor for the play of the game, the plurality of instructions cause the at least one processor to create a new empty symbol block position after shifting at least one of the remaining displayed symbol blocks. 4. The gaming system of claim 1, wherein said complete symbol requires the first partial symbol to be arranged in a predetermined orientation with the corresponding complementary partial symbol. 5. The gaming system of claim 1, wherein when executed by the at least one processor for the play of the game, the plurality of instructions cause the at least one processor to generate the plurality of symbol blocks in the shape of at least one selected from the group consisting of: a square, a rectangle, a triangle, a trapezoid, a pentagon, a hexagon, a rhombus, and an octagon. 6. The gaming system of claim 5, wherein the plurality of symbol blocks each contains at least one of said partial symbols for each side of the symbol block. 7. The gaming system of claim 1, wherein when executed by the at least one processor for the play of the game, the plurality of instructions cause the at least one processor to display the plurality of randomly selected symbol blocks in a designated format of an M by N rectangular matrix with M columns and N rows. 8. The gaming system of claim 1, wherein said partial symbol is arranged within said designated spatial relationship with said at least one corresponding complementary partial symbol if said partial symbol is oriented with said corresponding complementary partial symbol. 9. The gaming system of claim 1, wherein said plurality of symbol blocks include a plurality of center symbol blocks, a plurality of border symbol blocks, and a plurality of bonus symbol blocks. 10. The gaming system of claim 1, wherein the set of symbol blocks includes center symbol blocks, border symbol blocks, and bonus symbol blocks. 11. A gaming system comprising: at least one input device;at least one display device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, causes the at least one processor to operate with the at least one input device and the at least one display device, for a play of a game, to: (a) randomly select a plurality of symbol blocks, each symbol block containing a plurality of partial symbols, wherein each of said partial symbols has at least one corresponding complementary partial symbol;(b) display each of the plurality of randomly selected symbol blocks in a different one of a plurality of empty symbol block position; and(c) for each displayed partial symbol, if said partial symbol is displayed adjacent to and within a designated spatial relationship with that partial symbol's corresponding complementary partial symbol to form a complete symbol: (i) provide an award to a player for said formed complete symbol;(ii) for each symbol block that has at least one partial symbol which forms said complete symbol, remove said symbol block, each removed symbol block creating a new empty symbol block position; and(iii) shift a different one of said selected symbol blocks into each of the created empty symbol block positions. 12. The gaming system of claim 11, wherein when executed by the at least one processor for the play of the game, the plurality of instructions cause the at least one processor to display a new symbol block from the plurality of symbol blocks in at least one of the empty symbol block positions. 13. The gaming system of claim 12, wherein when executed by the at least one processor for the play of the game, the plurality of instructions cause the at least one processor to display said new symbol block after said different one of said selected symbol blocks has been shifted into each of the created empty symbol block positions. 14. The gaming system of claim 11, wherein when executed by the at least one processor for the play of the game, the plurality of instructions cause the at least one processor to randomly select the new symbol blocks and the plurality of selected symbol blocks from one set of symbol blocks. 15. The gaming system of claim 14, wherein when executed by the at least one processor for the play of the game, the plurality of instructions cause the at least one processor to provide the player is provided with an additional award when a plurality of complete symbols are arranged adjacent to one another. 16. The gaming system of claim 14, wherein when executed by the at least one processor for the play of the game, the plurality of instructions cause the at least one processor to enables the player to selectively manipulate said randomly selected and displayed symbol blocks. 17. The gaming system of claim 14, wherein when executed by the at least one processor for the play of the game, the plurality of instructions cause the at least one processor to enables the player to selectively manipulate the partial symbols contained on said symbol blocks. 18. The gaming system of claim 14, wherein when executed by the at least one processor for the play of the game, the plurality of instructions cause the at least one processor to form a partial complete symbol when one of said partial symbols is arranged within said designated spatial relationship with at least one but not all of its corresponding complementary partial symbols. 19. The gaming system of claim 18, wherein when executed by the at least one processor for the play of the game, said plurality of instructions cause the at least one processor to provide a partial award to the player for each partial complete symbol formed. 20. A gaming system comprising: at least one input device;at least one display device;at least one processor; andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, causes the at least one processor to operate with the at least one input device and the at least one display device, for a play of a game, to: (a) maintain a set of a plurality of partial symbols, wherein each of the plurality of partial symbols has at least one corresponding complementary partial symbol;(b) display a format of block positions;(c) randomly select and display one of the plurality of symbol blocks from a set of symbol blocks in each of the block positions of the format;(d) for each partial symbol which is displayed in a designated spatial relationship with that partial symbol's corresponding complementary partial symbol, determine whether said partial symbol and said corresponding complementary partial symbol are oriented relative to one another, wherein said oriented partial symbol and corresponding complementary partial symbol within said designated spatial relationship to one another forms a complete symbol; and(e) for each formed complete symbol: provide an award to a player of the game,(ii) remove each symbol block having one of the partial symbols of the complete symbols formed to create an empty symbol block position in the format, and(iii) display in each of said created empty symbol block positions, a different one of: (1) said remaining selected and displayed symbol blocks, and(2) a newly randomly selected symbol block from the set of symbol blocks. 21. The gaming system of claim 20, wherein when executed by the at least one processor for the play of the game, the plurality of instructions cause the at least one processor to repeat steps (a) to (d) until no complete symbols are formed. 22. The gaming system of claim 20, wherein the complete symbols include at least one from the group consisting of: shapes; playing card symbols; numbers; letters; and images.
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